View table: Items
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Table structure:
- Image - File
- Description - Text
- Category - Wikitext
- Cost - Wikitext
- Source - Wikitext
This table has 1,039 rows altogether.
| Page | Image | Description | Category | Cost | Source |
|---|---|---|---|---|---|
| Abacus (edit) | [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | ||||
| Ace of Spades (edit) | ![]() |
[400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. | |||
| Acupuncture (edit) | ![]() |
[250 Mana] Lose 1 life and gain 2 defense. | |||
| Adrenaline (edit) | ![]() |
Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |||
| Adventurer's Hat (edit) | ![]() |
[1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | |||
| Alchemize (edit) | ![]() |
Transform all of your items into 10 coins each. | |||
| Alcohol (edit) | ![]() |
Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | |||
| Alien Blaster (edit) | [40 Mana] Does weird things to a target living object. Maybe we shouldn't mess with this? | ||||
| Allgem (edit) | [50 Mana] Enchant target cell: apply a random aura to this cell each turn. | ||||
| Altar of Blood (edit) | ![]() |
[300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | |||
| Amber of Healing (edit) | ![]() |
[50 Mana] Target cell gains or loses Sanctified. | |||
| Ambrosia (edit) | ![]() |
Every 400 cells opened, you win the current stage. | |||
| Ancient Coin (edit) | ![]() |
Gain coins equal to the combined value of the visible cells with the highest value. | |||
| Ancient Evil (edit) | When you enter the final stage, lose this item and gain two omens. | ||||
| Angel of Stone (edit) | ![]() |
Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | |||
| Ankh (edit) | Negates death once. | ||||
| Antipoison (edit) | Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | ||||
| Anvil (edit) | ![]() |
Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | |||
| Appetizer (edit) | ![]() |
Restore 1 life whenever you spend at least 5 coins. | |||
| Apple (edit) | ![]() |
Restore 1 life. | |||
| Apple Bonsai (edit) | [50 Mana] After 10 turns, gain an Apple. | ||||
| Arcane Barrier (edit) | ![]() |
Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. | |||
| Arcane Staff (edit) | The first diamond you collect each turn will fully charge a random magic item. | ||||
| Archmage Sceptre (edit) | Whenever a heart is collected, duplicast your magic items. | ||||
| Archon Shield (edit) | ![]() |
Monsters roll five times for damage and use the weakest result. | |||
| Aspect of the Bear (edit) | ![]() |
Every 100 cells you open, restore your life to max. | |||
| Aspect of the Owl (edit) | ![]() |
Every 100 cells you open, fully charge your magic items. | |||
| Astral Spike (edit) | ![]() |
Targeted items affect the entire column of cells. | |||
| Astrolabe (edit) | ![]() |
At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. | |||
| Auramancer Doll (edit) | Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. | ||||
| Auramancer's Memento (edit) | Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. | ||||
| Badge of Honor (edit) | ![]() |
Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | |||
| Badge of Infamy (edit) | Whenever a monster dies or flees, reduce the monster count of all other stages. | ||||
| Bag of Coal (edit) | [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. | ||||
| Bag of Tricks (edit) | ![]() |
[100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? | |||
| Bagman Medal (edit) | Stages have an additional Bagman. | ||||
| Ball and Chain (edit) | You will not discover landmarks. | ||||
| Banana (edit) | Gain 2 [[defense]], then transform this into [[Banana Peel]]. | ||||
| Banana Peel (edit) | Enchant target visible cell: each turn, kill any living object in this cell. | ||||
| Bandana (edit) | ![]() |
[2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | |||
| Bank Roll (edit) | [200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent. | ||||
| Banker Doll (edit) | Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||||
| Banker's Memento (edit) | If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. | ||||
| Banner (edit) | [100 Mana] Spawn a familiar in target empty cell. | ||||
| Barbarian Doll (edit) | Activate Rotting Head for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||||
| Barbarian's Memento (edit) | Whenever a Guide is killed, reduce the cost of other visible Guides by 10. | ||||
| Barbecue (edit) | [100 Mana] Consume a random meat item to gain a soul. | ||||
| Barricade (edit) | [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. | ||||
