Auramancer Mastery

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Auramancer Mastery

Tier I Each stage has 3 random auras and you are immune to the negative effects of auras. Once per turn, you can remove an aura with right click.
Tier II Whenever an aura is applied or removed, activate an effect based on the aura.
Tier III [4 Charges] Permanently increase the number of auras in future stages and the quality of their effects, then activate Auramancer effects of all visible auras.
Unlock I Unlock I by completing a stage that has 1 of each aura on Normal or above.
Unlock II Unlock II by completing a stage that has 5 of each aura on Normal or above.
Unlock III Unlock III by completing a stage that has 10 of each aura on Normal or above.

The Auramancer Mastery is focused on removing Auras to activate a variety of different effects.

Effects

Each aura activates a unique effect based on the type of aura. The amount is based on the number of the cell they are on and the amount of times the Mastery Ability has been activated.

Notes

  • As of v1.87, the effects are only applied when auras are removed or replaced by another aura, not when they are added.
  • The Burning effect only reveals monsters, even though the message that pops up says it reveals cells.

Changelog

  • v2.20 (patch notes missing)
    • Auramancer I nerfed: "Each stage has 3 random auras and you are immune to the negative effects of auras. Once per turn, you can remove an aura with right click." (Was "Each stage has 3 random auras, you are immune to the negative effects of auras and can remove them with right-click.")
    • Auramancer III nerfed: Ability charge cost increased from 3 to 4
  • v2.00 (patch notes missing) Fixed Auramancer I generating more auras than intended
  • v1.87 Fixed typo related to Auramancer's Toxic effect. (The message used to say it solved cells)