User:Bandana

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Item Description Category Cost
Vampiric Boots [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. Consumable 35 coins
Lightning Bug Every 5 turns, apply electric to a random visible cell. Consumable 12 coins
Leeches Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. Consumable 5 coins
Crown of Thorns [6 Head Armor] Whenever this takes damage, kill the attacking monster. Consumable 45 coins
Slimeball Enchant target visible cell: nearby monsters have a 50% chance to miss. Consumable 5 coins
Beer Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. Consumable 21 coins
Stick Reveal target cell. If it has a monster, kill it. Consumable 1 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
Sleeping Powder Pause the stage timer for 5 minutes. Consumable 4 coins
Juggling Balls Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. Consumable 10 coins
Wildcard Randomize your card items, including this one. Consumable 14 coins
Tricorne [1 Head Armor] Fortify whenever you open a chest. Consumable 17 coins
Big Bones Bury Bones in target 3x3 visible area. Consumable 0 coins
Rainbow Egg You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! Consumable 0 coins
Stealth Potion Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. Consumable 25 coins
Whiskey Gain 3 souls and lose 10% pathfinding. Consumable 14 coins
Molotov Reveal and apply Burning to random hidden cells until it lands on one with a monster. Consumable 9 coins
Shinobi Veil [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. Consumable 18 coins
Wager Randomly double your coins or lose them all. Consumable 7 coins
Lucky Barnacle For the next 100 turns, chests cannot contain omens. Consumable 6 coins
Maniac's Mask [1 Head Armor] Must... kill... strangers... Consumable 0 coins
Knuckle Wraps Your next chord becomes a powerchord. Consumable 5 coins
Smoke Bomb Exit the current stage without completing. Consumable 4 coins
Spider Fang The next time a monster is revealed, kill it before you can take damage. Consumable 9 coins
Rainbow Dust Reveal all cells that have auras. Consumable 10 coins
Shinobi Sandals [1 Leg Armor] Monster reveal effects are negated. Consumable 19 coins
Leather Boots [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. Consumable 13 coins
Bomb Explode target numbered cell in a 3x3 area. Consumable 13 coins
Super Mana Potion Recharge all of your magic items. Consumable 30 coins
Ice Bomb Apply Frozen to a 3x3 area around target cell. Consumable 14 coins
Fire Bomb Apply Burning to a 3x3 area around target cell. Consumable 14 coins
Thunder Bomb Apply Electric to a 3x3 area around target cell. Consumable 14 coins
Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. Consumable 18 coins
Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Rewind After 20 turns, set your stats to their current values. Consumable 18 coins
Soft Clay Transforms into a random item from your inventory. Consumable 13 coins
Leafy Chestplate [6 Body Armor] Fortify by 2 whenever you feed a Hungry Plant. Consumable 52 coins
Ifrit Contract Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. Consumable 18 coins
Protein Powder Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. Consumable 7 coins
Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. Consumable 15 coins
Sunscreen For 100 turns, you are immune to burns. Consumable 5 coins
Energy Drink Every 40 turns, gain a mastery charge until you make a mistake. Consumable 15 coins
Honeycomb Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. Consumable 7 coins
Hungry Seed Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. Consumable 7 coins
Rocket Boots [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. Consumable 24 coins
Starfruit Apply Ethereal to the visible cell or cells with the highest value. Consumable 28 coins
Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable 15 coins
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. Consumable 15 coins
Spring Double the length of your chain, then solve a number of cells equal to the length of your chain. Consumable 8 coins
Mithril Chestplate [15 Body Armor] Strong body armor. Consumable 80 coins
Small Star Launch a Blessing in a random direction from target visible cell. Consumable 10 coins
Key of Undoing Uncompletes the selected stage. Consumable 10 coins
Pacifier Replace the stage mods on the selected stage with less difficult stage mods. Consumable 36 coins
Magical Bean For 1 turn, your targeted items affect the entire column and row of cells. Consumable 10 coins
Leather Coif [2 Head Armor] Fortify by 1 whenever a Minion dies. Consumable 15 coins
Leafy Boots [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. Consumable 24 coins
Leafy Helmet [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. Consumable 35 coins
Bag of Wind Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. Consumable 7 coins
Lightstone Helmet [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. Consumable 45 coins
Minion Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. Consumable 0 coins
Perfume Every 20 turns, spawn a heart. Consumable 22 coins
Crawler Key Uncomplete every stage, lock all stages except the first. Consumable 300 coins
Police Boots [2 Leg Armor] Visible monsters near the cells you open will flee. Consumable 17 coins
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. Consumable 16 coins
Rotting Head For 5 seconds, reduce incoming damage by the number of seconds left. Consumable 11 coins
Rainbow Trout Gain souls equal to the different types of visible auras. Consumable 15 coins
Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable 16 coins
Red Egg You must have 2 or more omens to open this egg! Consumable 0 coins
Quest for Prosperity After opening 100 cells without making a mistake, gain 4 souls. Consumable 15 coins
Divine Gift Card Receive selected shop item for free. Consumable 20 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. Consumable 15 coins
Magic Munchies Gain a soul, plus 1 soul for every 200 mana you have. Consumable 17 coins
Wizard Hat [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. Consumable 20 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. Consumable 11 coins
Chocolate 25% chance to gain 50 mana during the next 10 turns. Consumable 5 coins
Divine Forge Hammer Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. Consumable 12 coins
Key Unlock the selected stage. Consumable 5 coins
Police Hat [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. Consumable 25 coins
Spirit Robe [5 Body Armor] Fortify by 2 whenever you restore life. Consumable 60 coins
Mithril Helmet [10 Head Armor] Strong head armor. Consumable 60 coins
Ivory Chestplate [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. Consumable 55 coins
Soft Snow Transforms into a random "frozen" item. Consumable 0 coins
Divine Bomb Explode all visible cells of value 5 and greater, and all nearby cells. Consumable 10 coins
Divine Dice Rerolls the mods of all stages. Consumable 8 coins
Diamond Helmet [8 Head Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. Consumable 50 coins
Divine Simple Robe [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. Consumable 7 coins
Royal Crown [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. Consumable 37 coins
Soothing Shell The stage power becomes 1 for 5 turns. Consumable 9 coins
Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. Consumable 10 coins
Divine Horseshoe Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. Consumable 7 coins
Divine World Map Unlocks and uncompletes all stages. Consumable 10 coins
Divine Leeches Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. Consumable 12 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Divine Wager 50% chance to double your coins. Consumable 5 coins
Divine Miracle Seed Massively increase the size of selected stage. Consumable 10 coins
Travelog Gain 1% pathfinding for each stage you have completed. Consumable 12 coins
Divine Chocolate 25% chance to fully charge a random magic item during the next 10 turns. Consumable 20 coins
Tarot Card Convert all loot, landmarks, and strangers into new objects of the same category. Consumable 5 coins
Bronze Helmet [3 Head Armor] Basic head armor. Consumable 15 coins
Straitjacket [6 Body Armor] You cannot collect loot. Consumable 29 coins
Divine Rotting Head For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. Consumable 14 coins
Monster Spray For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. Consumable 32 coins
Diamond Chestplate [14 Body Armor] Fortify by 2 whenever you collect a diamond. Consumable 70 coins
Candle Reveal a number of random cells equal to the visible cell with the highest value. Consumable 6 coins
Diamond Boots [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. Consumable 30 coins
Dark Ink Transform a random omen into a random omen. Consumable 5 coins
Steel Chestplate [8 Body Armor] Decent body armor. Consumable 60 coins
Chromatic Chestplate [7 Body Armor] When you enter a stage, fortify by the number of stage mods. Consumable 55 coins
Wizard Boots [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. Consumable 13 coins
Deerstalker [1 Head Armor] Remove all fake cell values. Cell values are always correct. Consumable 12 coins
Caltrops Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. Consumable 44 coins
Zeal of Love Spawn a heart. If you have to guess, convert all visible hearts to souls. Consumable 11 coins
Clusterbang Launch 3 Sawblades. Consumable 14 coins
Boomerang Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. Consumable 12 coins
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. Consumable 13 coins
Bubble Boots [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. Consumable 16 coins
Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Consumable 5 coins
Candy 25% chance to spawn a heart during the next 10 turns. Consumable 5 coins
Batwing Boots [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. Consumable 16 coins
Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable 15 coins
Santa Hat [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. Consumable 0 coins
Santa Boots [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. Consumable 0 coins
Divine Halo At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! Consumable 13 coins
Divine Fairy Reduce the current stage's power to 1. Consumable 12 coins
Battery Fully charge your mastery. Consumable 16 coins
Puppet Strings Transform all visible strangers into Dolls. Consumable 40 coins
Divine Garlic You are immune to omens until your next mistake. Lose a random omen when this status effect expires. Consumable 10 coins
Mithril Boots [7 Leg Armor] Strong leg armor. Consumable 50 coins
World Map Unlocks all stages. Consumable 17 coins
Divine Boomerang Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. Consumable 14 coins
Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. Consumable 50 coins
Divine Drugs Cells generate double mana until you make a mistake. Far out, man. Consumable 9 coins
Santa Robe [6 Body Armor] Fortify whenever you donate a Present to a stranger. Consumable 0 coins
Yellow Dye You will only find legendary items until you gain a legendary item. Consumable 30 coins
Viking Helmet [6 Head Armor] Fortify by 2 whenever a stranger dies. Consumable 45 coins
Witches Brew Restore 1 life and gain 25 mana for each omen you have. Consumable 17 coins
Golden Rose Take 1 damage and gain 10 coins. Consumable 5 coins
Bronze Boots [2 Leg Armor] Basic leg armor. Consumable 8 coins
Forge Hammer Fortify your leftmost armor by 100% of its current durability. Consumable 6 coins
Evil Container Lose all of your omens. Get them back at the start of the next stage. Consumable 11 coins
Grapes Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. Consumable 26 coins
Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. Consumable 9 coins
Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. Consumable 39 coins
Golden Helmet [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. Consumable 30 coins
Coffee Every 10 turns, restore 1 life until you have full life. Consumable 10 coins
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. Consumable 0 coins
Elixir Gain between 1 and 3 souls. Consumable 20 coins
Golden Apple Gain 3 souls and lose all of your coins. Consumable 25 coins
Divine Dark Ink Destroy a random omen and lose lives equal to its position in your inventory. Consumable 5 coins
Enchanted Chestplate [5 Body Armor] Fortify by the cell value whenever you enchant a cell. Consumable 50 coins
Gray Dye You will only find passive items until you gain a passive item. Consumable 12 coins
Guild Bond For 25 seconds, whenever you spend coins on a stranger, gain a soul. Consumable 9 coins
Firm Fibers Gain defense equal to the current stage's minimum power. Consumable 8 coins
Elfnip Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. Consumable 0 coins
Gift Card Receive a random shop item for free. Consumable 10 coins
Fortune Cookie Adds the Trusty mod to the selected stage. Consumable 27 coins
Garlic You are immune to omens until your next mistake. Consumable 6 coins
Fairy Reduce the current stage's max power to its min power. Consumable 12 coins
Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Frozen Helmet [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. Consumable 29 coins
Flashbang Reveal quadrant around target cell. Consumable 28 coins
Divine Present Contains a random legendary or divine item. Consumable 14 coins
Dire Potion 25% chance to gain a revive. Otherwise, well... you don't want to know. Consumable 0 coins
Halo Set your max life to 1. Gain 3 revives. Consumable 15 coins
Divine Evil Container Lose all of your omens. 10% chance to get them back at the start of each stage. Consumable 11 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable 25 coins
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. Consumable 19 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Golden Chestplate [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. Consumable 60 coins
Golden Boots [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. Consumable 20 coins
Giftwrap Transform a random item into a Present. Consumable 0 coins
Juice Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. Consumable 9 coins
Divine Time Capsule Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. Consumable 17 coins
Bandana [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. Consumable 25 coins
Horoscope If your morality is positive, lose a random omen. If you are immoral, gain a random omen. Consumable 7 coins
Gumshoes [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. Consumable 24 coins
Infinity Key Complete the selected stage and uncomplete the surrounding stages. Consumable 65 coins
Heart of Steel Every 50 turns, gain 1 defense if you are not injured. Consumable 25 coins
Divine Witch Hat [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. Consumable 22 coins
Divine Rewind Every 100 turns, set your stats to their current values. Consumable 10 coins
Divine Mud For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. Consumable 15 coins
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable 5 coins
Divine Demon Seed Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. Consumable 5 coins
Vampiric Helmet [7 Head Armor] Fortify by 2 whenever you lose life. Consumable 50 coins
Dog Food Upgrade your Minions, or gain a Minion if you don't have any. Consumable 20 coins
Ivory Boots [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. Consumable 19 coins
Dragon Helmet [20 Head Armor] Ultimate head armor. Consumable 90 coins
Divine Coffee Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. Consumable 10 coins
Beggar's Cup Activate all visible strangers for free. Consumable 8 coins
Green Dye You will only find consumable items until you gain a consumable item. Consumable 8 coins
Enchanted Helmet [3 Head Armor] When equipped, fortify by the number of enchanted cells. Consumable 30 coins
Health Potion Restores 3 lives. Consumable 14 coins
Enchanted Boots [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. Consumable 24 coins
Emergency Rations If you have to guess, gain a revive. If not, you die. Consumable 25 coins
Hellstone Chestplate [4 Body Armor] Fortify by 3 whenever you gain an omen. Consumable 35 coins
Ghillie Suit [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. Consumable 34 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. Consumable 14 coins
Bunny Ears [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. Consumable 0 coins
Green Egg You must have 5 or more consumable items to open this egg! Consumable 0 coins
Horseshoe You will find twice as much loot until your next mistake. Consumable 7 coins
Dragon Boots [12 Leg Armor] Ultimate leg armor. Consumable 70 coins
Human Cannonball [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. Consumable 40 coins
Divine Soothing Shell The stage power becomes 1 for 35 turns. Consumable 20 coins
Dumbbell Reduce your next source of life loss by 1 plus the number of monsters you have killed. Consumable 6 coins
Dragon Chestplate [30 Body Armor] Ultimate body armor. Consumable 100 coins
Welding Mask [2 Head Armor] Every 100 cells opened, equip a random armor. Consumable 19 coins
Chromatic Helmet [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. Consumable 27 coins
Witch Hat [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. Consumable 20 coins
Chainmail [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. Consumable 35 coins
Snow Shoes [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. Consumable 21 coins
Water Gain 50 mana. Consumable 5 coins
Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. Consumable 9 coins
Instant Familiar Spawn a familiar on target empty cell and pass a turn. Consumable 5 coins
Brass Knuckles For the next 10 turns, you can powerchord any cell. Consumable 16 coins
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable 5 coins
Alchemize Transform all of your items into 10 coins each. Consumable 30 coins
Nitrogen Apply Frozen to random hidden cells until it lands on one without a monster. Consumable 9 coins
Burning Boots [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. Consumable 18 coins
Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Blue Dye You will only find magic items until you gain a magic item. Consumable 15 coins
Milk Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. Consumable 9 coins
Bubble Helmet [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. Consumable 25 coins
Police Vest [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. Consumable 40 coins
Plum Expand the radius of your next targetable item by 1. Consumable 12 coins
God Potion Gain 1 revive. Consumable 50 coins
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. Consumable 15 coins
Steel Helmet [6 Head Armor] Decent head armor. Consumable 40 coins
Transmogrify Randomizes your inventory. Consumable 20 coins
Wizard Robe [3 Body Armor] Fortify by 1 for every 50 mana spent. Consumable 35 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable 15 coins
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Toasted Marshmallow Gain a soul. If you have any pathfinding, gain 3 souls instead. Consumable 0 coins
Breadcrumbs Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. Consumable 20 coins
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. Consumable 0 coins
Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. Consumable 19 coins
Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. Consumable 0 coins
Lightstone Boots [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. Consumable 25 coins
Tea Leaves Gain 5% evasion. If you have to guess, gain 10% evasion instead. Consumable 10 coins
Chef's Hat [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. Consumable 14 coins
Blueberry Duplicast your magic items, then manalock them for 20 turns. Consumable 14 coins
Gray Egg You must have 4 or more passive items to open this egg! Consumable 0 coins
Nightcap [1 Head Armor] Fortify whenever you pass 1 or more turns. Consumable 22 coins
Morning Glory Pass 30 turns. Consumable 5 coins
Tongs Unequip and repair all of your armor. Consumable 9 coins
Quest for Valor After opening 100 cells without making a mistake, gain 3 defense. Consumable 15 coins
Salt The next time an omen effect would activate, negate it and lose the omen. Consumable 7 coins
Present Contains a random non-omen item. Consumable 10 coins
Blue Egg You must have 3 or more magic items to open this egg! Consumable 0 coins
Bubble Chestplate [6 Body Armor] Fortify whenever you pop a bubble. Consumable 40 coins
Steel Boots [4 Leg Armor] Decent leg armor. Consumable 20 coins
Apple Restore 1 life. Consumable 5 coins
Adventurer's Hat [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. Consumable 17 coins
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable 9 coins
Skull [3 Head Armor] Fortify by 1 whenever you bury Bones. Consumable 27 coins
Yellow Egg You must have a legendary item to open this egg! Consumable 0 coins
Big Fish Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. Consumable 0 coins
Bronze Chestplate [5 Body Armor] Basic body armor. Consumable 25 coins
Vampiric Chestplate [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. Consumable 70 coins
Simple Robe [1 Body Armor] Better than nothing. Consumable 3 coins
Butter Drop all of your items on the ground. Consumable 35 coins
Super Health Potion Heal to full life. Consumable 30 coins
Sherbet Gain souls equal to the different types of items you have. Consumable 15 coins
Leather Vest [3 Body Armor] Fortify by 2 whenever a Minion dies. Consumable 25 coins
Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. Consumable 15 coins
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Top Hat [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. Consumable 20 coins
Cardboard Box Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. Consumable 32 coins
Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. Consumable 0 coins
Big Candy 50% chance to spawn a heart during the next 100 turns. Consumable 25 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. Consumable 11 coins
Lightstone Chestplate [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. Consumable 65 coins
Quest for Quests After opening 50 cells without making a mistake, gain 2 Quest items. Consumable 20 coins
Broken Sawblade After opening 50 cells, spawn a Sawblade. Consumable 0 coins
Quest for Pets After opening 100 cells without making a mistake, gain 8 Minions. Consumable 15 coins
Hieroglyph Some coins will become Ancient Coins. Legendary 15 coins
Bookworm's Memento Keep your research subject and any items related to it for the next dimension. Legendary 0 coins
Witch's Memento When you enter the Metagate, remove 1 portal mod for each of your omens. Legendary 0 coins
Book of Mastery Collect hearts at full life to gain a mastery charge. Legendary 50 coins
Hypnotist's Memento Increase your life cap for the next dimension by your number of status effects. Legendary 0 coins
Trump Card If you fail a guess, activate your mastery's ultimate ability before taking damage. Legendary 32 coins
Immortal's Memento If you step through the Dimensional Portal with at least 3 revives, start the next dimension with a revive. Legendary 0 coins
Lightning Rod Fully discharge a random magic item instead of taking damage. Legendary 30 coins
Hunter's Memento You will not lose your Minions when stepping through the Dimensional Portal. Legendary 0 coins
Firefly's Memento Increase your life cap for the next dimension by the number of Burning cells in the Metagate. Legendary 0 coins
Golden Goose Every 50 cells opened, gain between 25 and 100 coins. Legendary 25 coins
Shiny Minion Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. Legendary 28 coins
Reflector Blade Other visible monsters will be killed to reduce incoming monster damage by 2 each. Legendary 26 coins
Mutant's Memento Increase your life cap for the next dimension by your number of Cankers. Legendary 0 coins
Appetizer Restore 1 life whenever you spend at least 5 coins. Legendary 5 coins
Kingmaker Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. Legendary 18 coins
Guardian's Memento If you step through the Dimensional Portal with at least 20 defense, you will start the next dimension with 5 defense. Legendary 0 coins
Snowflake's Memento Increase your life cap for the next dimension by the number of Frozen cells in the Metagate. Legendary 0 coins
Excalibur You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. Legendary 100 coins
Merchant Amulet Strangers activate two additional times. Legendary 15 coins
Hydra Tail Whenever you gain an item, gain a copy of that item. Legendary 35 coins
Badge of Infamy Whenever a monster dies or flees, reduce the monster count of all other stages. Legendary 36 coins
Warlock's Memento Start the next dimension with a random magic item for every empty Cursed cell in the Metagate. Legendary 0 coins
Sabertooth Amulet When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. Legendary 13 coins
Ghost's Memento Gain Ectoplasm when you enter the Dimensional Portal. Keep it for the next dimension. Legendary 0 coins
Crystal Veins Whenever you pick up a diamond, gain 1 soul. Legendary 16 coins
Archmage Sceptre Whenever a heart is collected, duplicast your magic items. Legendary 38 coins
Commander's Memento Increase your life cap for the next dimensions by the number of Familiars in the Metagate. Legendary 0 coins
Arcane Barrier Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. Legendary 15 coins
Banker's Memento If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. Legendary 0 coins
Blind Justice Whenever you gain an omen, destroy it as well as the first item in your inventory. Legendary 9 coins
Spy's Memento Increase your life cap for the next dimension by 3 for each gleaned cell of value 3 or greater in the Metagate. Legendary 0 coins
Mana Signet Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. Legendary 50 coins
Demolitionist's Memento Whenever you blow up an object in the Metagate, spawn a Guide. Legendary 0 coins
Electroscope At the start of each stage, all 0-value cells gain Electric. Legendary 32 coins
Scout's Memento If you step through the Dimensional Portal with at least 20% pathfinding, start the next dimension with 10% pathfinding. Legendary 0 coins
Cleansing Bell When you complete a stage, your omens have a 50% chance to transform into a random item. Legendary 20 coins
Detective's Memento Spawn a Guide when you activate your mastery. Legendary 0 coins
Exorcist's Memento If you have no omens when a Guide spawns, increase his reward amount by 1. Legendary 0 coins
Reaper Scythe Destroy a random omen instead of taking fatal damage. Legendary 25 coins
Lumberjack's Memento Spawn a Sawblade at the start of the next dimension and set its lifespan equal to the number of orbs you had. Legendary 0 coins
Bone Casket Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. Legendary 30 coins
Fireplace Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. Legendary 40 coins
Protagonist's Memento At the start of the next dimension, gain random legendary items equal to your number of Mementos. Legendary 0 coins
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. Legendary 50 coins
Giga Mana Potion When you gain this item, fully charge and duplicast your magic items. When you lose this item, deplete your mana. Legendary 40 coins
Giga Health Potion When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. Legendary 40 coins
Survivor's Memento If you step through the Dimensional Portal with at least 30 lives, you will start the next dimension with 10 lives. Legendary 0 coins
Big Wallet Shops have 3 extra items. Legendary 8 coins
Human's Memento Start the next dimension with half of your morality. Legendary 0 coins
Wizard's Memento Increase your life cap for the next dimension by 3 for each of your charged magic items. Legendary 0 coins
Disco Ball Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. Legendary 40 coins
Anvil Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. Legendary 18 coins
Barbarian's Memento Whenever a Guide is killed, reduce the cost of other visible Guides by 10. Legendary 0 coins
Fake Moustache Whenever you discover a 3 or greater, glean all nearby hidden cells. Legendary 45 coins
Auramancer's Memento Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. Legendary 0 coins
Ambrosia Every 400 cells opened, you win the current stage. Legendary 20 coins
Badge of Honor Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. Legendary 24 coins
Bubbler's Memento Bring up to 5 bubbles into the next dimension. Legendary 0 coins
Sunglasses Gain 30% pathfinding. Lose the same amount if you lose this item. Legendary 48 coins
Ointment Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. Legendary 14 coins
Cornucopia If you are injured, loot may drop in cells with a value greater than 0. Legendary 40 coins
Rabbit Foot Every 20 cells opened, reveal a random cell. Legendary 18 coins
Ninja's Memento Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. Legendary 0 coins
Marksman's Memento Increase your life and defense cap for the next dimension by the length of your chain when you entered the portal. Legendary 0 coins
Resolute Horn When you complete a stage, gain 2 souls for each heart you leave behind. Legendary 15 coins
Lion Tail When you enter a stage, gain Minions equal to the maximum power. Legendary 24 coins
Hypertrap Flag 25% of all monsters when you begin a stage. Legendary 30 coins
Sphere of Influence Expands the radius of your targetable items by 1. Legendary 30 coins
Poisoner's Memento At the start of the next dimension, activate a number of Spider Fangs equal to your number of Poison. Legendary 0 coins
Sentry Gnome Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. Legendary 16 coins
Battleaxe You can powerchord any cell of value 4 or greater. Legendary 36 coins
Parrot Treasure chests contain an extra reward. Legendary 18 coins
Spark's Memento Increase your life cap for the next dimension by the number of Electric cells in the Metagate. Legendary 0 coins
Second Wind 50% chance to revive on death. Legendary 40 coins
Juggler's Memento Start the next dimension with Juggling Balls for every 10% powerchording and evasion you have. Legendary 0 coins
Undertaker's Memento Increase your life cap for the next dimension by the number of Sanctified cells in the Metagate. Legendary 0 coins
Heart Container When you gain this item, double your max lives. Your max lives cannot be reduced. Legendary 35 coins
Gardener's Memento Start the next dimension with a Hungry Seed for each Hungry Plant in the Metagate. Legendary 0 coins
Puppeteer's Memento Start the next dimension with mastery charges equal to your number of Doll items. Legendary 0 coins
Beekeeper's Memento Increase your life cap for the next dimension by 3 for every 3 objects you have pulled using Honeypots. Legendary 0 coins
Scholar's Memento Start the next dimension with your first 5 status effects. Legendary 0 coins
Prophet's Memento Spawn a Guide whenever you collect a Token. Legendary 0 coins
Monk's Memento Increase your life cap for the next dimension by 3 for each item on the ground. Legendary 0 coins
Knight's Memento Start the next dimension with your leftmost armor. It loses any durability above its base durability. Legendary 0 coins
Resounding Rune Your other legendary and passive items trigger an additional time. Legendary 50 coins
Propane [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. Magic 33 coins
Dog Collar [100 Mana] Gain a Minion. While charged, your Minions cannot sacrifice themselves. Magic 25 coins
Weight Bench [100 Mana] Enchant target visible cell: Spawn a Jock nearby. Reveal and kill a random monster whenever a Jock moves into this cell. Magic 36 coins
Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. Magic 29 coins
Magic Dark Ink [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. Magic 20 coins
Trash Bin [50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. Magic 11 coins
Tectonic Plate [300 Mana] Relocate and unflag everything. Magic 20 coins
Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. Magic 40 coins
Fertilizer [60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times. Magic 35 coins
Bag of Marbles [50 Mana] While charged, your orbs are invisible. Your cankers might auto-discharge this item when you discover a 4 or greater. Magic 20 coins
Kunai [100 Mana] Kill target visible monster and reveal any monsters nearby. Magic 28 coins
Pentagram [200 Mana] Fill target visible 3x3 area with monsters. Magic 14 coins
Scrap Hopper [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. Magic 19 coins
Divine Metal Detector [300 Mana] While charged, chests will never contain coins. Magic 22 coins
Metal Detector [300 Mana] While charged, all chests will contain coins. Magic 22 coins
Basilisk Eye [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. Magic 25 coins
Ouroboros [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. Magic 90 coins
Magic Minion [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. Magic 15 coins
Sun Bomb [200 Mana] Reveal monsters in target 3x3 area. Magic 40 coins
Eye of the Tiger [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. Magic 19 coins
Neoplasm [100 Mana] Spawn a [[Canker]]. Add a random mutation to each of your Cankers, plus a mutation for each of your [[Poison]]s. Magic 12 coins
Demon Gauntlet [500 Mana] Reveal half of all hidden monsters, then kill all visible living objects. Magic 100 coins
File:Ice Cream.png Ice Cream [250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect. Magic 17 coins
Mana Tank [100 Mana] Gain 200 mana. Magic 20 coins
Airbag [150 Mana] Automatically discharges when you're about to take damage. Gain 3% evasion and reduce the damage to 1. Magic 24 coins
Particle Collider [200 Mana] Automatically discharges when two orbs or projectiles collide in a stage. They explode in a 7x7 area. Magic 30 coins
Bonfire [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. Magic 18 coins
Brain in a Vat [40 Mana] Tells you whether you must make a guess to proceed. Magic 12 coins
Candelabra [200 Mana] Automatically discharges when the sum of your chain is 5 or greater. Gain a Candle, then reveal cells equal to your number of Candles. Magic 35 coins
Beehive [100 Mana] Spawn a Honeypot on target visible cell, then increase the charges of all visible Honeypots. Magic 25 coins
Fossil [50 Mana] Convert target living object into a landmark. Does not work on bosses. Magic 10 coins
Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. Magic 21 coins
Opal of Mana [70 Mana] Target cell gains or loses Ethereal. Magic 21 coins
Red Flag [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged. Magic 16 coins
Rainbow Iris [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. Magic 25 coins
Sunken Coin [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. Magic 15 coins
Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. Magic 14 coins
Witchcraft [150 Mana] Restore 5 lives and gain an omen. Magic 30 coins
Lantern [90 Mana] Glean hidden cells in target 3x3 area. Magic 15 coins
Master's Degree [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. Magic 40 coins
Iron Sceptre [150 Mana] Convert all visible heart drops into defense. Magic 13 coins
Mirror [120 Mana] Randomly use one of your consumable items without losing it. Manalock for 40 turns. Magic 32 coins
Lance [200 Mana] Destroy monsters in target column. Magic 47 coins
Sunken Shield [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. Magic 15 coins
Sapphire of Frost [70 Mana] Target cell gains or loses Frozen. Magic 21 coins
Moonflower [140 Mana] Increase your status effect counters by 20. Magic 15 coins
Tree of Life [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. Magic 40 coins
Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. Magic 40 coins
Ruby of Flame [70 Mana] Target cell gains or loses Burning. Magic 21 coins
Topaz of Lightning [70 Mana] Target cell gains or loses Electric. Magic 21 coins
Stocking [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. Magic 22 coins
Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. Magic 20 coins
Paragon Rod [400 Mana] Convert all visible loot to items. Magic 100 coins
Shop Key [100 Mana] Spend 5 coins to uncomplete the selected item shop. Magic 15 coins
Sunken Soul [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. Magic 15 coins
Troll Cross [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. Magic 23 coins
Torch [150 Mana] Reveal target cell. Magic 11 coins
Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. Magic 33 coins
Shadow Totem [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. Magic 40 coins
Tesla Coil [200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. Magic 25 coins
Divine Thornseeker [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. Magic 35 coins
Frost Blade [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. Magic 40 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Godly Goblet [200 Mana] Lose a legendary item and gain a revive. Magic 26 coins
Acupuncture [250 Mana] Lose 1 life and gain 2 defense. Magic 15 coins
Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. Magic 11 coins
Essence of Death [100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Lotus [200 Mana] Restore lives equal to the value of target numbered cell. Magic 40 coins
Thornseeker [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. Magic 31 coins
Fireball [100 Mana] Send Flares in all directions from target visible cell. Magic 34 coins
Magnet [60 Mana] Relocate the closest visible object to target visible cell. Magic 14 coins
Flying Carpet [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. Magic 44 coins
God Rays [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. Magic 32 coins
Silver Platter [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. Magic 35 coins
Essence of Creation [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Grappling Hook [300 Mana] Reveal the corner cells. Magic 5 coins
Jack-o-Lantern [60 Mana] Reveal target cell and gain a random omen. Magic 17 coins
Onyx of Agony [70 Mana] Target cell gains or loses Cursed. Magic 21 coins
Magic Smoke Bomb [200 Mana] Exit the current stage without completing. Manalock for 20 turns. Magic 30 coins
Essence of Security [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Elemental Fuel [90 Mana] Spread all auras to nearby cells. Magic 13 coins
Magic Totem [100 Mana] Reduce the stage power by 1. Magic 25 coins
Magic Bones [100 Mana] Bury Bones. Magic 22 coins
Shadow Siphon [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. Magic 80 coins
Jack of Clubs [500 Mana] Replace your mastery with another random mastery. It starts fully charged. Magic 45 coins
Wand of Embers [50 Mana] Burn all visible monsters. Magic 7 coins
Shuriken [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. Magic 18 coins
Makeshift Weapon [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. Magic 50 coins
Recycle Bin [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. Magic 33 coins
Wand of Retribution [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. Magic 10 coins
Strange Egg [100 Mana] You might gain a Minion. Magic 19 coins
Holy Water [150 Mana] Lose a random omen. Magic 19 coins
Teleporter [100 Mana] Enchant target visible cell: each turn, relocate the object in this cell to a random cell. Magic 20 coins
Magic Dice [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Magic 24 coins
Postbox [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. Magic 15 coins
Lyre [300 Mana] Reduce the selected stage's monster count by 5. Magic 7 coins
Spirit Jar [800 Mana] Gain souls equal to the number of stages you have completed. Magic 37 coins
Jade of Poison [50 Mana] Target cell gains or loses Toxic. Magic 21 coins
Thief Bag [20 Mana] 50% chance to steal the selected shop item and make a clean escape. Magic 17 coins
Timepiece [100 Mana] Cut the duration of your status effects in half. Magic 10 coins
