Elemental Triumvirate
| Lv2 Mythic Emblem | |
|---|---|
| Effect | First stage has no stage mod
Second stage gains |
| Boss | Chronos |
| Sigil | Lv2 "Mantis" |
| Divine | |
| Cost | |
Elemental Triumvirate is a Beyond mode Emblem.
Strategy
Unlocking the
Auramancer Mastery makes completing this emblem almost trivial- you can remove all auras and get a benefit for doing so (frozen gives you defense, fire reveals cells, and electric gives you coins).
Drop Condition

When you use an item or effect in a Tribe Stage to give or remove from a cell an Electric, Frozen or Burning Aura, while there are already cells of the other two auras present, there is a 1/1000 chance you will obtain Elemental Triumvirate.
The
Auramancer Mastery is very helpful for farming this emblem because each map will start with some auras- you are not guaranteed to get all the elemental auras, but it is fairly likely which can greatly reduce setup. If you can use the mastery ultimate before the Tribe stage, you will further increase your odds of getting all elemental auras. Sometimes you may not be able to see if the electric aura is present, but even if it is not visible (e.g. in a hidden cell) it seems to count as present for the purposes of this drop.
Sapphire of Frost,
Topaz of Lightning, or
Ruby of Flame are reliable ways to add and remove the elemental auras repeatedly for multiple chances at the drop.
Assuming the chance is per-cell (which it does appear to be), range extensions like
Astral Spike or
Sphere of Influence could be helpful.
(This may be a bug, but it currently appears that as long as all elemental auras are present, adding or removing ANY aura gives a chance to drop the emblem. In this case you can basically infinitely farm this if you get something like
Astral Spike along with
Opal of Mana if using the Auramancer mastery with all 3 elemental auras present on the stage. This is because you can remove the ethereal cells produced by the opal to recharge the opal.)
Notes
Changelog
- v1.68b Elemental Triumvirate and Original Sin are now Lv2 Mythic Emblems as intended (was Lv1. The Lv2 likely impulse "Mantis" couldn't actually drop)
