Synergies and Combos
This is a list of strong Synergies and Combos. These are sets two or three effects that produce unusually powerful, explosive or self-sustaining results.
The list is for weak effects that become very strong, or effects that become nearly infinite or degenerate. There is no need to list all items that are useful together.
Achieving one of these effects may be enough to guarantee you win the Quest. For using combinations of multiple such effects to break the game entirely, see Infinite.
Masteries
Barbarian
Occultic Pendant
| Item | Description | Cost |
|---|---|---|
| Whenever a monster would spawn, a stranger spawns instead. |
Kill a Stranger. Use your temporary immunity to make intentional mistakes, revealing more monsters, who are strangers. Kill them. As you kill monsters you make empty cells that automatically open the stage, solving it very quickly. Rotting Head buff should easily outpace the time you take.
Bubbler
Ultimate loop
| Item | Description | Cost |
|---|---|---|
| Fully charge your mastery. | ||
| Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. |
- Get a
Battery into a bubble - Use your ultimate to duplicate bubbles
- Pop one
Battery to recharge your ultimate
- Repeat for unlimited copies of all your other bubbles
Also works with
Juice.
Visible monster removal
| Item | Description | Cost |
|---|---|---|
| Tame monsters into Minions. | ||
| Kill visible monsters. (They deserve it.) |
After the initial stages, you should have some loot in bubbles. Drop this loot to reveal cells with your II ability. Then after the area is solved, use additional loot as necessary to reveal all nearby monsters so you can remove them. This makes all of the dropped loot on
cells again, to be bubbled by the I ability, allowing you to reuse it on stage after stage.
Spark
Electro Pulse
| Item | Description | Cost |
|---|---|---|
| Apply Electric to all cells. After 1 turn, all cells lose their auras. |
Electro Pulse makes the entire stage electric so your ultimate kills everything, even Bosses. Insant win button for one stage. Coming as a cheap and craftable consumable and a 2 charge ultimate.
Solve
Thornseeker
| Item | Description | Cost |
|---|---|---|
| Whenever you consume an item, gain 50 mana. | ||
| [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. |
Infinite minions, solve every monster in the stage, kill as many as you want if you can hold enough minions, unlimited mana if you have excess inventory space.
Rainbow Lens
| Item | Description | Cost |
|---|---|---|
| [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. |
Rainbow Lens targets a huge area and needs auras. After 70 mana up front, it combines with a 'Mancy item to solve 25 monsters per subsequent 70 mana. Especially degenerate with
Ethermancy, which both pays for the mana and grows the number of targets by 25 cells each cast.
Electromancy
Cryomancy
Ethermancy
Pyromancy (but you have to click burning)
Venomancy (but you have to click toxic)
Hypertrap
| Item | Description | Cost |
|---|---|---|
| Magic items will trigger an extra time. | ||
| You may have multiple legendary items. | ||
| Flag 25% of all monsters when you begin a stage. | ||
| [200 Mana] Activate items that would trigger when you enter or begin a stage. |
Hypertrap is a powerful item on its own, but using it multiple times on a stage is even better. If you can get it all the way to 4 activations, the stage solves itself.
Cards
| Item | Description | Cost |
|---|---|---|
| [200 Mana] Gain a random card item that you don't already have. | ||
| If you use an item to target visible cells with a sum of 13 or greater, you lose. | ||
| Randomize your card items, including this one. |
The Card Items have a critical mass synergy.
Deck of Cards can slowly get you all of the card items.
Once you have enough cards and a
Wildcard, use available Magic cards and then randomize. Any new magic cards you get will be charged.
If you get another Wildcard you can repeat this again immediately. If you don't get Wildcard but do get Deck of Cards, it can produce Wildcard again. The "loop" ends when you get neither. Hopefully this comes after many uses of powerful magic cards.
Each Deck of Cards you see during a loop adds an additional card to the pile. You can lose cards when you roll multiple Legendary
Trump Cards. Be careful not to die to
The Joker.
Mana
Mana Tank
| Item | Description | Cost |
|---|---|---|
| [100 Mana] Gain 200 mana. |
Useful on its own, forms a near loop with two of them. A pair becomes actually infinite mana with a further synergy, such as:
If you have a ton of lives (or are
Guardian Mastery)
Blood Magic is equivalent to Mana Tank.
Arcane Staff
| Item | Description | Cost |
|---|---|---|
| The first diamond you collect each turn will fully charge a random magic item. |
Useful on its own, forms loops with sources of multiple
Diamonds:
Book of Spells
| Item | Description | Cost |
|---|---|---|
| Pick up hearts at full life to gain 100 mana. |
Useful on its own, forms loops with sources of multiple
Hearts:
These combos are especially powerful when using Bookworm Mastery.
Magic Spoon
| Item | Description | Cost |
|---|---|---|
| Whenever you consume an item, gain 50 mana. |
Useful on its own, forms loops with sources of multiple Consumable Items:
Super Mana Potion
| Item | Description | Cost |
|---|---|---|
| Recharge all of your magic items. |
Useful on its own, forms loops with sources of item duplication
Bubble Wrap
Topaz of Lightning or other electric source
Super Mana Potion in your last inventory slot
- above but with
Mirror in your last inventory slot - or with
Substitute, or with
Extravagance
- above but with
Hydra Tail
Extravagance
Chisel
| Item | Description | Cost |
|---|---|---|
| [100 Mana] Upgrade target loot. |
Occasionally useful on its own. Chisel upgrades chests into your Special Chest, so it forms loops with some:
Time Chest (with source of mana/turn)
- source of loot, preferably chests or at least hearts
Opal of Mana or other Ethereal source- "Ether" Sigil passive
- (Possibly?)
Wizard Boots if you last clicked on a
or higher
Chocolate's effect in conjunction with
Leftovers
Paragon Rod
| Item | Description | Cost |
|---|---|---|
| [400 Mana] Convert all visible loot to items. |
Paragon Rod is a one-item combo engine. As you use it, you will almost inevitably find items that allow you to use it better and faster.
Paragon Rod is also the ultimate combo payoff. Since it transforms loot into any item in the game, if you can use it an unlimited number of times you can get any item you want. Thus you can make any effect you want, including any other combo.
See: