User:Bandana
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| Item | Description | Category | Cost |
|---|---|---|---|
| [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | |||
| Every 5 turns, apply electric to a random visible cell. | |||
| Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | |||
| [6 Head Armor] Whenever this takes damage, kill the attacking monster. | |||
| Enchant target visible cell: nearby monsters have a 50% chance to miss. | |||
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | |||
| Reveal target cell. If it has a monster, kill it. | |||
| For the next 100 turns, gain a Minion whenever you use a magic item. | |||
| Pause the stage timer for 5 minutes. | |||
| Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. | |||
| Randomize your card items, including this one. | |||
| [1 Head Armor] Fortify whenever you open a chest. | |||
| Bury Bones in target 3x3 visible area. | |||
| You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | |||
| Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. | |||
| Gain 3 souls and lose 10% pathfinding. | |||
| Reveal and apply Burning to random hidden cells until it lands on one with a monster. | |||
| [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | |||
| Randomly double your coins or lose them all. | |||
| For the next 100 turns, chests cannot contain omens. | |||
| [1 Head Armor] Must... kill... strangers... | |||
| Your next chord becomes a powerchord. | |||
| Exit the current stage without completing. | |||
| The next time a monster is revealed, kill it before you can take damage. | |||
| Reveal all cells that have auras. | |||
| [1 Leg Armor] Monster reveal effects are negated. | |||
| [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | |||
| Explode target numbered cell in a 3x3 area. | |||
| Recharge all of your magic items. | |||
| Apply Frozen to a 3x3 area around target cell. | |||
| Apply Burning to a 3x3 area around target cell. | |||
| Apply Electric to a 3x3 area around target cell. | |||
| Explode target cell. Increase the radius of this item by the number of special stages you have completed. | |||
| Glean all hidden cells near visible cells. | |||
| After 20 turns, set your stats to their current values. | |||
| Transforms into a random item from your inventory. | |||
| [6 Body Armor] Fortify by 2 whenever you feed a Hungry Plant. | |||
| Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | |||
| Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. | |||
| After opening 100 cells without making a mistake, pass 100 turns. | |||
| For 100 turns, you are immune to burns. | |||
| Every 40 turns, gain a mastery charge until you make a mistake. | |||
| Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. | |||
| Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. | |||
| [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | |||
| Apply Ethereal to the visible cell or cells with the highest value. | |||
| After opening 100 cells without making a mistake, gain 50 coins. | |||
| For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | |||
| Double the length of your chain, then solve a number of cells equal to the length of your chain. | |||
| [15 Body Armor] Strong body armor. | |||
| Launch a Blessing in a random direction from target visible cell. | |||
| Uncompletes the selected stage. | |||
| Replace the stage mods on the selected stage with less difficult stage mods. | |||
| For 1 turn, your targeted items affect the entire column and row of cells. | |||
| [2 Head Armor] Fortify by 1 whenever a Minion dies. | |||
| [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. | |||
| [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. | |||
| Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. | |||
| [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | |||
| Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | |||
| Every 20 turns, spawn a heart. | |||
| Uncomplete every stage, lock all stages except the first. | |||
| [2 Leg Armor] Visible monsters near the cells you open will flee. | |||
| For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | |||
| For 5 seconds, reduce incoming damage by the number of seconds left. | |||
| Gain souls equal to the different types of visible auras. | |||
| Activate the completion of all of your status effects. The status timers are unaffected. | |||
| You must have 2 or more omens to open this egg! | |||
| After opening 100 cells without making a mistake, gain 4 souls. | |||
| Receive selected shop item for free. | |||
| Spawn a random number of chests between the stage's minimum and maximum power. | |||
| After opening 100 cells without making a mistake, fill your inventory with Bones. | |||
| Gain a soul, plus 1 soul for every 200 mana you have. | |||
| [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | |||
| Spawn a monster. If you have to guess, convert all visible monsters to Minions. | |||
| 25% chance to gain 50 mana during the next 10 turns. | |||
| Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. | |||
| Unlock the selected stage. | |||
| [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | |||
| [5 Body Armor] Fortify by 2 whenever you restore life. | |||
| [10 Head Armor] Strong head armor. | |||
| [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | |||
| Transforms into a random "frozen" item. | |||
| Explode all visible cells of value 5 and greater, and all nearby cells. | |||
| Rerolls the mods of all stages. | |||
| [8 Head Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. | |||
| [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | |||
| [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | |||
| The stage power becomes 1 for 5 turns. | |||
| For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | |||
| Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | |||
| Unlocks and uncompletes all stages. | |||
| Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | |||
| Gain 100 mana. | |||
| 50% chance to double your coins. | |||
| Massively increase the size of selected stage. | |||
| Gain 1% pathfinding for each stage you have completed. | |||
| 25% chance to fully charge a random magic item during the next 10 turns. | |||
| Convert all loot, landmarks, and strangers into new objects of the same category. | |||
| [3 Head Armor] Basic head armor. | |||
| [6 Body Armor] You cannot collect loot. | |||
| For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | |||
| For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | |||
| [14 Body Armor] Fortify by 2 whenever you collect a diamond. | |||
| Reveal a number of random cells equal to the visible cell with the highest value. | |||
| [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | |||
| Transform a random omen into a random omen. | |||
| [8 Body Armor] Decent body armor. | |||
| [7 Body Armor] When you enter a stage, fortify by the number of stage mods. | |||
| [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | |||
| [1 Head Armor] Remove all fake cell values. Cell values are always correct. | |||
| Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | |||
| Spawn a heart. If you have to guess, convert all visible hearts to souls. | |||
| Launch 3 Sawblades. | |||
| Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | |||
| Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | |||
| [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | |||
| Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| 25% chance to spawn a heart during the next 10 turns. | |||
| [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | |||
| After opening 100 cells without making a mistake, destroy all omens. | |||
| [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | |||
| [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | |||
| At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | |||
| Reduce the current stage's power to 1. | |||
| Fully charge your mastery. | |||
| Transform all visible strangers into Dolls. | |||
| You are immune to omens until your next mistake. Lose a random omen when this status effect expires. | |||
| [7 Leg Armor] Strong leg armor. | |||
| Unlocks all stages. | |||
| Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. | |||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | |||
| Cells generate double mana until you make a mistake. Far out, man. | |||
| [6 Body Armor] Fortify whenever you donate a Present to a stranger. | |||
| You will only find legendary items until you gain a legendary item. | |||
| [6 Head Armor] Fortify by 2 whenever a stranger dies. | |||
| Restore 1 life and gain 25 mana for each omen you have. | |||
| Take 1 damage and gain 10 coins. | |||
| [2 Leg Armor] Basic leg armor. | |||
| Fortify your leftmost armor by 100% of its current durability. | |||
| Lose all of your omens. Get them back at the start of the next stage. | |||
| Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | |||
| Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | |||
| [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | |||
| [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | |||
| Every 10 turns, restore 1 life until you have full life. | |||
| Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | |||
| Gain between 1 and 3 souls. | |||
| Gain 3 souls and lose all of your coins. | |||
| Destroy a random omen and lose lives equal to its position in your inventory. | |||
| [5 Body Armor] Fortify by the cell value whenever you enchant a cell. | |||
| You will only find passive items until you gain a passive item. | |||
| For 25 seconds, whenever you spend coins on a stranger, gain a soul. | |||
| Gain defense equal to the current stage's minimum power. | |||
| Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | |||
| Receive a random shop item for free. | |||
| Adds the Trusty mod to the selected stage. | |||
| You are immune to omens until your next mistake. | |||
| Reduce the current stage's max power to its min power. | |||
| Gain max life equal to the current stage's minimum power. | |||
| [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | |||
| Reveal quadrant around target cell. | |||
| Contains a random legendary or divine item. | |||
| 25% chance to gain a revive. Otherwise, well... you don't want to know. | |||
| Set your max life to 1. Gain 3 revives. | |||
| Lose all of your omens. 10% chance to get them back at the start of each stage. | |||
| After 50 turns without making a mistake, you win the current stage. | |||
| Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | |||
| Gain Minions equal to the current stage's minimum power. | |||
| [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | |||
| [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | |||
| Transform a random item into a Present. | |||
| Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | |||
| Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | |||
| [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | |||
| If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | |||
| [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | |||
| Complete the selected stage and uncomplete the surrounding stages. | |||
| Every 50 turns, gain 1 defense if you are not injured. | |||
| [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | |||
| Every 100 turns, set your stats to their current values. | |||
| For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | |||
| Cells generate triple mana for the next 20 turns. Just be careful, ok? | |||
| Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | |||
| [7 Head Armor] Fortify by 2 whenever you lose life. | |||
| Upgrade your Minions, or gain a Minion if you don't have any. | |||
| [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | |||
| [20 Head Armor] Ultimate head armor. | |||
| Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | |||
| Activate all visible strangers for free. | |||
| You will only find consumable items until you gain a consumable item. | |||
| [3 Head Armor] When equipped, fortify by the number of enchanted cells. | |||
| Restores 3 lives. | |||
| [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. | |||
| If you have to guess, gain a revive. If not, you die. | |||
| [4 Body Armor] Fortify by 3 whenever you gain an omen. | |||
| [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | |||
| Apply Electric to all cells. After 1 turn, all cells lose their auras. | |||
| [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. | |||
| You must have 5 or more consumable items to open this egg! | |||
| You will find twice as much loot until your next mistake. | |||
| [12 Leg Armor] Ultimate leg armor. | |||
| [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. | |||
| The stage power becomes 1 for 35 turns. | |||
| Reduce your next source of life loss by 1 plus the number of monsters you have killed. | |||
| [30 Body Armor] Ultimate body armor. | |||
| [2 Head Armor] Every 100 cells opened, equip a random armor. | |||
| [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | |||
| [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | |||
| [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | |||
| [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | |||
| Gain 50 mana. | |||
| For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | |||
| Spawn a familiar on target empty cell and pass a turn. | |||
| For the next 10 turns, you can powerchord any cell. | |||
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | |||
| Transform all of your items into 10 coins each. | |||
| Apply Frozen to random hidden cells until it lands on one without a monster. | |||
| [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | |||
| Increase the size of the selected stage. | |||
| You will only find magic items until you gain a magic item. | |||
| Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | |||
| [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | |||
| [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | |||
| Expand the radius of your next targetable item by 1. | |||
| Gain 1 revive. | |||
| Gain coins equal to the combined value of the visible cells with the highest value. | |||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | |||
| [6 Head Armor] Decent head armor. | |||
| Randomizes your inventory. | |||
| [3 Body Armor] Fortify by 1 for every 50 mana spent. | |||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | |||
| Flag a number of monsters equal to the current stage's max power. | |||
| Gain a soul. If you have any pathfinding, gain 3 souls instead. | |||
| Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | |||
| Enchant target visible cell: each turn, kill any living object in this cell. | |||
| [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |||
| Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | |||
| [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | |||
| Gain 5% evasion. If you have to guess, gain 10% evasion instead. | |||
| [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | |||
| Duplicast your magic items, then manalock them for 20 turns. | |||
| You must have 4 or more passive items to open this egg! | |||
| [1 Head Armor] Fortify whenever you pass 1 or more turns. | |||
| Pass 30 turns. | |||
| Unequip and repair all of your armor. | |||
| After opening 100 cells without making a mistake, gain 3 defense. | |||
| The next time an omen effect would activate, negate it and lose the omen. | |||
| Contains a random non-omen item. | |||
| You must have 3 or more magic items to open this egg! | |||
| [6 Body Armor] Fortify whenever you pop a bubble. | |||
| [4 Leg Armor] Decent leg armor. | |||
| Restore 1 life. | |||
| [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | |||
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |||
| [3 Head Armor] Fortify by 1 whenever you bury Bones. | |||
| You must have a legendary item to open this egg! | |||
| Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | |||
| [5 Body Armor] Basic body armor. | |||
| [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | |||
| [1 Body Armor] Better than nothing. | |||
| Drop all of your items on the ground. | |||
| Heal to full life. | |||
| Gain souls equal to the different types of items you have. | |||
| [3 Body Armor] Fortify by 2 whenever a Minion dies. | |||
| After opening 100 cells without making a mistake, spawn 10 strangers. | |||
| Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | |||
| [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | |||
| Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | |||
| Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | |||
| 50% chance to spawn a heart during the next 100 turns. | |||
| Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | |||
| Lose a random item. After 50 turns, gain 3 copies of that item. | |||
| [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | |||
| After opening 50 cells without making a mistake, gain 2 Quest items. | |||
| After opening 50 cells, spawn a Sawblade. | |||
| After opening 100 cells without making a mistake, gain 8 Minions. | |||
| Some coins will become Ancient Coins. | |||
| Keep your research subject and any items related to it for the next dimension. | |||
| When you enter the Metagate, remove 1 portal mod for each of your omens. | |||
| Collect hearts at full life to gain a mastery charge. | |||
| Increase your life cap for the next dimension by your number of status effects. | |||
| If you fail a guess, activate your mastery's ultimate ability before taking damage. | |||
| If you step through the Dimensional Portal with at least 3 revives, start the next dimension with a revive. | |||
| Fully discharge a random magic item instead of taking damage. | |||
| You will not lose your Minions when stepping through the Dimensional Portal. | |||
| Increase your life cap for the next dimension by the number of Burning cells in the Metagate. | |||
| Every 50 cells opened, gain between 25 and 100 coins. | |||
| Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. | |||
| Other visible monsters will be killed to reduce incoming monster damage by 2 each. | |||
| Increase your life cap for the next dimension by your number of Cankers. | |||
| Restore 1 life whenever you spend at least 5 coins. | |||
| Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. | |||
| If you step through the Dimensional Portal with at least 20 defense, you will start the next dimension with 5 defense. | |||
| Increase your life cap for the next dimension by the number of Frozen cells in the Metagate. | |||
| You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. | |||
| Strangers activate two additional times. | |||
| Whenever you gain an item, gain a copy of that item. | |||
| Whenever a monster dies or flees, reduce the monster count of all other stages. | |||
| Start the next dimension with a random magic item for every empty Cursed cell in the Metagate. | |||
| When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | |||
| Gain Ectoplasm when you enter the Dimensional Portal. Keep it for the next dimension. | |||
| Whenever you pick up a diamond, gain 1 soul. | |||
| Whenever a heart is collected, duplicast your magic items. | |||
| Increase your life cap for the next dimensions by the number of Familiars in the Metagate. | |||
| Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. | |||
| If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. | |||
| Whenever you gain an omen, destroy it as well as the first item in your inventory. | |||
| Increase your life cap for the next dimension by 3 for each gleaned cell of value 3 or greater in the Metagate. | |||
| Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. | |||
| Whenever you blow up an object in the Metagate, spawn a Guide. | |||
| At the start of each stage, all 0-value cells gain Electric. | |||
| If you step through the Dimensional Portal with at least 20% pathfinding, start the next dimension with 10% pathfinding. | |||
| When you complete a stage, your omens have a 50% chance to transform into a random item. | |||
| Spawn a Guide when you activate your mastery. | |||
| If you have no omens when a Guide spawns, increase his reward amount by 1. | |||
| Destroy a random omen instead of taking fatal damage. | |||
| Spawn a Sawblade at the start of the next dimension and set its lifespan equal to the number of orbs you had. | |||
| Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | |||
| Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. | |||
| At the start of the next dimension, gain random legendary items equal to your number of Mementos. | |||
| Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | |||
| When you gain this item, fully charge and duplicast your magic items. When you lose this item, deplete your mana. | |||
| When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. | |||
| If you step through the Dimensional Portal with at least 30 lives, you will start the next dimension with 10 lives. | |||
| Shops have 3 extra items. | |||
| Start the next dimension with half of your morality. | |||
| Increase your life cap for the next dimension by 3 for each of your charged magic items. | |||
| Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. | |||
| Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | |||
| Whenever a Guide is killed, reduce the cost of other visible Guides by 10. | |||
| Whenever you discover a 3 or greater, glean all nearby hidden cells. | |||
| Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. | |||
| Every 400 cells opened, you win the current stage. | |||
| Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | |||
| Bring up to 5 bubbles into the next dimension. | |||
| Gain 30% pathfinding. Lose the same amount if you lose this item. | |||
| Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. | |||
| If you are injured, loot may drop in cells with a value greater than 0. | |||
| Every 20 cells opened, reveal a random cell. | |||
| Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. | |||
| Increase your life and defense cap for the next dimension by the length of your chain when you entered the portal. | |||
| When you complete a stage, gain 2 souls for each heart you leave behind. | |||
| When you enter a stage, gain Minions equal to the maximum power. | |||
| Flag 25% of all monsters when you begin a stage. | |||
| Expands the radius of your targetable items by 1. | |||
| At the start of the next dimension, activate a number of Spider Fangs equal to your number of Poison. | |||
| Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. | |||
| You can powerchord any cell of value 4 or greater. | |||
| Treasure chests contain an extra reward. | |||
| Increase your life cap for the next dimension by the number of Electric cells in the Metagate. | |||
| 50% chance to revive on death. | |||
| Start the next dimension with Juggling Balls for every 10% powerchording and evasion you have. | |||
| Increase your life cap for the next dimension by the number of Sanctified cells in the Metagate. | |||
| When you gain this item, double your max lives. Your max lives cannot be reduced. | |||
| Start the next dimension with a Hungry Seed for each Hungry Plant in the Metagate. | |||
| Start the next dimension with mastery charges equal to your number of Doll items. | |||
| Increase your life cap for the next dimension by 3 for every 3 objects you have pulled using Honeypots. | |||
| Start the next dimension with your first 5 status effects. | |||
| Spawn a Guide whenever you collect a Token. | |||
| Increase your life cap for the next dimension by 3 for each item on the ground. | |||
| Start the next dimension with your leftmost armor. It loses any durability above its base durability. | |||
| Your other legendary and passive items trigger an additional time. | |||
| [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. | |||
| [100 Mana] Gain a Minion. While charged, your Minions cannot sacrifice themselves. | |||
| [100 Mana] Enchant target visible cell: Spawn a Jock nearby. Reveal and kill a random monster whenever a Jock moves into this cell. | |||
| [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. | |||
| [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. | |||
| [50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. | |||
| [300 Mana] Relocate and unflag everything. | |||
| [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. | |||
| [60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times. | |||
| [50 Mana] While charged, your orbs are invisible. Your cankers might auto-discharge this item when you discover a 4 or greater. | |||
| [100 Mana] Kill target visible monster and reveal any monsters nearby. | |||
| [200 Mana] Fill target visible 3x3 area with monsters. | |||
| [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | |||
| [300 Mana] While charged, chests will never contain coins. | |||
| [300 Mana] While charged, all chests will contain coins. | |||
| [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. | |||
| [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | |||
| [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. | |||
| [200 Mana] Reveal monsters in target 3x3 area. | |||
| [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. | |||
| [100 Mana] Spawn a [[Canker]]. Add a random mutation to each of your Cankers, plus a mutation for each of your [[Poison]]s. | |||
| [500 Mana] Reveal half of all hidden monsters, then kill all visible living objects. | |||
| File:Ice Cream.png Ice Cream | [250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect. | ||
| [100 Mana] Gain 200 mana. | |||
| [150 Mana] Automatically discharges when you're about to take damage. Gain 3% evasion and reduce the damage to 1. | |||
| [200 Mana] Automatically discharges when two orbs or projectiles collide in a stage. They explode in a 7x7 area. | |||
| [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | |||
| [40 Mana] Tells you whether you must make a guess to proceed. | |||
| [200 Mana] Automatically discharges when the sum of your chain is 5 or greater. Gain a Candle, then reveal cells equal to your number of Candles. | |||
| [100 Mana] Spawn a Honeypot on target visible cell, then increase the charges of all visible Honeypots. | |||
| [50 Mana] Convert target living object into a landmark. Does not work on bosses. | |||
| [250 Mana] Set your lives and max lives to the value of target numbered cell. | |||
| [70 Mana] Target cell gains or loses Ethereal. | |||
| [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged. | |||
| [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. | |||
| [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | |||
| [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. | |||
| [150 Mana] Restore 5 lives and gain an omen. | |||
| [90 Mana] Glean hidden cells in target 3x3 area. | |||
| [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. | |||
| [150 Mana] Convert all visible heart drops into defense. | |||
| [120 Mana] Randomly use one of your consumable items without losing it. Manalock for 40 turns. | |||
| [200 Mana] Destroy monsters in target column. | |||
| [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | |||
| [70 Mana] Target cell gains or loses Frozen. | |||
| [140 Mana] Increase your status effect counters by 20. | |||
| [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. | |||
| [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. | |||
| [70 Mana] Target cell gains or loses Burning. | |||
| [70 Mana] Target cell gains or loses Electric. | |||
| [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. | |||
| [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. | |||
| [400 Mana] Convert all visible loot to items. | |||
| [100 Mana] Spend 5 coins to uncomplete the selected item shop. | |||
| [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | |||
| [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. | |||
| [150 Mana] Reveal target cell. | |||
| [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | |||
| [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. | |||
| [200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. | |||
| [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. | |||
| [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. | |||
| [100 Mana] Send Bubbles in all directions from target visible cell. | |||
| [200 Mana] Lose a legendary item and gain a revive. | |||
| [250 Mana] Lose 1 life and gain 2 defense. | |||
| [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | |||
| [100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [200 Mana] Restore lives equal to the value of target numbered cell. | |||
| [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. | |||
| [100 Mana] Send Flares in all directions from target visible cell. | |||
| [60 Mana] Relocate the closest visible object to target visible cell. | |||
| [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. | |||
| [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | |||
| [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. | |||
| [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [300 Mana] Reveal the corner cells. | |||
| [60 Mana] Reveal target cell and gain a random omen. | |||
| [70 Mana] Target cell gains or loses Cursed. | |||
| [200 Mana] Exit the current stage without completing. Manalock for 20 turns. | |||
| [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [90 Mana] Spread all auras to nearby cells. | |||
| [100 Mana] Reduce the stage power by 1. | |||
| [100 Mana] Bury Bones. | |||
| [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. | |||
| [500 Mana] Replace your mastery with another random mastery. It starts fully charged. | |||
| [50 Mana] Burn all visible monsters. | |||
| [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. | |||
| [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. | |||
| [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. | |||
| [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | |||
| [100 Mana] You might gain a Minion. | |||
| [150 Mana] Lose a random omen. | |||
| [100 Mana] Enchant target visible cell: each turn, relocate the object in this cell to a random cell. | |||
| [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. | |||
| [300 Mana] Reduce the selected stage's monster count by 5. | |||
| [800 Mana] Gain souls equal to the number of stages you have completed. | |||
| [50 Mana] Target cell gains or loses Toxic. | |||
| [20 Mana] 50% chance to steal the selected shop item and make a clean escape. | |||
| [100 Mana] Cut the duration of your status effects in half. | |||
| [200 Mana] Activate items that would trigger when you enter or begin a stage. | |||
| [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | |||
| [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. | |||
| [100 Mana] Randomly reveals 1-3 monsters. | |||
| [80 Mana] Lose 1 life and spawn a heart on target empty cell. | |||
| [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | |||
| [50 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, transform the cell's object into a random item, then reset the cell value. | |||
| [300 Mana] Send a Blessing to the north of target visible cell. | |||
| [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. | |||
| [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | |||
| [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | |||
| [1000 Mana] Automatically discharges to prevent death. | |||
| [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. | |||
| [500 Mana] Equip a Simple Robe and fortify it by the sum of the highest visible value(s) in target 3x3 area. | |||
| [40 Mana] Gain between 1 and 5 coins. | |||
| [300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject. | |||
| [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. | |||
| [200 Mana] Reveal target row and column of cells. | |||
| [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. | |||
| [200 Mana] Spawn diamonds on visible cells in target 3x3 area. Convert any diamonds that were already in this area into purple diamonds. | |||
| [100 Mana] Double the duration of your status effects. | |||
| [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. | |||
| [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. | |||
| [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. | |||
| [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. | |||
| [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. | |||
| [300 Mana] Convert all visible loot to hearts. | |||
| [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. | |||
| [80 Mana] Spawn a random stranger in target empty cell. | |||
| [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. | |||
| [300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. | |||
| [500 Mana] Remove all stage mods from selected stage. | |||
| [500 Mana] Fortify all of your armor by 100% of their current durability. | |||
| [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. | |||
| [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. | |||
| [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. | |||
| [200 Mana] Gain Bones for each life you are missing. | |||
| [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | |||
| [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. | |||
| [150 Mana] Steal coins from target stranger equal to his or her price. | |||
| [60 Mana] Restores 1 life. | |||
| [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. | |||
| [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. | |||
| [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! | |||
| [1000 Mana] Complete the current stage. Manalock for 100 turns. | |||
| [200 Mana] Gain 3 max lives. | |||
| [20 Mana] Steal the selected shop item. 50% chance you will need to escape! | |||
| [300 Mana] Trap all visible objects in bubbles. | |||
| [40 Mana] Does weird things to a target living object. Maybe we shouldn't mess with this? | |||
| [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. | |||
| [50 Mana] Automatically discharges when you have to guess. | |||
| [50 Mana] After 10 turns, gain an Apple. | |||
| [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. | |||
| [400 Mana] Spawn random loot in all empty visible cells. | |||
| [80 Mana] Relocate target object to a random visible cell. | |||
| [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | |||
| [100 Mana] Remove all status effects. | |||
| [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. | |||
| [50 Mana] Target cell gains or loses Sanctified. | |||
| [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana. | |||
| [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | |||
| [150 Mana] Set the duration of your status effects to 50. | |||
| [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. | |||
| [100 Mana] Kill a random visible monster and gain 200 mana. | |||
| [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. | |||
| [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | |||
| [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | |||
| [100 Mana] Spawn a familiar in target empty cell. | |||
| [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. | |||
| [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | |||
| [200 Mana] Gain a random card item that you don't already have. | |||
| [400 Mana] Bubble 5 random items that aren't Bubble Wrap. | |||
| [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. | |||
| [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | |||
| [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | |||
| [60 Mana] Convert all visible monsters to familiars. | |||
| [200 Mana] Destroy all of your Minions and spawn 2 souls for each. | |||
| [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. | |||
| [150 Mana] Burn target sign and gain 3 souls. | |||
| [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. | |||
| [200 Mana] Use random targeted magic effects on target 3x3 area. This could get messy. | |||
| [100 Mana] While charged, all chests contain Soft Clay. | |||
| [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. | |||
| [100 Mana] Gain Bones. While charged, you can bury Bones in hidden cells to reveal them. | |||
| [50 Mana] Gain 50 mana and lose 1 life. | |||
| [60 Mana] Solve a random cell. | |||
| [200 Mana] Gain 1 max life. | |||
| [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. | |||
| [80 Mana] Convert target chest into an item. | |||
| [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | |||
| [40 Mana] Made of indestructible materials. | |||
| [30 Mana] Kill target stranger. | |||
| [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. | |||
| [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. | |||
| [666 Mana] Destroy 2 random omens and gain a random magic item. | |||
| [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? | |||
| [60 Mana] Kill strangers and landmarks in target visible 3x3 area. | |||
| [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. | |||
| [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. | |||
| [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. | |||
| [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. | |||
| [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain. | |||
| [200 Mana] Kill target visible monster. It will drop an item. | |||
| [50 Mana] Enchant target cell: apply a random aura to this cell each turn. | |||
| [300 Mana] Convert all visible loot to diamonds. | |||
| [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. | |||
| [150 Mana] Gain between 1 to 3 Minions. | |||
| [100 Mana] Upgrade target loot. | |||
| [500 Mana] Gain a Present for each Item Shop you have completed. | |||
| [100 Mana] Lose all items with a position in your inventory greater than sum of target 3x3 visible area. | |||
| [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. | |||
| [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. | |||
| [100 Mana] Convert a random duplicate item into an item worth around twice as much, then gain a copy of this item. | |||
| [400 Mana] For 3 turns, any monster damage you would take heals you instead. | |||
| [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. | |||
| [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. | |||
| [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [130 Mana] Destroy a random omen and gain Witches Brew. | |||
| [100 Mana] Convert all visible loot to Bones. | |||
| [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. | |||
| [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | |||
| [200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent. | |||
| [100 Mana] Consume a random meat item to gain a soul. | |||
| [200 Mana] Activate items that would trigger when you discover a cell of a certain value. | |||
| [200 Mana] Explode target 3x3 area. | |||
| [300 Mana] Gain 1 defense. | |||
| [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. | |||
| Whenever you discover a cell of value 5 or greater, destroy a random orb. | |||
| If you use a magic item, you lose that item. | |||
| Whenever you target a cell with an item, take damage equal to the value of the cell. | |||
| You will only find omens. Lose this item when you gain an omen. | |||
| Every 60 turns, you lose 1 life. | |||
| When you enter the final stage, lose this item and gain two omens. | |||
| You cannot be revived. | |||
| Every 20 turns, convert all visible loot to omens. | |||
| Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | |||
| Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | |||
| Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. | |||
| Take 1 damage whenever you gain an item. | |||
| Lose 5% evasion at the end of each stage. | |||
| Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | |||
| You cannot gain max life. | |||
| Randomizes all numbers shown in tooltips. | |||
| You will not discover landmarks. | |||
| Stages no longer have a guaranteed chest. | |||
| Every 5 minutes, lose half of your lives. | |||
| Whenever you open a chest, you are afflicted with a random curse. | |||
| Your defense is capped to the minimum stage power. | |||
| Whenever you make a mistake, all visible strangers and familiars flee. | |||
| Unequip your armor. You cannot wear armor. | |||
| Every 20 turns, convert all strangers into monsters. | |||
| Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial. | |||
| If you use an item to target visible cells with a sum of 13 or greater, you lose. | |||
| All legendary items are transformed into passive items that are worth less. | |||
| Whenever you collect loot, spawn a Canker in its place. | |||
| Every 50 turns without making a mistake, double the stage power. | |||
| Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | |||
| Every 100 turns, remove all Frozen auras and get burnt. | |||
| When you open a chest on a 1 or greater, take monster damage. | |||
| Monsters have a 50% chance to attack an extra time. | |||
| You cannot use items that you have more than one of. | |||
| Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. | |||
| After you purchase an item from an Item Shop, immediately leave. | |||
| Your consumable item effects are randomized. | |||
| Every 150 turns, exit the current stage without completing. | |||
| 50% chance to lose 1 life at the end of each stage. | |||
| Every 80 turns, you lose 1 max life. | |||
| If you take damage, for the next 10 turns any amount of damage will kill you. | |||
| You cannot gain morality. Whenever you lose morality, you get burnt. | |||
| At the start of each stage, cut the durability of your armors in half. | |||
| Probably not even cursed. | |||
| Spawn a Hungry Plant every 3 turns. You must spend 10 coins to feed a Hungry Plant. | |||
| Lose 5% pathfinding at the end of each stage. | |||
| You cannot interact with strangers. | |||
| Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. | |||
| Cells provide 1 less mana. | |||
| Auras and enchantments move. | |||
| You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. | |||
| Monsters attack additional times equal to the number of stage mods. | |||
| Every 100 turns, gain Junk. | |||
| Lose 5 coins whenever a cell becomes unflagged. | |||
| 50% chance to negate item effects. | |||
| When you enter an Item Shop, increase the prices. | |||
| The next time you would lose lives, lose triple the amount and lose this item. | |||
| Every 50 turns, seal or unseal your entire inventory. | |||
| Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. | |||
| Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process. | |||
| Hearts no longer drop. | |||
| Omens everywhere. | |||
| Chests have an additional 10% chance to contain Contagion. | |||
| Every 50 turns, increase the power of all stages by 1. | |||
| You cannot pan the board outside of view. | |||
| Every 10 seconds, destroy a random visible object. | |||
| When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. | |||
| Monsters deal extra damage equal to your number of omens. | |||
| Stages have an additional Bagman. | |||
| Whenever you gain a consumable item, use it right away. | |||
| Lose a random item every 20 turns. | |||
| When you enter a stage, increase the monster count by 10. | |||
| Every 10 turns, take 1 damage for each cell that is incorrectly flagged. | |||
| Double the value of a random cell each stage. | |||
| At the start of each stage, all monsters on cells of value 3 or greater gain Electric. | |||
| When you would gain an item, lose this item instead. | |||
| You cannot restore more than 1 life at a time. | |||
| At the end of each stage, lose half of your mana. | |||
| Whenever you discover a cell of value 6 or greater, lose 1 max life. | |||
| Whenever you gain an orb, increase size and speed of all orbs. | |||
| Coin chests will instead steal your money. | |||
| Your inventory is considered full at half capacity. | |||
| When your mastery's ultimate ability is activated, lose your mastery. | |||
| Lose up to half your coins at the end of each stage. | |||
| Stages have an additional Harbinger. | |||
| When you enter a stage, triple its minimum power. | |||
| Stage mods cannot be created nor removed. | |||
| 50% chance to break your chain each turn. | |||
| Coin drops are converted to monsters. | |||
| Whenever you gain an item, lose it after 101 turns. | |||
| You cannot find items worth more than 20 coins. | |||
| Each turn you click on an empty cell, a random visible stranger relocates to that cell. | |||
| Whenever you lose an item that isn't Poison, gain Poison. | |||
| When you lose this item, lose all of your other omens. | |||
| When you enter a stage, it gains a random stage mod. | |||
| When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | |||
| Spawn a Canker. Your orbs move erratically. | |||
| You cannot lose other omens. | |||
| When you enter a stage, spawn a number of Cankers equal to the minimum power. | |||
| Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. | |||
| When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. | |||
| When you enter a stage, set your max lives to your lives. | |||
| Every 40 turns, lose a random item and gain a random omen. | |||
| Whenever you gain an item, destroy another item of the same type. | |||
| Your projectiles fizzle after 1 second. | |||
| When you apply an aura, 50% chance to apply Toxic instead. | |||
| Monsters roll twice for damage and use the greater result. Your other shields don't work. | |||
| Targeted items affect random cells. | |||
| When a monster dies, add a monster to the next stage. | |||