Tabula Rasa [200 Mana] Activate items that would trigger when you enter or begin a stage. Magic 16 coins
Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. Magic 7 coins
Medusa Head [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. Magic 19 coins
Sundrop [100 Mana] Randomly reveals 1-3 monsters. Magic 10 coins
Surgical Saw [80 Mana] Lose 1 life and spawn a heart on target empty cell. Magic 14 coins
Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. Magic 13 coins
Paragon Stone [50 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, transform the cell's object into a random item, then reset the cell value. Magic 50 coins
Starlight [300 Mana] Send a Blessing to the north of target visible cell. Magic 42 coins
Sundial [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. Magic 40 coins
Spike Collar [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. Magic 35 coins
Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. Magic 26 coins
Phoenix Feather [1000 Mana] Automatically discharges to prevent death. Magic 45 coins
Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. Magic 29 coins
Spindle [500 Mana] Equip a Simple Robe and fortify it by the sum of the highest visible value(s) in target 3x3 area. Magic 62 coins
Golden Chalice [40 Mana] Gain between 1 and 5 coins. Magic 20 coins
Library Card [300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject. Magic 24 coins
Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. Magic 40 coins
Wand of Light [200 Mana] Reveal target row and column of cells. Magic 50 coins
Pact of Nature [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. Magic 45 coins
King of Diamonds [200 Mana] Spawn diamonds on visible cells in target 3x3 area. Convert any diamonds that were already in this area into purple diamonds. Magic 45 coins
Hourglass [100 Mana] Double the duration of your status effects. Magic 10 coins
Stopwatch [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. Magic 20 coins
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. Magic 22 coins
Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. Magic 40 coins
Shrine Tag [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. Magic 30 coins
Marshmallow [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. Magic 18 coins
Heart Rod [300 Mana] Convert all visible loot to hearts. Magic 30 coins
Pendulum [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. Magic 16 coins
Handbell [80 Mana] Spawn a random stranger in target empty cell. Magic 12 coins
Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. Magic 40 coins
Powder Keg [300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. Magic 45 coins
Purify [500 Mana] Remove all stage mods from selected stage. Magic 50 coins
Magic Hammer [500 Mana] Fortify all of your armor by 100% of their current durability. Magic 24 coins
Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. Magic 28 coins
Ritual Chalk [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. Magic 34 coins
Snowglobe [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. Magic 27 coins
Skull Ring [200 Mana] Gain Bones for each life you are missing. Magic 20 coins
Pufferfish [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. Magic 21 coins
Watering Can [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. Magic 15 coins
Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. Magic 12 coins
Vitality Sprig [60 Mana] Restores 1 life. Magic 20 coins
Queen of Hearts [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. Magic 45 coins
Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. Magic 23 coins
Beach Ball [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! Magic 0 coins
Dreamborne [1000 Mana] Complete the current stage. Manalock for 100 turns. Magic 100 coins
Divine Bloomberries [200 Mana] Gain 3 max lives. Magic 25 coins
Divine Thief Bag [20 Mana] Steal the selected shop item. 50% chance you will need to escape! Magic 24 coins
Bubble Rod [300 Mana] Trap all visible objects in bubbles. Magic 30 coins
Alien Blaster [40 Mana] Does weird things to a target living object. Maybe we shouldn't mess with this? Magic 0 coins
Divine Tree of Life [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. Magic 45 coins
Divine Brain in a Vat [50 Mana] Automatically discharges when you have to guess. Magic 10 coins
Apple Bonsai [50 Mana] After 10 turns, gain an Apple. Magic 30 coins
Divine Witchcraft [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. Magic 27 coins
Divine Watering Can [400 Mana] Spawn random loot in all empty visible cells. Magic 25 coins
Cattle Prod [80 Mana] Relocate target object to a random visible cell. Magic 6 coins
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. Magic 15 coins
Canteen [100 Mana] Remove all status effects. Magic 8 coins
Divine Lyre [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. Magic 10 coins
Amber of Healing [50 Mana] Target cell gains or loses Sanctified. Magic 21 coins
Divine Lantern [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana. Magic 15 coins
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. Magic 30 coins
Divine Timepiece [150 Mana] Set the duration of your status effects to 50. Magic 10 coins
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. Magic 40 coins
Divine Blood Magic [100 Mana] Kill a random visible monster and gain 200 mana. Magic 10 coins
Bag of Coal [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. Magic 0 coins
Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. Magic 22 coins
Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. Magic 24 coins
Banner [100 Mana] Spawn a familiar in target empty cell. Magic 14 coins
Divine Mirror [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. Magic 25 coins
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. Magic 46 coins
Deck of Cards [200 Mana] Gain a random card item that you don't already have. Magic 25 coins
Divine Bubble Wrap [400 Mana] Bubble 5 random items that aren't Bubble Wrap. Magic 28 coins
Blood Compass [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. Magic 20 coins
Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. Magic 40 coins
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. Magic 26 coins
Brainwash [60 Mana] Convert all visible monsters to familiars. Magic 15 coins
Divine Barbecue [200 Mana] Destroy all of your Minions and spawn 2 souls for each. Magic 15 coins
Divine Bugle [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. Magic 20 coins
Divine Bonfire [150 Mana] Burn target sign and gain 3 souls. Magic 16 coins
Divine Chainsaw [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. Magic 40 coins
Divine Bag of Tricks [200 Mana] Use random targeted magic effects on target 3x3 area. This could get messy. Magic 35 coins
Clay Figurine [100 Mana] While charged, all chests contain Soft Clay. Magic 25 coins
Divine Banner [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. Magic 16 coins
Divine Bone Baton [100 Mana] Gain Bones. While charged, you can bury Bones in hidden cells to reveal them. Magic 26 coins
Blood Magic [50 Mana] Gain 50 mana and lose 1 life. Magic 15 coins
Compass [60 Mana] Solve a random cell. Magic 18 coins
Bloomberries [200 Mana] Gain 1 max life. Magic 19 coins
Barricade [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. Magic 21 coins
Crystal Ball [80 Mana] Convert target chest into an item. Magic 8 coins
Crucible [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. Magic 5 coins
Divine Beach Ball [40 Mana] Made of indestructible materials. Magic 10 coins
Cudgel [30 Mana] Kill target stranger. Magic 17 coins
Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. Magic 50 coins
Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. Magic 37 coins
Cauldron [666 Mana] Destroy 2 random omens and gain a random magic item. Magic 21 coins
Bag of Tricks [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? Magic 30 coins
Divine Cudgel [60 Mana] Kill strangers and landmarks in target visible 3x3 area. Magic 15 coins
Divine Marshmallow [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. Magic 25 coins
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. Magic 40 coins
Divine Jack-o-Lantern [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. Magic 25 coins
Ace of Spades [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. Magic 27 coins
Chainsaw [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain. Magic 35 coins
Blowpipe [200 Mana] Kill target visible monster. It will drop an item. Magic 37 coins
Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. Magic 27 coins
Diamond Rod [300 Mana] Convert all visible loot to diamonds. Magic 30 coins
Demon Snare [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. Magic 66 coins
Divine Strange Egg [150 Mana] Gain between 1 to 3 Minions. Magic 25 coins
Chisel [100 Mana] Upgrade target loot. Magic 30 coins
Divine Stocking [500 Mana] Gain a Present for each Item Shop you have completed. Magic 16 coins
Dumpster [100 Mana] Lose all items with a position in your inventory greater than sum of target 3x3 visible area. Magic 22 coins
Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. Magic 50 coins
Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. Magic 40 coins
Eternal Jelly [100 Mana] Convert a random duplicate item into an item worth around twice as much, then gain a copy of this item. Magic 20 coins
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. Magic 50 coins
Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. Magic 40 coins
Flashlight [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. Magic 22 coins
Essence of Affluence [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Essence of Motion [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Divine Cauldron [130 Mana] Destroy a random omen and gain Witches Brew. Magic 23 coins
Bone Baton [100 Mana] Convert all visible loot to Bones. Magic 27 coins
Bubble Wrap [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. Magic 22 coins
Essence of Strength [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. Magic 26 coins
Bank Roll [200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent. Magic 16 coins
Barbecue [100 Mana] Consume a random meat item to gain a soul. Magic 15 coins
Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. Magic 16 coins
Dynamite [200 Mana] Explode target 3x3 area. Magic 30 coins
Evermetal [300 Mana] Gain 1 defense. Magic 22 coins
Egg Basket [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. Magic 0 coins
Sky Net Whenever you discover a cell of value 5 or greater, destroy a random orb. Omen 0 coins
Gnarled Branch If you use a magic item, you lose that item. Omen 0 coins
Caustic Wand Whenever you target a cell with an item, take damage equal to the value of the cell. Omen 0 coins
Red Dye You will only find omens. Lose this item when you gain an omen. Omen 0 coins
Poison Every 60 turns, you lose 1 life. Omen 0 coins
Ancient Evil When you enter the final stage, lose this item and gain two omens. Omen 0 coins
Finality You cannot be revived. Omen 0 coins
Black Rose Every 20 turns, convert all visible loot to omens. Omen 0 coins
Grease Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. Omen 0 coins
Fake Candy Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. Omen 0 coins
Raven Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. Omen 0 coins
Stinging Nettle Take 1 damage whenever you gain an item. Omen 0 coins
Lead Balloon Lose 5% evasion at the end of each stage. Omen 0 coins
Mildew Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. Omen 0 coins
Chastity Belt You cannot gain max life. Omen 0 coins
Book of Maths Randomizes all numbers shown in tooltips. Omen 0 coins
Ball and Chain You will not discover landmarks. Omen 0 coins
Empty Chest Stages no longer have a guaranteed chest. Omen 0 coins
Borrowed Time Every 5 minutes, lose half of your lives. Omen 0 coins
Stolen Relic Whenever you open a chest, you are afflicted with a random curse. Omen 0 coins
Broken Rib Your defense is capped to the minimum stage power. Omen 0 coins
Ripped Pants Whenever you make a mistake, all visible strangers and familiars flee. Omen 0 coins
Fig Leaf Unequip your armor. You cannot wear armor. Omen 0 coins
Lycan Snag Every 20 turns, convert all strangers into monsters. Omen 0 coins
Divine Doomcall Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial. Omen 0 coins
The Joker If you use an item to target visible cells with a sum of 13 or greater, you lose. Omen 0 coins
Cheap Imitation All legendary items are transformed into passive items that are worth less. Omen 0 coins
Comeuppance Whenever you collect loot, spawn a Canker in its place. Omen 0 coins
Stake Every 50 turns without making a mistake, double the stage power. Omen 0 coins
Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. Omen 0 coins
Sun Burn Every 100 turns, remove all Frozen auras and get burnt. Omen 0 coins
Mimic When you open a chest on a 1 or greater, take monster damage. Omen 0 coins
Claw Monsters have a 50% chance to attack an extra time. Omen 0 coins
Broken Pocket You cannot use items that you have more than one of. Omen 0 coins
Witch Doll Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. Omen 0 coins
Closed Sign After you purchase an item from an Item Shop, immediately leave. Omen 0 coins
Mystery Meat Your consumable item effects are randomized. Omen 0 coins
Smog Every 150 turns, exit the current stage without completing. Omen 0 coins
Dark Idol 50% chance to lose 1 life at the end of each stage. Omen 0 coins
Soulsludge Every 80 turns, you lose 1 max life. Omen 0 coins
Mortify If you take damage, for the next 10 turns any amount of damage will kill you. Omen 0 coins
Coal You cannot gain morality. Whenever you lose morality, you get burnt. Omen 0 coins
Rust At the start of each stage, cut the durability of your armors in half. Omen 0 coins
Spooky Doll Probably not even cursed. Omen 0 coins
Overgrowth Spawn a Hungry Plant every 3 turns. You must spend 10 coins to feed a Hungry Plant. Omen 0 coins
False Map Lose 5% pathfinding at the end of each stage. Omen 0 coins
Tongue of Dog You cannot interact with strangers. Omen 0 coins
Profane Staff Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. Omen 0 coins
Morel Cells provide 1 less mana. Omen 0 coins
Fan Auras and enchantments move. Omen 0 coins
Frozen Asset You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. Omen 0 coins
Chromatic Choker Monsters attack additional times equal to the number of stage mods. Omen 0 coins
Junk Every 100 turns, gain Junk. Omen 0 coins
Brainsap Lose 5 coins whenever a cell becomes unflagged. Omen 0 coins
Broken Mirror 50% chance to negate item effects. Omen 0 coins
Hobo Cap When you enter an Item Shop, increase the prices. Omen 0 coins
Wanted Poster The next time you would lose lives, lose triple the amount and lose this item. Omen 0 coins
Padlock Every 50 turns, seal or unseal your entire inventory. Omen 0 coins
False Lamb Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. Omen 0 coins
Faulty Firecracker Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process. Omen 0 coins
Dead Rodent Hearts no longer drop. Omen 1 coins
The Plague Omens everywhere. Omen 0 coins
Contagion Chests have an additional 10% chance to contain Contagion. Omen 0 coins
Blighted Totem Every 50 turns, increase the power of all stages by 1. Omen 0 coins
Leash You cannot pan the board outside of view. Omen 0 coins
Wrecking Ball Every 10 seconds, destroy a random visible object. Omen 0 coins
Doomcall When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. Omen 0 coins
Growing Pains Monsters deal extra damage equal to your number of omens. Omen 0 coins
Bagman Medal Stages have an additional Bagman. Omen 0 coins
Gluttony Whenever you gain a consumable item, use it right away. Omen 0 coins
Extortion Lose a random item every 20 turns. Omen 0 coins
Blood Oil When you enter a stage, increase the monster count by 10. Omen 0 coins
Tattered Flag Every 10 turns, take 1 damage for each cell that is incorrectly flagged. Omen 0 coins
Dizzy Stars Double the value of a random cell each stage. Omen 0 coins