| Baseball Bat (edit) | You may left click a projectile to rotate its direction of travel, clockwise. | ||||
| Basilisk Eye (edit) | [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. | ||||
| Battering Ram (edit) | At the start of each stage, reveal all cells near visible cells and kill any monsters within. | ||||
| Battery (edit) | ![]() |
Fully charge your mastery. | |||
| Battleaxe (edit) | You can powerchord any cell of value 4 or greater. | ||||
| Batwing Boots (edit) | [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | ||||
| Beach Ball (edit) | [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! | ||||
| Beacon (edit) | Whenever a monster is revealed by an effect, it has a 50% chance to flee. | ||||
| Beaker (edit) | Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. | ||||
| Beggar's Cup (edit) | ![]() |
Activate all visible strangers for free. | |||
| Bellows (edit) | ![]() |
Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | |||
| Berserker Necklace (edit) | You have an additional 5% chance to powerchord. | ||||
| Berserker Ring (edit) | You have an additional 3% chance to powerchord. | ||||
| Big Candy (edit) | 50% chance to spawn a heart during the next 100 turns. | ||||
| Big Fish (edit) | Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | ||||
| Big Minion (edit) | Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. | ||||
| Big Wallet (edit) | ![]() |
Shops have 3 extra items. | |||
| Bindle (edit) | ![]() |
Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | |||
| Binoculars (edit) | Minions spawn in the wild. | ||||
| Birthright (edit) | Gain a random favored item at the start of each stage. You are even more likely to find favored items. | ||||
| Black Belt (edit) | When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | ||||
| Black Rose (edit) | Every 20 turns, convert all visible loot to omens. | ||||
| Blackmail (edit) | ![]() |
When you would gain an item, lose this item instead. | |||
| Blacksmith Medal (edit) | ![]() |
Stages have an additional Blacksmith. | |||
| Bleeding Heart (edit) | Whenever you lose life, lose the same amount of life after 50 turns. | ||||
| Blessed Clasp (edit) | ![]() |
Each stage, negate incoming damage until after your first mistake. | |||
| Blighted Totem (edit) | ![]() |
Every 50 turns, increase the power of all stages by 1. | |||
| Blind Justice (edit) | ![]() |
Whenever you gain an omen, destroy it as well as the first item in your inventory. | |||
| Blindfold (edit) | ![]() |
When you enter a stage, it gains a random stage mod. | |||
| Blissful Amulet (edit) | ![]() |
40% chance to spawn a heart whenever you pick up a coin. | |||
| Blissful Gut (edit) | Right-click to consume the first item in your inventory and restore 1 life. | ||||
| Blissful Ring (edit) | ![]() |
20% chance to spawn a heart whenever you pick up a coin. | |||
| Blood Compass (edit) | [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. | ||||
| Blood Golem (edit) | ![]() |
Every 100 cells you open, gain 1 soul. | |||
| Blood Magic (edit) | [50 Mana] Gain 50 mana and lose 1 life. | ||||
| Blood Oil (edit) | ![]() |
When you enter a stage, increase the monster count by 10. | |||
| Bloodbank (edit) | ![]() |
When you complete a stage, gain 1 max life for every diamond or chest left behind. | |||
| Bloodcoil (edit) | ![]() |
[400 Mana] For 3 turns, any monster damage you would take heals you instead. | |||
| Bloomberries (edit) | ![]() |
[200 Mana] Gain 1 max life. | |||
| Blowpipe (edit) | ![]() |
[200 Mana] Kill target visible monster. It will drop an item. | |||
| Blue Dye (edit) | You will only find magic items until you gain a magic item. | ||||
| Blue Egg (edit) | You must have 3 or more magic items to open this egg! | ||||
| Blueberry (edit) | Duplicast your magic items, then manalock them for 20 turns. | ||||
| Bomb (edit) | Explode target numbered cell in a 3x3 area. | ||||
| Bone Baton (edit) | ![]() |
[100 Mana] Convert all visible loot to Bones. | |||
| Bone Casket (edit) | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | ||||
| Bones (edit) | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | ||||
| Bonfire (edit) | [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | ||||
| Book of Combat (edit) | ![]() |
Pick up hearts at full life to kill a random monster, revealing it if necessary. | |||
| Book of Defense (edit) | ![]() |
Pick up hearts at full life to gain defense. | |||
| Book of Espionage (edit) | Pick up hearts at full life to glean a random hidden cell. | ||||
| Book of Faith (edit) | ![]() |
You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. |



































































