| You cannot enter a special stage unless the stage after it is complete. | |||
| Negate meat items. | |||
| Triple the duration of your status effects. | |||
| 50% chance to negate object movement effects. | |||
| You must pay 5 coins to open chests. | |||
| You will not discover strangers. | |||
| After 500 turns, this item will blow up and kill you. | |||
| Cell values are unknown. Lose this item after 3 turns. | |||
| After opening 100 cells without making a mistake, lose this item and gain 4 omens. | |||
| Every 10 turns, if it's possible to fully discharge a random magic item, do so and lose 1 life. | |||
| Halves chances of finding loot. | |||
| Every 100 turns, lose all of your coins. Reset this status counter when you spend coins. | |||
| Whenever your morality increases, increase the stage power by an equal amount. | |||
| Whenever a monster is revealed, your passive items are disabled for 20 turns. | |||
| Whenever you spend coins, lose an equal amount of coins. | |||
| Item Shop prices are unknown. | |||
| Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened. | |||
| Each stage has an additional Wishpool. You cannot activate Wishpools. Whenever a Wishpool gains a charge, drop your other items on the ground then destroy visible objects in the same quadrant as the Wishpool. | |||
| When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. | |||
| Lose 1 life when you consume an item. | |||
| Aura types are randomized. | |||
| If you lose this item, you also lose 5 lives. | |||
| Your restore life effects are reduced by 1. | |||
| Whenever you lose life, lose the same amount of life after 50 turns. | |||
| Monsters always deal max damage. | |||
| Whenever you restore life, lose 1 max life. | |||
| You cannot powerchord. Whenever you chord a 1, lose 1 life. | |||
| Lose 1 life every 40 turns. Reset this status counter when you leave a stage. | |||
| When you enter a stage, increase the monster count for every 10 coins you have. | |||
| When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees. | |||
| Whenever you break a chain, pass a number of turns equal to the chain's length. | |||
| Activate random Doll effects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. | |||
| Pyros are more common and cost half as much. They will also send flares in the opposite direction. | |||
| Changes to evasion, pathfinding, and powerchording will apply to all these stats. | |||
| Whenever you spend coins on a stranger, activate all other strangers. | |||
| Heart drops are worth 1 extra life. | |||
| Chop down signs. | |||
| Gain Hungry Seeds equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| 40% chance to revive on death. | |||
| Psychics are more common. You may right-click a Psychic to reverse your fate for double her cost. | |||
| When you complete a stage, gain 100 mana for every diamond or chest left behind. | |||
| Cells provide 1 extra mana. | |||
| Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Consume passive items to spawn a chest. | |||
| Strangers send a Bubble in a random direction each turn. | |||
| Pick up hearts at full life to spawn a random stranger in the same cell. | |||
| Whenever you take damage, spawn a Doctor on a random visible cell. Doctors give souls instead of restoring life. | |||
| Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. | |||
| Spawn a Hungry Plant in the first cell you open each stage. Your Hungry Plants are almost full when they spawn. | |||
| At the start of each stage, spawn a Hungry Plant in a bubble. When you complete a Hungry Plant, kill it and spawn 2 Hungry Plants in bubbles. | |||
| When you feed a Hungry Plant, it sends a flare in a random direction. When you discover a 5, spawn a Hungry Plant in that cell. | |||
| Each stage contains 5 Ethereal cells. | |||
| Spawn a Honeypot at the start of each stage, and when your ultimate ability is activated. It gains charges equal to your mastery charges. | |||
| Drop a number of items on the ground equal to your mastery charges at the start of each stage and when your ultimate ability is activated. | |||
| Stages have an additional Jock. | |||
| At the start of the stage, launch a Jock in a random direction from the first cell you open. Your Jock projectiles can wrap the stage. | |||
| Whenever you use a magic item, spawn a Mage who knows how to use that item. | |||
| After you open a chest, spawn a diamond in that cell. | |||
| Guarantees an extra Honeypot per stage. When you activate a Honeypot, apply Burning to the cells of relocated living objects. | |||
| When you abort a stage, it gains the Trusty mod. | |||
| Chests contain double coins. | |||
| Spawn a Honeypot in the first cell you open each stage. When a Honeypot gains a charge, reveal cells in a radius equal to the charges, then any living objects within flee. | |||
| At the start of each stage, apply Ethereal to all visible cells. | |||
| Whenever an object spawns on or moves to a numbered visible cell, reveal nearby cells. | |||
| If a flare would collide with a stranger, the stranger relocates to a nearby cell out of the way. | |||
| Favor all Doll items. Whenever you gain a Doll, gain a mastery charge. | |||
| Whenever you discover a cell of value 6 or greater, gain 3% evasion. | |||
| Gain 30 mana for each damage taken. | |||
| Right-click items with ongoing status effects to consume them and activate their completion. | |||
| Whenever you lose an item, explode 4 random cells. | |||
| Your chests are strong familiars. You can still open them. | |||
| Moving objects and projectiles always travel in the direction of the last cell you opened. | |||
| Whenever you collect loot, send a Flare in a random direction from the looted cell. | |||
| Whenever you discover a 5 or greater, solve a random cell. | |||
| Mystic Statues are more common. Statue stages no longer increase difficulty. | |||
| Targeted items affect the entire row of cells. | |||
| Targeted items affect the entire column of cells. | |||
| You may have multiple legendary items. | |||
| Gain a soul whenever you lose an item. | |||
| Strangers send a Flare in a random direction each turn. | |||
| Item Shops never run out of items. | |||
| Stages have an additional Nomad. | |||
| You may consume omens at the cost of 1 life each. | |||
| Every 200 cells opened, gain a copy of an item that you have two or more of. | |||
| You can become a ghost. After 30 turns as a ghost, you lose. | |||
| Pick up hearts at full life to gain a Minion. | |||
| When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. | |||
| Stages have an additional treasure chest. | |||
| At the start of the stage and when you activate your mastery ability, gain Shuriken equal to the number of times your ability has been activated. | |||
| Whenever you finish an item shop, uncomplete the first stage of the quest. | |||
| Every 100 cells you open, gain 1 defense. | |||
| When you enter a stage with 3 or more stage mods, gain a revive. | |||
| Stages have an additional Mage. | |||
| Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Gain an Egg at the end of each stage, and open 10 Eggs at the end of the quest. | |||
| Spawn Santa when your ultimate ability is activated. | |||
| Whenever a stranger would die, activate his or her effect first. | |||
| Gain 5% evasion. When you evade a monster, kill it. | |||
| Gain 25% evasion. When you evade, you have a chance to solve nearby cells equal to your evasion. | |||
| Item Shops have 1 extra item. | |||
| Stages have an additional Scientist. | |||
| Stages have an additional Psychic. | |||
| Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object. | |||
| When you bury Bones, spawn a familiar in the same cell. | |||
| When you bury Bones or a stranger dies, spawn a strong familiar in the same cell. | |||
| Send Flares in all directions from the first cell you open each stage. | |||
| Enchant 10 random cells each stage: when you chord or target this cell with an item, blow up the nearby 3x3 area and remove the enchantment. | |||
| Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. | |||
| Your projectiles create aura trails. | |||
| Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens. | |||
| You may left click a projectile to rotate its direction of travel, clockwise. | |||
| When you collect a diamond, duplicast a random magic item. | |||
| Whenever you discover a cell of value 6 or greater, gain 2% pathfinding. | |||
| Projectiles have a 50% chance to pierce. | |||
| Your familiars move an extra space per turn. | |||
| Pick up hearts at full life to kill a random monster, revealing it if necessary. | |||
| Projectiles and orbs travel slowly. | |||
| Stages have an additional Waterboy. | |||
| Whenever a familiar dies, spawn a familiar. | |||
| Flag a monster when you begin a stage. | |||
| [[Landmark#Honeypot|Honeypots]] are more common. When a Honeypot gains a charge, spawn a strong familiar nearby. | |||
| Whenever you make a mistake, spawn a nearby [[Stranger#Jock|Jock]]. If a Jock sees an incorrect flag, he will activate himself immediately at no cost. | |||
