User:Raisins/CargoTest
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List of Divine Items (Cargo)
| Image | Item | Standard cost | Divine cost | Divine effect | Source |
|---|---|---|---|---|---|
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Ankh test | 35 coins | 50 coins | Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. | |
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Ankh | Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. | |||
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Bag of Tricks | [200 Mana] Use random targeted magic effects on target 3x3 area. This could get messy. | |||
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Banner | [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. | |||
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Barbecue | [200 Mana] Destroy all of your Minions and spawn 2 souls for each. | |||
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Beach Ball | [40 Mana] Made of indestructible materials. | |||
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Binoculars | Lots of Minions spawn in the wild. | |||
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Blood Magic | [100 Mana] Kill a random visible monster and gain 200 mana. | |||
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Bloomberries | [200 Mana] Gain 3 max lives. | |||
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Bomb | Explode all visible cells of value 5 and greater, and all nearby cells. | |||
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Bone Baton | [100 Mana] Gain Bones. While charged, you can bury Bones in hidden cells to reveal them. | |||
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Bonfire | [150 Mana] Burn target sign and gain 3 souls. | |||
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Boomerang | Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. | |||
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Brain in a Vat | [50 Mana] Automatically discharges when you have to guess. | |||
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Bubble Wrap | [400 Mana] Bubble 5 random items that aren't Bubble Wrap. | |||
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Bugle | [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. | |||
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Capitalism | If you spend coins in an Item Shop, it remains open. | |||
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Cauldron | [130 Mana] Destroy a random omen and gain Witches Brew. | |||
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Chainsaw | [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. | |||
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Chocolate | 25% chance to fully charge a random magic item during the next 10 turns. | |||
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Coffee | Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | |||
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Cudgel | [60 Mana] Kill strangers and landmarks in target visible 3x3 area. | |||
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Dark Ink | Destroy a random omen and lose lives equal to its position in your inventory. | |||
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Demon Seed | Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | |||
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Dice | Rerolls the mods of all stages. | |||
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Doomcall | Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial. | |||
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Drugs | Cells generate double mana until you make a mistake. Far out, man. | |||
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Evil Container | Lose all of your omens. 10% chance to get them back at the start of each stage. | |||
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Fairy | Reduce the current stage's power to 1. | |||
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Fishing Pole | You can go fishing at Wishpools. Guarantees 1 Wishpool per stage. Wishpools spawn with 3 additional charges. | |||
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Forge Hammer | Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. | |||
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Garlic | You are immune to omens until your next mistake. Lose a random omen when this status effect expires. | |||
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Gearcheck | Items from chests will drop on the ground. | |||
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Gift Card | Receive selected shop item for free. | |||
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Glasses | Gain 15% pathfinding. Lose all of your pathfinding if you lose this item. | |||
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Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | |||
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Handaxe | Chop wood. | |||
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Holy Ring | You are immune to omens while you are injured. | |||
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Horseshoe | Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | |||
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Jack-o-Lantern | [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. | |||
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Lantern | [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana. | |||
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Leeches | Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | |||
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Lyre | [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. | |||
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Mantis | When you enter a stage with 3 or more stage mods, gain a revive. | |||
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Marshmallow | [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. | |||
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Matchbook | Pyros are more common and cost half as much. They will send flares in all directions. | |||
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Metal Detector | [300 Mana] While charged, chests will never contain coins. | |||
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Miracle Seed | Massively increase the size of selected stage. | |||
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Mirror | [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. | |||
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Mortar | Whenever a monster dies, it explodes in a 3x3 area. | |||
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Mud | For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | |||
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Muscle | At the start of a stage, spawn a number of strong familiars equal to the minimum power. | |||
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Nanobot | Whenever you lose life, gain that many souls after opening 50 cells. | |||
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Pickaxe | Doubles the value of currency drops. | |||
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Pound of Flesh | Seal your last active inventory slot instead of taking damage. When you lose this item, unseal all of your inventory slots. | |||
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Present | Contains a random legendary or divine item. | |||
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Puzzle | When you lose this item, gain 3 Presents. | |||
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Regift | Consume passive items to spawn a chest, applying Sanctified in a 3x3 area around the chest. | |||
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Rewind | Every 100 turns, set your stats to their current values. | |||
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Rotting Head | For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | |||
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Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | |||
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Shadowbind | When you lose this item, lose all of your other omens. | |||
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Simple Robe | [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | |||
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Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | |||
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Soothing Shell | The stage power becomes 1 for 35 turns. | |||
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Spyglass | Chests cannot contain omens. | |||
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Stocking | [500 Mana] Gain a Present for each Item Shop you have completed. | |||
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Strange Egg | [150 Mana] Gain between 1 to 3 Minions. | |||
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Sturdy Bow | [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | |||
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Substitute | Whenever you would lose an item, explode a random cell. If anything is destroyed by the blast, keep your item. | |||
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Thief Bag | [20 Mana] Steal the selected shop item. 50% chance you will need to escape! | |||
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Thornseeker | [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. | |||
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Time Capsule | Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | |||
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Timepiece | [150 Mana] Set the duration of your status effects to 50. | |||
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Totem | Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. | |||
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Trapper | At the start of each stage, flag a number of monsters equal to the stage's max power. | |||
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Tree of Life | [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. | |||
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Unstable Compound | Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. | |||
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Wager | 50% chance to double your coins. | |||
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Watering Can | [400 Mana] Spawn random loot in all empty visible cells. | |||
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Whip | Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. | |||
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Wishbone | 40% chance to revive on death. | |||
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Witch Hat | [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | |||
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Witchcraft | [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. | |||
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World Map | Unlocks and uncompletes all stages. | |||
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Zombie Charm | When you bury Bones or a stranger dies, spawn a strong familiar in the same cell. |
table1
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table2
TEXT Category = '<img src="//demoncrawl.com/wiki/images/Magic.png"> Magic' AND Description LIKE '%life%'
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TEXT
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table3
TEXT
Description LIKE '%life%'AND Description LIKE '%gain%'
| Image | Name | Description | Cost |
|---|---|---|---|
| Acupuncture | [250 Mana] Lose 1 life and gain 2 defense. | ||
| Beer | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ||
| Blood Magic | [50 Mana] Gain 50 mana and lose 1 life. | ||
| Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | ||
| Bloomberries | [200 Mana] Gain 1 max life. | ||
| Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | ||
| Book of Defense | Pick up hearts at full life to gain defense. | ||
| Book of Gold | Pick up hearts at full life to gain 10 coins. | ||
| Book of Husbandry | Pick up hearts at full life to gain a Minion. | ||
| Book of Love | Pick up hearts at full life to gain a soul. | ||
| Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | ||
| Book of Mastery | Collect hearts at full life to gain a mastery charge. | ||
| Book of Necromancy | Pick up hearts at full life to gain Bones. | ||
| Book of Rage | Pick up hearts at full life to gain 1% powerchording. | ||
| Book of Spells | Pick up hearts at full life to gain 100 mana. | ||
| Chastity Belt | You cannot gain max life. | ||
| Crucifix | Whenever damage reduces your life to 1, gain a revive. | ||
| Divine Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | ||
| Divine Nanobot | Whenever you lose life, gain that many souls after opening 50 cells. | ||
| Divine Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | ||
| Divine Witchcraft | [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. | ||
| Flower Fibers | Gain max life equal to the current stage's minimum power. | ||
| Giga Health Potion | When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. | ||
| Halo | Set your max life to 1. Gain 3 revives. | ||
| Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ||
| Rude Goalbug Machine | Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened. | ||
| Skull Ring | [200 Mana] Gain Bones for each life you are missing. | ||
| Spike Collar | [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | ||
| Tangleweed | When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. | ||
| Venomancy | When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | ||
| Witches Brew | Restore 1 life and gain 25 mana for each omen you have. |
TEXT
| Image | Name | Description | Cost |
|---|---|---|---|
| Acupuncture | [250 Mana] Lose 1 life and gain 2 defense. | ||
| Beer | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ||
| Blood Magic | [50 Mana] Gain 50 mana and lose 1 life. | ||
| Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | ||
| Bloomberries | [200 Mana] Gain 1 max life. | ||
| Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | ||
| Book of Defense | Pick up hearts at full life to gain defense. | ||
| Book of Gold | Pick up hearts at full life to gain 10 coins. | ||
| Book of Husbandry | Pick up hearts at full life to gain a Minion. | ||
| Book of Love | Pick up hearts at full life to gain a soul. | ||
| Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | ||
| Book of Mastery | Collect hearts at full life to gain a mastery charge. | ||
| Book of Necromancy | Pick up hearts at full life to gain Bones. | ||
| Book of Rage | Pick up hearts at full life to gain 1% powerchording. | ||
| Book of Spells | Pick up hearts at full life to gain 100 mana. | ||
| Chastity Belt | You cannot gain max life. | ||
| Crucifix | Whenever damage reduces your life to 1, gain a revive. | ||
| Divine Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | ||
| Divine Nanobot | Whenever you lose life, gain that many souls after opening 50 cells. | ||
| Divine Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | ||
| Divine Witchcraft | [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. | ||
| Flower Fibers | Gain max life equal to the current stage's minimum power. | ||
| Giga Health Potion | When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. | ||
| Halo | Set your max life to 1. Gain 3 revives. | ||
| Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ||
| Rude Goalbug Machine | Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened. | ||
| Skull Ring | [200 Mana] Gain Bones for each life you are missing. | ||
| Spike Collar | [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | ||
| Tangleweed | When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. | ||
| Venomancy | When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | ||
| Witches Brew | Restore 1 life and gain 25 mana for each omen you have. |
apost
| Image | _pageName | Cost | Description |
|---|---|---|---|
| Fool's Gold | Coin chests will instead steal your money. | ||
| Golden Flea | When you enter a stage, increase the monster count for every 10 coins you have. | ||
| Golden Ring | Slightly increases your chance to find coins. | ||
| Book of Gold | Pick up hearts at full life to gain 10 coins. | ||
| Golden Boots | [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | ||
| Golden Chalice | [40 Mana] Gain between 1 and 5 coins. | ||
| Golden Apple | Gain 3 souls and lose all of your coins. | ||
| Golden Goose | Every 50 cells opened, gain between 25 and 100 coins. | ||
| Gold Digger | Items you find will be worth at least 30 coins. | ||
| Golden Helmet | [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | ||
| Golden Amulet | Doubles your chance to find coins. | ||
| Golden Rose | Take 1 damage and gain 10 coins. | ||
| Liquid Gold | When you spend coins, this transforms into an item worth the amount spent. | ||
| Golden Chestplate | [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. |


































































































