View table: Items

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Table structure:

  1. Image - File
  2. Description - Text
  3. Category - Wikitext
  4. Cost - Wikitext
  5. Source - Wikitext

This table has 1,039 rows altogether.

Recreate data.

Page Image Description Category Cost Source
Abacus (edit)
Abacus.png
[200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess.

Magic

40 coins

Ace of Spades (edit)
Ace_of_Spades.png
[400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive.

Magic

27 coins

Acupuncture (edit)
Acupuncture.png
[250 Mana] Lose 1 life and gain 2 defense.

Magic

15 coins

Adrenaline (edit)
Adrenaline.png
Gain 5 defense. Every 30 turns, lose 1 defense until you have none.

Consumable

9 coins

Adventurer's Hat (edit)
Adventurer's_Hat.png
[1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item.

Consumable

17 coins

Alchemize (edit)
Alchemize.png
Transform all of your items into 10 coins each.

Consumable

30 coins

Alcohol (edit)
Alcohol.png
Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life.

Consumable

21 coins

Alien Blaster (edit)
Alien_Blaster.png
[40 Mana] Does weird things to a target living object. Maybe we shouldn't mess with this?

Magic

0 coins

Allgem (edit)
Allgem.png
[50 Mana] Enchant target cell: apply a random aura to this cell each turn.

Magic

27 coins

Altar of Blood (edit)
Altar_of_Blood.png
[300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken.

Magic

15 coins

Amber of Healing (edit)
Amber_of_Healing.png
[50 Mana] Target cell gains or loses Sanctified.

Magic

21 coins

Ambrosia (edit)
Ambrosia.png
Every 400 cells opened, you win the current stage.

Legendary

20 coins

Ancient Coin (edit)
Ancient_Coin.png
Gain coins equal to the combined value of the visible cells with the highest value.

Consumable

1 coins

Ancient Evil (edit)
Ancient_Evil.png
When you enter the final stage, lose this item and gain two omens.

Omen

0 coins

Angel of Stone (edit)
Angel_of_Stone.png
Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives.

Passive

20 coins

Ankh (edit)
Ankh.png
Negates death once.

Passive

27 coins

Antipoison (edit)
Antipoison.png
Destroy all of your status effect omens. For the next 10 turns, you are immune to omens.

Consumable

13 coins

Anvil (edit)
Anvil.png
Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount.

Legendary

18 coins

Appetizer (edit)
Appetizer.png
Restore 1 life whenever you spend at least 5 coins.

Legendary

5 coins

Apple (edit)
Apple.png
Restore 1 life.

Consumable

5 coins

Apple Bonsai (edit)
Apple_Bonsai.png
[50 Mana] After 10 turns, gain an Apple.

Magic

30 coins

Arcane Barrier (edit)
Arcane_Barrier.png
Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage.

Legendary

15 coins

Arcane Staff (edit)
Arcane_Staff.png
The first diamond you collect each turn will fully charge a random magic item.

Passive

30 coins

Archmage Sceptre (edit)
Archmage_Sceptre.png
Whenever a heart is collected, duplicast your magic items.

Legendary

38 coins

Archon Shield (edit)
Archon_Shield.png
Monsters roll five times for damage and use the weakest result.

Passive

50 coins

Aspect of the Bear (edit)
Aspect_of_the_Bear.png
Every 100 cells you open, restore your life to max.

Passive

40 coins

Aspect of the Owl (edit)
Aspect_of_the_Owl.png
Every 100 cells you open, fully charge your magic items.

Passive

40 coins

Astral Spike (edit)
Astral_Spike.png
Targeted items affect the entire column of cells.

Passive

70 coins

Astrolabe (edit)
Astrolabe.png
At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area.

Passive

16 coins

Auramancer Doll (edit)
Auramancer_Doll.png
Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated.

Passive

30 coins

Auramancer's Memento (edit)
Auramancer's_Memento.png
Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate.

Legendary

0 coins

Badge of Honor (edit)
Badge_of_Honor.png
Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1.

Legendary

24 coins

Badge of Infamy (edit)
Badge_of_Infamy.png
Whenever a monster dies or flees, reduce the monster count of all other stages.

Legendary

36 coins

Bag of Coal (edit)
Bag_of_Coal.png
[100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have.

Magic

0 coins

Bag of Tricks (edit)
Bag_of_Tricks.png
[100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk?

Magic

30 coins

Bagman Medal (edit)
Bagman_Medal.png
Stages have an additional Bagman.

Omen

0 coins

Ball and Chain (edit)
Ball_and_Chain.png
You will not discover landmarks.

Omen

0 coins

Banana (edit)
Banana.png
Gain 2 [[defense]], then transform this into [[Banana Peel]].

Consumable

22 coins

Banana Peel (edit)
Banana_Peel.png
Enchant target visible cell: each turn, kill any living object in this cell.

Consumable

0 coins

Bandana (edit)
Bandana.png
[2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1.

Consumable

25 coins

Bank Roll (edit)
Bank_Roll.png
[200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent.

Magic

16 coins

Banker Doll (edit)
Banker_Doll.png
Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated.

Passive

30 coins

Banker's Memento (edit)
Banker's_Memento.png
If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins.

Legendary

0 coins

Banner (edit)
Banner.png
[100 Mana] Spawn a familiar in target empty cell.

Magic

14 coins

Barbarian Doll (edit)
Barbarian_Doll.png
Activate Rotting Head for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated.

Passive

30 coins

Barbarian's Memento (edit)
Barbarian's_Memento.png
Whenever a Guide is killed, reduce the cost of other visible Guides by 10.

Legendary

0 coins

Barbecue (edit)
Barbecue.png
[100 Mana] Consume a random meat item to gain a soul.

Magic

15 coins

Barricade (edit)
Barricade.png
[90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles.

Magic

21 coins

Baseball Bat (edit)
Baseball_Bat.png
You may left click a projectile to rotate its direction of travel, clockwise.

Passive

15 coins

Basilisk Eye (edit)
Basilisk_Eye.png
[100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1.

Magic

25 coins

Battering Ram (edit)
Battering_Ram.png
At the start of each stage, reveal all cells near visible cells and kill any monsters within.

Passive

39 coins

Battery (edit)
Battery.png
Fully charge your mastery.

Consumable

16 coins

Battleaxe (edit)
Battleaxe.png
You can powerchord any cell of value 4 or greater.

Legendary

36 coins

Batwing Boots (edit)
Batwing_Boots.png
[3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater.

Consumable

16 coins

Beach Ball (edit)
Beach_Ball.png
[20 Mana] Throw at target stranger and be prepared to have a radical time, dude!

Magic

0 coins

Beacon (edit)
Beacon.png
Whenever a monster is revealed by an effect, it has a 50% chance to flee.

Passive

30 coins

Beaker (edit)
Beaker.png
Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin.

Passive

25 coins

Beggar's Cup (edit)
Beggar's_Cup.png
Activate all visible strangers for free.

Consumable

8 coins

Bellows (edit)
Bellows.png
Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn.

Passive

31 coins

Berserker Necklace (edit)
Berserker_Necklace.png
You have an additional 5% chance to powerchord.

Passive

26 coins

Berserker Ring (edit)
Berserker_Ring.png
You have an additional 3% chance to powerchord.

Passive

15 coins

Big Candy (edit)
Big_Candy.png
50% chance to spawn a heart during the next 100 turns.

Consumable

25 coins

Big Fish (edit)
Big_Fish.png
Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins.

Consumable

0 coins

Big Minion (edit)
Big_Minion.png
Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage.

Passive

0 coins

Big Wallet (edit)
Big_Wallet.png
Shops have 3 extra items.

Legendary

8 coins

Bindle (edit)
Bindle.png
Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins.

Passive

25 coins

Binoculars (edit)
Binoculars.png
Minions spawn in the wild.

Passive

20 coins

Birthright (edit)
Birthright.png
Gain a random favored item at the start of each stage. You are even more likely to find favored items.

Passive

35 coins

Black Belt (edit)
Black_Belt.png
When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated.

Passive

16 coins

Black Rose (edit)
Black_Rose.png
Every 20 turns, convert all visible loot to omens.

Omen

0 coins

Blackmail (edit)
Blackmail.png
When you would gain an item, lose this item instead.

Omen

0 coins

Blacksmith Medal (edit)
Blacksmith_Medal.png
Stages have an additional Blacksmith.

Passive

7 coins

Bleeding Heart (edit)
Bleeding_Heart.png
Whenever you lose life, lose the same amount of life after 50 turns.

Omen

0 coins

Blessed Clasp (edit)
Blessed_Clasp.png
Each stage, negate incoming damage until after your first mistake.

Passive

21 coins

Blighted Totem (edit)
Blighted_Totem.png
Every 50 turns, increase the power of all stages by 1.

Omen

0 coins

Blind Justice (edit)
Blind_Justice.png
Whenever you gain an omen, destroy it as well as the first item in your inventory.

Legendary

9 coins

Blindfold (edit)
Blindfold.png
When you enter a stage, it gains a random stage mod.

Omen

0 coins

Blissful Amulet (edit)
Blissful_Amulet.png
40% chance to spawn a heart whenever you pick up a coin.

Passive

30 coins

Blissful Gut (edit)
Blissful_Gut.png
Right-click to consume the first item in your inventory and restore 1 life.

Passive

29 coins

Blissful Ring (edit)
Blissful_Ring.png
20% chance to spawn a heart whenever you pick up a coin.

Passive

19 coins

Blood Compass (edit)
Blood_Compass.png
[60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use.

Magic

20 coins

Blood Golem (edit)
Blood_Golem.png
Every 100 cells you open, gain 1 soul.

Passive

35 coins

Blood Magic (edit)
Blood_Magic.png
[50 Mana] Gain 50 mana and lose 1 life.

Magic

15 coins

Blood Oil (edit)
Blood_Oil.png
When you enter a stage, increase the monster count by 10.

Omen

0 coins

Bloodbank (edit)
Bloodbank.png
When you complete a stage, gain 1 max life for every diamond or chest left behind.

Passive

12 coins

Bloodcoil (edit)
Bloodcoil.png
[400 Mana] For 3 turns, any monster damage you would take heals you instead.

Magic

50 coins

Bloomberries (edit)
Bloomberries.png
[200 Mana] Gain 1 max life.

Magic

19 coins

Blowpipe (edit)
Blowpipe.png
[200 Mana] Kill target visible monster. It will drop an item.

Magic

37 coins

Blue Dye (edit)
Blue_Dye.png
You will only find magic items until you gain a magic item.

Consumable

15 coins

Blue Egg (edit)
Blue_Egg.png
You must have 3 or more magic items to open this egg!

Consumable

0 coins

Blueberry (edit)
Blueberry.png
Duplicast your magic items, then manalock them for 20 turns.

Consumable

14 coins

Bomb (edit)
Bomb.png
Explode target numbered cell in a 3x3 area.

Consumable

13 coins

Bone Baton (edit)
Bone_Baton.png
[100 Mana] Convert all visible loot to Bones.

Magic

27 coins

Bone Casket (edit)
Bone_Casket.png
Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life.

Legendary

30 coins

Bones (edit)
Bones.png
Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value.

Consumable

0 coins

Bonfire (edit)
Bonfire.png
[70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn.

Magic

18 coins

Book of Combat (edit)
Book_of_Combat.png
Pick up hearts at full life to kill a random monster, revealing it if necessary.

Passive

12 coins

Book of Defense (edit)
Book_of_Defense.png
Pick up hearts at full life to gain defense.

Passive

17 coins

Book of Espionage (edit)
Book_of_Espionage.png
Pick up hearts at full life to glean a random hidden cell.

Passive

15 coins

Book of Faith (edit)
Book_of_Faith.png
You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns.

Passive

19 coins

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