| When you enter a stage, reduce the minimum stage power to 1. | |||
| Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | |||
| Whenever you restore life, restore the same amount of life after 50 turns. | |||
| Right-click to consume the first item in your inventory and restore 1 life. | |||
| When you use a magic item, gain up to 30 mana per omen. | |||
| Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. | |||
| Whenever you gain an item, a random visible monster flees. | |||
| Triples your chance to find legendary and divine items. | |||
| At the start of each stage, reveal all cells near visible cells and kill any monsters within. | |||
| At the start of each stage, gain a random magic item if you have less than 200 mana. | |||
| When you enter a stage, gain 2 souls for every stage mod. | |||
| Whenever a monster is revealed, reduce the stage's max power by 1. | |||
| Chests are half as likely to contain omens. | |||
| Whenever a monster would spawn, a stranger spawns instead. | |||
| Permits mere mortals to enter The Basement for 30 seconds... | |||
| Gain a random Book item for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. | |||
| Monsters roll twice for damage and use the weaker result. | |||
| Pick up hearts at full life to gain Bones. | |||
| Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Whenever you discover a cell of value 5 or greater, gain a random magic item. | |||
| Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | |||
| At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. | |||
| Pick up hearts at full life to spawn 3 Spookers. | |||
| You can see information about locked stages. | |||
| Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. | |||
| Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. | |||
| When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | |||
| Gain 100 XP at the end of each stage, and 1000 XP at the end of the quest. | |||
| Glean random cells equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. | |||
| Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. | |||
| Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | |||
| Whenever you consume an item, gain 50 mana. | |||
| Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. | |||
| Stages have an additional Pyro. | |||
| Each stage, negate incoming damage until after your first mistake. | |||
| Gain a random favored item at the start of each stage. You are even more likely to find favored items. | |||
| Pick up hearts at full life to gain 100 mana. | |||
| If you have to guess at the start of each stage or when your ultimate mastery ability is activated, set your mastery charges to half full. | |||
| When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | |||
| Pick up hearts at full life to glean a random hidden cell. | |||
| Kill all visible living objects at the end of each stage, applying Toxic to their cells. | |||
| Whenever a monster is revealed by an effect, it has a 50% chance to flee. | |||
| You have an additional 5% chance to powerchord. | |||
| You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | |||
| Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. | |||
| The first diamond you collect each turn will fully charge a random magic item. | |||
| Guarantees one additional heart drop per stage. | |||
| Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. | |||
| Each turn, gain mana equal to the sum of your chain. | |||
| When you complete a stage, gain 1 soul if you took no damage. | |||
| Small chance to dig up new loot in cells. | |||
| If you spend at least 25 coins in an Item Shop, it remains open. | |||
| Whenever you spend coins, gain twice the amount in mana. | |||
| Spawn a strong familiar at the start of each stage. | |||
| When you lose this item, gain a random legendary item. | |||
| Pick up hearts at full life to gain 10 coins. | |||
| If you open 10 cells within 10 seconds of gaining an omen, lose the omen. | |||
| Spawners are more common. Strangers are no longer killed when a Spawner breaks. | |||
| Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. | |||
| You have an additional 3% chance to powerchord. | |||
| Whenever you lose exactly 1 life, spawn a Sawblade. Whenever a Sawblade explodes, restore 1 life. | |||
| After you use a magic item, your next chord will be a powerchord. | |||
| Pick up hearts at full life to gain defense. | |||
| When you enter a stage, reduce the monster count by the minimum power. | |||
| Gain morality equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. If you are immoral, lose morality instead. | |||
| Whenever you lose exactly 1 life, lose a random omen. | |||
| Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Negates death once. | |||
| Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | |||
| Spawn a Rabbit when your ultimate ability is activated. | |||
| Pick up hearts at full life to solve a random cell. | |||
| Whenever you pick up an item with a full inventory, clear your inventory and triple your stats. | |||
| When you complete a stage, gain a random item. | |||
| Defense can reduce damage to 0. Whenever it does, you lose 1 defense. | |||
| 40% chance to spawn a heart whenever you pick up a coin. | |||
| Gain 1% pathfinding at the end of each stage for each different type of aura present. | |||
| Whenever you spend coins on a stranger, their cell gains Cursed. | |||
| Favor all armor items. Whenever you equip armor, fortify it by 3. | |||
| When you enter a stage, gain a random legendary item. | |||
| Before entering a stage, remove a random stage mod. | |||
| Whenever you gain a consumable item, you will lose it after 30 turns and gain a more valuable consumable item. | |||
| At the end of each stage, duplicate all visible objects. | |||
| Gain a Token at the end of each stage, and 50 Tokens at the end of the quest. | |||
| Spend 20 coins instead of taking damage. | |||
| Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | |||
| Pick up hearts at full life to gain 1% powerchording. | |||
| At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. | |||
| Whenever a status effect expires, gain the same status effect. | |||
| Flag 3 monsters whenever you spend coins. | |||
| When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. | |||
| Whenever you take monster damage, gain 3% evasion. | |||
| Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | |||
| Every 100 cells you open, restore your life to max. | |||
| Cell values are visible even when the cell is occupied. | |||
| Stages have an additional Mercenary. | |||
| Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Kill visible monsters. (They deserve it.) | |||
| Pick up hearts at full life to gain 1% pathfinding. | |||
| Doctors are more common and cost half as much. You may right click a Doctor to restore all of your lives by paying her full cost upfront. | |||
| Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. | |||
| When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. | |||
| Slightly increases your chance to find coins. | |||
| Magic items will keep 50% of their mana after use. | |||
| 50% chance to negate the effect of an omen when it triggers. | |||
| Every 100 cells you open, gain 1 soul. | |||
| Whenever you discover a 5 or greater, gain 1 defense. | |||
| Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). | |||
| Gain Minions equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Whenever you lose an item, get it back after 100 turns. | |||
| Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. | |||
| When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. | |||
| Gain 15% evasion. Your evasion also gives you a chance to avoid omen effects. | |||
| Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. | |||
| Each point of mana replenishes all of your magic items. | |||
| Many of your diamonds will be purple diamonds. | |||
| When you start a stage, your guaranteed objects spawn inside Bubbles. | |||
| Solve 10 cells whenever you gain or lose an omen. | |||
| Item chests also contain a random potion. | |||
| Immunity to omens. | |||
| Tame monsters into Minions. | |||
| Stages have an additional Doctor. | |||
| Priests are more common and cost half as much. They will remove all of your omens at once. | |||
| Increases your chance to find treasure chests. | |||
| When you complete a stage, gain 1 soul for each omen you have. | |||
| When you spend coins, this transforms into an item worth the amount spent. | |||
| When you complete a stage, gain 1 Minion for every diamond or chest left behind. | |||
| Seal your last active inventory slot instead of taking damage. When you lose this item, unseal all of your inventory slots. | |||
| You are immune to omens while you are injured. | |||
| Gain 3 defense whenever your armor breaks. | |||
| Good company. | |||
| Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. | |||
| 50% chance to negate damage. | |||
| Gain Bones equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Treasure chests may contain more valuable items. | |||
| Whenever you target an empty cell with an item, double the value of the cell. | |||
| Stages have an additional Blacksmith. | |||
| Whenever a cell gains an aura, apply the same aura to another random cell. | |||
| Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. | |||
| Stages grant an additional mastery charge. | |||
| Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. | |||
| Gain a revive for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| When you complete a stage, gain 1 defense for every diamond or chest left behind. | |||
| Delay monster damage by 1 turn. | |||
| Stages have an additional Hungry Plant. | |||
| When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. | |||
| Triples your chance to find coins. | |||
| Stages have an additional Gambler. | |||
| Slightly increases your chance to find strangers. | |||
| Items you find will be worth at least 30 coins. | |||
| Gain 2% pathfinding whenever a sign spawns. | |||
| Doubles the value of currency drops. | |||
| Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | |||
| When you enter a stage, restore 1 life each turn until you make a mistake. | |||
| Whenever you discover a cell of value 6 or greater, gain 2 souls. | |||
| Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Lose an omen for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| After each stage, you will visit a random special stage. | |||
| Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. | |||
| When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. | |||
| Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. | |||
| Non-omen items from chests will drop on the ground. | |||
| Gain 3 copies of the next item you consume, then lose this item. | |||
| When you target a cell with an item, it gains Ethereal. | |||
| Doubles your chance to find strangers. | |||
| You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. | |||
| Whenever you consume an item, activate its effect again. | |||
| Magic items will keep 25% of their mana after use. | |||
| You can become a ghost. After opening 200 cells as a ghost, you lose. | |||
| Waterboys are more common and cost half as much. You may right click to move them for free. | |||
| Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. | |||
| Activate Ectoplasm and set its counter to 30 times your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Gain defense equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Whenever you leave a stage, steal coins from all visible strangers equal to their price. | |||
| Monster damage is capped to your number of items. | |||
| Magic items will trigger an extra time. | |||
| Spawn a coin whenever you discover a cell of value 4 or greater. | |||
| Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | |||
| Heart drops are converted to diamonds if you are not injured. | |||
| Monsters roll five times for damage and use the weakest result. | |||
| The bottom half of each stage is Cursed. | |||
| Gain 10% pathfinding. Lose the same amount if you lose this item. | |||
| Chance to find treasure increases with missing life. | |||
| Guarantees one Obelisk every stage. Improves the quality of your Tablets. | |||
| Whenever you would lose an item, explode a random cell. If anything is destroyed by the blast, keep your item. | |||
| When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. | |||
| Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | |||
| Doubles your chance to find coins. | |||
| At the start of each stage, glean all hidden cells along the perimeter of the stage. | |||
| Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. | |||
| Lose a random item instead of taking damage. | |||
| 25% chance to revive on death. | |||
| Whenever you would lose an item, lose this item instead. | |||
| Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | |||
| Slightly increases your chance to find lives. | |||
| Apply Cursed to a number of visible cells with objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Gain a random artifact at the end of each stage, and a stack of 10 artifacts at the end of the quest. | |||
| Learn the true meaning of signs. Each stage has an additional sign. | |||
| Lots of Minions spawn in the wild. | |||
| Doubles the value of diamonds. | |||
| Doubles your chance to find diamonds. | |||
| Every 50 cells opened, spawn a diamond. | |||
| Coin drops are now worth 1 more, but diamonds are worth 2 less. | |||
| Every 100 cells you open, gain a random Quest item. | |||
| You can go fishing at Wishpools. Guarantees 1 Wishpool per stage. Wishpools spawn with 3 additional charges. | |||
| Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. | |||
| Pick up hearts at full life to gain a soul. | |||
| Whenever you use a Minion, gain a Minion after 50 turns. | |||
| Increase your status effect counters by 5 times your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Whenever damage reduces your life to 1, gain a revive. | |||
| Heart drops become souls. | |||
| Minions spawn in the wild. | |||
| When you enter an Item Shop, cut the prices in half. | |||
| When you complete a stage, gain 1 max life for every diamond or chest left behind. | |||
| Whenever a living object dies, solve 3 cells. | |||
| Activate Rotting Head for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Spawn mutated Cankers equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. | |||
| Whenever you discover a 4 or greater, pass a turn. | |||
| The top half of each stage is Sanctified. | |||
| Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Items from chests will drop on the ground. | |||
| Monsters roll three times for damage and use the weakest result. | |||
| 20% chance to spawn a heart whenever you pick up a coin. | |||
| Spawn a familiar whenever you collect a diamond. | |||
| Solve 3 cells times your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Your targeted magic items will target an additional random cell. | |||
| Orbs explode in a 3x3 area when clicked. Spawn 3 Cankers when you gain this item. | |||
| Spawn Barrels equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. | |||
| Restore 1 life whenever you take damage. | |||
| Every 100 cells you open, fully charge your magic items. | |||
| Increase the length of your chain by 3 times your mastery charges at the start of each stage, and when you activate your ultimate ability. | |||
| Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. | |||
| Chests cannot contain omens. | |||
| Every 30 cells opened without making a mistake, reduce the stage power by 1. | |||
| Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. | |||
| Chop wood. | |||
| Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. | |||
| When you lose this item, gain 3 Presents. | |||
| Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. | |||
| Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | |||
| Your reveal effects will reveal an additional cell. | |||
| Gain 15% pathfinding. Lose all of your pathfinding if you lose this item. | |||
| Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | |||
| Whenever you lose life, restore that much life after opening 100 cells. | |||
| Pyros are more common and cost half as much. They will send flares in all directions. | |||
| Whenever you lose life, gain that many souls after opening 50 cells. | |||
| Elders are more common. You may right click an Elder to charge your mastery instead. | |||
| If you are missing more than half of your lives when you complete a stage, restore your life to max. | |||
| You may sell items at Item Shops | |||
| At the start of each stage, flag a number of monsters equal to the stage's max power. | |||
| Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. | |||
| Consume passive items to spawn a chest, applying Sanctified in a 3x3 area around the chest. | |||
| Gain pathfinding equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| Whenever you gain a diamond, spawn a Nomad. | |||
| Slightly increases your chance to find diamonds. | |||
| If you spend coins in an Item Shop, it remains open. | |||
| Whenever you target a visible cell with an item, solve a number of random cells equal to the value of the target. | |||
| A mysterious key... what does it open? | |||
| Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | |||
| Whenever a monster dies, it explodes in a 3x3 area. | |||
| Stages have an additional Priest. | |||
| Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. | |||
| Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| At the start of a stage, spawn a number of strong familiars equal to the minimum power. | |||
| You can use uncharged magic items, consuming them after use. | |||
| Whenever you discover a 4 or greater, spawn a familiar. | |||
| Diamonds are worth 1 more coin. | |||
| Cast Poison Blade a number of times equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | |||
| At the start of each stage, drop half of your inventory on the ground. | |||
| Enchant 10 random cells each stage: when you chord or target this cell with an item, reveal the nearby 5x5 area and remove the enchantment. | |||
| Doubles your chance to find hearts. | |||
| Whenever a visible monster dies, it explodes in a 3x3 area. |