User:Raisins/Familiar Farm
How I farmed 20k artifacts
Go Infinite
Just be infinite lol
Guide: User:Raisins/Infinite
Normal Turns Method
Setup Phase
Prepare a good stage for artifacts.
Setup Inventory
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Size
Pick your target farming stage. Moderately large sized, something about 1000 cells. Modify with
Miracle Seed as needed.
Stage Mods
Go to a different stage than the target.
Look for
Meteorites with appropriate Stage Mods. We want to add difficulty without messing the farm up.
A conservative list of difficulty 2 or greater mods that are harmless to the plan:
Elemental mod and
Frozen mod are probably fine I just don't like them.
Lofty mod is not fine, the 0 value cells become "1" and
Divine Watering Can will not work.
You should probably keep your inventory full, so you don't get items from the Meteorites and accidentally use a
Transmogrify somehow.
Monster Density
You want to raise the monster density to about 70%. There are different ways to raise density, but repeatedly entering
Mystic Statue will work. Once at the correct density, carry
Rasp so that the Mystic Statues stop adding more monsters.
If the density was too high instead, find
Mjolnir and use it in a different stage to remove some monsters from the target.
Farm Phase
We have a ~1000 cell stage with a half dozen difficult mods on it, now get ready to farm.
Farming Inventory
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Initialize
- Go in the stage
- Go in the
Mystic Statue stage - Use
Dynamite to destroy everything but ~5 columns at the left edge of the stage. - Use
Tabula Rasa to activate
Hypertrap repeatedly and flag all the monsters. - Summon one column of Familiars with
Banner at the far right edge - Summon a second column of Familiars about 5 cells closer.
- Use
Divine Watering Can
FARM LOOP
- Open cells on the monster side alternating up and down a few times until all columns of familiars have moved
- Resummon a column of Familiars with
Banner at the far right edge - If there are
hearts or
chests:
- Use
Heart Rod to turn everything into Hearts - Use
Iron Sceptre to remove Hearts
- Use
- Use
Divine Watering Can - Repeat FARM LOOP until there are too many familiars or you run out of cells
Reset
- Use
Magic Smoke Bomb - Go back in stage
Thanks to LootZ for the
Traffic Cone idea.
Artificial Turns Method
These methods use an item to pass turns on demand.
Artificially passing turns is a strong possibility, but is also much less stable. Be prepared for more lag, familiars breaking frequently, and occasional crashes.
Setup Phase
Same as Normal, only you don't need any safe cells so go to maximum monster density.
Farm Phase
Initialize
- Go in the stage
- Go in the
Mystic Statue stage - Use
Dynamite to destroy everything but ~3 columns at each edge of the stage. - Summon one column of Familiars with
Banner - Use TURN_PASSING_METHOD to spread them out
FARM LOOP
- Use
Divine Watering Can - Use TURN_PASSING_METHOD
- Freeze for a bit
- Use TURN_PASSING_METHOD a few more times to mostly clear the stage
- Use
Heart Rod and
Iron Sceptre if neccessary - Repeat FARM LOOP until Familiars Break
Reset
- Use
Magic Smoke Bomb - Go back in stage
TURN_PASSING_METHOD
Jumprope
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Jumprope +
Duster is less compact but doesn't require a consumable and can be tuned to however much your computer can handle. The example inventory passes 18 turns in 3 clicks.
For now, avoid "extra move" effects like
Whip as they cause instability with passing turns.
Morning Glory
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(plus
Magic Smoke Bomb/
Chaos Portal in bubbles)
Somewhat unwieldy with the manalock, but you can directly pass large numbers of turns with morning glory. This method is probably the fastest but it can be very unstable.
Do NOT have
Morning Glory in your inventory during setup phase, chances are too high you will use a
Mirror while you have a
Waterboy on the stage and you will regret it.
Quest for Rest
Some sort of
Quest for Rest +
Wishlist idea should work in theory. The
Quest for Rest status likes to end for no reason, I have not had success with it.
Low Density Setups
Ouroboros and
Electroscope can set up the stage faster than
Dynamite and
Electromancy, but the bonus loot value is capped by the low monster density. The high density method is better unless you want to go dozens of nested Mystic Statue stages deep, which is impractical for this purpose as you will need to frequently reset when the Familiars break.
Alternatively you can go deep into Endless Multiverse and raise the loot value that way, but this has its own challenges.
Familiars Break
Sometimes you will notice your Familiars have not moved, or moved only a couple spaces and have not collected anything. It IS possible to recover sometimes, by manually collecting loot, or Rod/Sceptre. You may be better off just resetting the stage right away. Even when it works you were only going to get another cycle or two anyway.
They don't always break when you do anything in particular. Things that seem to make familiars break more often:
- Stage being complete
- Overly packed stages
- Too many things they cant pick up (hearts/treasure)
- Too many familiars
- Familiar calculation too long (passing too many turns, too much extra moves per turn, too many familiars)
























