Mana

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Mana is a resource that is used to charge magic items. Every cell opened generates mana equal to its value. When the player receives mana, it is randomly distributed among their uncharged magic items.

Cells without numbers (i.e. 0-value cells) do not generate mana.

Image _pageName Description Cost
Blueberry.png
Blueberry Duplicast your magic items, then manalock them for 20 turns. 14 coins
Book_of_Spells.png
Book of Spells Pick up hearts at full life to gain 100 mana. 17 coins
Chocolate.png
Chocolate 25% chance to gain 50 mana during the next 10 turns. 5 coins
Divine_Drugs.png
Divine Drugs Cells generate double mana until you make a mistake. Far out, man. 9 coins
Divine_Witch_Hat.png
Divine Witch Hat [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. 22 coins
Dragon_Scale.png
Dragon Scale Magic items will keep 50% of their mana after use. 40 coins
Drugs.png
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? 5 coins
Dry_Spell.png
Dry Spell At the end of each stage, lose half of your mana. 0 coins
Giga_Mana_Potion.png
Giga Mana Potion When you gain this item, fully charge and duplicast your magic items. When you lose this item, deplete your mana. 40 coins
Glowspore.png
Glowspore Each point of mana replenishes all of your magic items. 25 coins
Hatchling_Scale.png
Hatchling Scale Magic items will keep 25% of their mana after use. 18 coins
Hematic_Crystal.png
Hematic Crystal Gain 30 mana for each damage taken. 14 coins
Ladybug.png
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. 16 coins
Magic_Amulet.png
Magic Amulet Cells provide 1 extra mana. 15 coins
Magic_Munchies.png
Magic Munchies Gain a soul, plus 1 soul for every 200 mana you have. 17 coins
Magic_Spoon.png
Magic Spoon Whenever you consume an item, gain 50 mana. 15 coins
Mana_Lung.png
Mana Lung Each turn, gain mana equal to the sum of your chain. 34 coins
Mana_Potion.png
Mana Potion Gain 100 mana. 10 coins
Mana_Signet.png
Mana Signet Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. 50 coins
Manabank.png
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. 12 coins
Morel.png
Morel Cells provide 1 less mana. 0 coins
Primordial_Bangle.png
Primordial Bangle At the start of each stage, gain a random magic item if you have less than 200 mana. 20 coins
Profane_Staff.png
Profane Staff Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. 0 coins
Tithing_Plate.png
Tithing Plate Whenever you spend coins, gain twice the amount in mana. 13 coins
Water.png
Water Gain 50 mana. 5 coins
Witch_Hat.png
Witch Hat [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. 20 coins
Witches_Brew.png
Witches Brew Restore 1 life and gain 25 mana for each omen you have. 17 coins
Wizard_Boots.png
Wizard Boots [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. 13 coins
Wizard_Doll.png
Wizard Doll Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Wizard_Hat.png
Wizard Hat [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. 20 coins
Wizard_Robe.png
Wizard Robe [3 Body Armor] Fortify by 1 for every 50 mana spent. 35 coins
Wyrm_Scale.png
Wyrm Scale When you use a magic item, gain up to 30 mana per omen. 20 coins
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