Legendary Items
Passives |
Consumables |
Magic |
Omens |
Legendaries |
Legendary items are one of five item categories in Demoncrawl.
There are 77 in total. 43 general legendary items and 34 Mementos. They cannot be crafted into heirlooms though a Scribe can add one to an heirloom slot.
Legendary items provide a variety of bonuses, but typically only 1 can be held at a time. If you pick up a new Legendary, the old one will be overwritten in your inventory and lost unless you are holding
Godmonger or are playing as a
Protagonist.
Mementos are special legendaries which can only be found in the Endless Multiverse game mode.
| Item | Description | Category | Cost |
|---|---|---|---|
| Enchant target visible cell: each turn, kill any living object in this cell. | |||
| After opening 100 cells without making a mistake, gain 8 Minions. | |||
| [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |||
| Contains a random non-omen item. | |||
| [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | |||
| [4 Leg Armor] Decent leg armor. | |||
| Destroy a random omen and lose lives equal to its position in your inventory. | |||
| Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | |||
| [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | |||
| Duplicast your magic items, then manalock them for 20 turns. | |||
| [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | |||
| Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | |||
| Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | |||
| Receive a random shop item for free. | |||
| Gain max life equal to the current stage's minimum power. | |||
| At the start of the next dimension, gain random legendary items equal to your number of Mementos. | |||
| Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | |||
| Bring up to 5 bubbles into the next dimension. | |||
| If you fail a guess, activate your mastery's ultimate ability before taking damage. | |||
| Strangers activate two additional times. | |||
| When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. | |||
| Whenever you discover a 3 or greater, glean all nearby hidden cells. | |||
| When you gain this item, fully charge and duplicast your magic items. When you lose this item, deplete your mana. | |||
| Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | |||
| Whenever a heart is collected, duplicast your magic items. | |||
| Increase your life cap for the next dimension by the number of Burning cells in the Metagate. | |||
| Some coins will become Ancient Coins. | |||
| Every 50 cells opened, gain between 25 and 100 coins. | |||
| You will not lose your Minions when stepping through the Dimensional Portal. | |||
| Increase your life cap for the next dimension by 3 for each gleaned cell of value 3 or greater in the Metagate. | |||
| Every 400 cells opened, you win the current stage. | |||
| Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. | |||
| Increase your life cap for the next dimension by your number of status effects. | |||
| Shops have 3 extra items. | |||
| Restore 1 life whenever you spend at least 5 coins. | |||
| If you step through the Dimensional Portal with at least 20 defense, you will start the next dimension with 5 defense. | |||
| Fully discharge a random magic item instead of taking damage. | |||
| Start the next dimension with half of your morality. | |||
| Keep your research subject and any items related to it for the next dimension. | |||
| When you complete a stage, your omens have a 50% chance to transform into a random item. | |||
| Whenever you pick up a diamond, gain 1 soul. | |||
| Collect hearts at full life to gain a mastery charge. | |||
| Increase your life and defense cap for the next dimension by the length of your chain when you entered the portal. | |||
| Increase your life cap for the next dimensions by the number of Familiars in the Metagate. | |||
| Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. | |||
| If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. | |||
| Gain 30% pathfinding. Lose the same amount if you lose this item. | |||
| Every 20 cells opened, reveal a random cell. | |||
| Whenever you blow up an object in the Metagate, spawn a Guide. | |||
| Start the next dimension with a random magic item for every empty Cursed cell in the Metagate. | |||
| Destroy a random omen instead of taking fatal damage. | |||
| When you enter the Metagate, remove 1 portal mod for each of your omens. | |||
| Spawn a Guide when you activate your mastery. | |||
| Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. | |||
| Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | |||
| Spawn a Sawblade at the start of the next dimension and set its lifespan equal to the number of orbs you had. | |||
| If you are injured, loot may drop in cells with a value greater than 0. | |||
| Gain Ectoplasm when you enter the Dimensional Portal. Keep it for the next dimension. | |||
| You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. | |||
| Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | |||
| If you step through the Dimensional Portal with at least 20% pathfinding, start the next dimension with 10% pathfinding. | |||
| Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. | |||
| Whenever you gain an omen, destroy it as well as the first item in your inventory. | |||
| Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. | |||
| At the start of each stage, all 0-value cells gain Electric. | |||
| Whenever a monster dies or flees, reduce the monster count of all other stages. | |||
| Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. | |||
| Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. | |||
| Increase your life cap for the next dimension by 3 for each of your charged magic items. | |||
| Other visible monsters will be killed to reduce incoming monster damage by 2 each. | |||
| Whenever you gain an item, gain a copy of that item. | |||
| Increase your life cap for the next dimension by your number of Cankers. | |||
| Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. | |||
| If you have no omens when a Guide spawns, increase his reward amount by 1. | |||
| If you step through the Dimensional Portal with at least 30 lives, you will start the next dimension with 10 lives. | |||
| Increase your life cap for the next dimension by the number of Frozen cells in the Metagate. | |||
| Whenever a Guide is killed, reduce the cost of other visible Guides by 10. | |||
| If you step through the Dimensional Portal with at least 3 revives, start the next dimension with a revive. |
Level-based Legendary Items
At level 100 you are given the option to prestige. When you prestige, your level is reset to 1 and all level-based Legendary items need to be unlocked again.
| Level | Legendary |
|---|---|
| 3 | |
| 10 | |
| 20 | |
| 30 | |
| 40 | |
| 50 | |
| 60 | |
| 70 | |
| 80 |
Quest-based Legendary Items
Some legendary items are unlocked by completing specific quests on specific difficulties.