Electric Eel At the start of each stage, all monsters on cells of value 3 or greater gain Electric. Omen 0 coins
Blackmail When you would gain an item, lose this item instead. Omen 0 coins
Heart Plug You cannot restore more than 1 life at a time. Omen 0 coins
Dry Spell At the end of each stage, lose half of your mana. Omen 0 coins
Infernal Scarab Whenever you discover a cell of value 6 or greater, lose 1 max life. Omen 0 coins
Grim Pump Whenever you gain an orb, increase size and speed of all orbs. Omen 0 coins
Fool's Gold Coin chests will instead steal your money. Omen 0 coins
Heavy Burden Your inventory is considered full at half capacity. Omen 0 coins
Rocking Chair When your mastery's ultimate ability is activated, lose your mastery. Omen 0 coins
Greedy Pig Lose up to half your coins at the end of each stage. Omen 0 coins
Harbinger Medal Stages have an additional Harbinger. Omen 0 coins
Hellspire When you enter a stage, triple its minimum power. Omen 0 coins
Earthblock Stage mods cannot be created nor removed. Omen 0 coins
Broken Chain 50% chance to break your chain each turn. Omen 0 coins
Golem Glove Coin drops are converted to monsters. Omen 0 coins
Planned Obsolescence Whenever you gain an item, lose it after 101 turns. Omen 0 coins
Pennypincher You cannot find items worth more than 20 coins. Omen 0 coins
Groupie Each turn you click on an empty cell, a random visible stranger relocates to that cell. Omen 0 coins
Nuclear Waste Whenever you lose an item that isn't Poison, gain Poison. Omen 0 coins
Divine Shadowbind When you lose this item, lose all of your other omens. Omen 0 coins
Blindfold When you enter a stage, it gains a random stage mod. Omen 0 coins
Venomancy When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. Omen 0 coins
Glitch Spawn a Canker. Your orbs move erratically. Omen 0 coins
Doughnut You cannot lose other omens. Omen 0 coins
Poltergeist When you enter a stage, spawn a number of Cankers equal to the minimum power. Omen 0 coins
Tripwire Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. Omen 0 coins
Rabid Minion When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. Omen 0 coins
Cardiac Arrest When you enter a stage, set your max lives to your lives. Omen 0 coins
Underwing Every 40 turns, lose a random item and gain a random omen. Omen 0 coins
Thresher Whenever you gain an item, destroy another item of the same type. Omen 0 coins
Limp Wand Your projectiles fizzle after 1 second. Omen 0 coins
Toxic Rainbow When you apply an aura, 50% chance to apply Toxic instead. Omen 0 coins
Broken Shield Monsters roll twice for damage and use the greater result. Your other shields don't work. Omen 0 coins
Splintering Wand Targeted items affect random cells. Omen 0 coins
Haunted Headstone When a monster dies, add a monster to the next stage. Omen 0 coins
Caution Tape You cannot enter a special stage unless the stage after it is complete. Omen 0 coins
Tofu Negate meat items. Omen 0 coins
Melted Clock Triple the duration of your status effects. Omen 0 coins
Sloth 50% chance to negate object movement effects. Omen 0 coins
The Devil's Share You must pay 5 coins to open chests. Omen 0 coins
Mark of Exile You will not discover strangers. Omen 0 coins
Faulty Bomb After 500 turns, this item will blow up and kill you. Omen 0 coins
Tear Gas Cell values are unknown. Lose this item after 3 turns. Omen 0 coins
Quest for Sin After opening 100 cells without making a mistake, lose this item and gain 4 omens. Omen 0 coins
Manaboard Every 10 turns, if it's possible to fully discharge a random magic item, do so and lose 1 life. Omen 0 coins
Misgiving Eye Halves chances of finding loot. Omen 0 coins
Crony Capitalism Every 100 turns, lose all of your coins. Reset this status counter when you spend coins. Omen 0 coins
Virtue Signal Whenever your morality increases, increase the stage power by an equal amount. Omen 0 coins
Nervewrecker Whenever a monster is revealed, your passive items are disabled for 20 turns. Omen 0 coins
Taxes Whenever you spend coins, lose an equal amount of coins. Omen 0 coins
Price Gouger Item Shop prices are unknown. Omen 0 coins
Rude Goalbug Machine Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened. Omen 0 coins
Hurricane Each stage has an additional Wishpool. You cannot activate Wishpools. Whenever a Wishpool gains a charge, drop your other items on the ground then destroy visible objects in the same quadrant as the Wishpool. Omen 0 coins
Tangleweed When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. Omen 0 coins
Hot Sauce Lose 1 life when you consume an item. Omen 0 coins
X Chemical Aura types are randomized. Omen 0 coins
Shadowbind If you lose this item, you also lose 5 lives. Omen 0 coins
Broken Heart Your restore life effects are reduced by 1. Omen 0 coins
Bleeding Heart Whenever you lose life, lose the same amount of life after 50 turns. Omen 0 coins
Jester Hat Monsters always deal max damage. Omen 0 coins
Tapeworm Whenever you restore life, lose 1 max life. Omen 0 coins
Glass Knuckles You cannot powerchord. Whenever you chord a 1, lose 1 life. Omen 0 coins
Mosquito Lose 1 life every 40 turns. Reset this status counter when you leave a stage. Omen 0 coins
Golden Flea When you enter a stage, increase the monster count for every 10 coins you have. Omen 0 coins
Mean Spirit When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees. Passive 30 coins
Pillow Whenever you break a chain, pass a number of turns equal to the chain's length. Passive 10 coins
Puppeteer Doll Activate random Doll effects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Juggler Doll At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. Passive 30 coins
Matchbook Pyros are more common and cost half as much. They will also send flares in the opposite direction. Passive 25 coins
Zen Stones Changes to evasion, pathfinding, and powerchording will apply to all these stats. Passive 32 coins
Trust Buster Whenever you spend coins on a stranger, activate all other strangers. Passive 37 coins
Peach Heart drops are worth 1 extra life. Passive 8 coins
Handaxe Chop down signs. Passive 14 coins
Gardener Doll Gain Hungry Seeds equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Divine Wishbone 40% chance to revive on death. Passive 9 coins
Reverse Card Psychics are more common. You may right-click a Psychic to reverse your fate for double her cost. Passive 25 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Magic Amulet Cells provide 1 extra mana. Passive 15 coins
Snowflake Doll Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Wizard Doll Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Regift Consume passive items to spawn a chest. Passive 12 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Book of Faces Pick up hearts at full life to spawn a random stranger in the same cell. Passive 16 coins
Emergency Hotline Whenever you take damage, spawn a Doctor on a random visible cell. Doctors give souls instead of restoring life. Passive 19 coins
Stick of Fetching Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. Passive 24 coins
Green Thumb Spawn a Hungry Plant in the first cell you open each stage. Your Hungry Plants are almost full when they spawn. Passive 21 coins
Dandelion At the start of each stage, spawn a Hungry Plant in a bubble. When you complete a Hungry Plant, kill it and spawn 2 Hungry Plants in bubbles. Passive 14 coins
Piranha Flower When you feed a Hungry Plant, it sends a flare in a random direction. When you discover a 5, spawn a Hungry Plant in that cell. Passive 18 coins
Talisman Each stage contains 5 Ethereal cells. Passive 19 coins
Beekeeper Doll Spawn a Honeypot at the start of each stage, and when your ultimate ability is activated. It gains charges equal to your mastery charges. Passive 30 coins
Monk Doll Drop a number of items on the ground equal to your mastery charges at the start of each stage and when your ultimate ability is activated. Passive 30 coins
Jock Medal Stages have an additional Jock. Passive 7 coins
Treadmill At the start of the stage, launch a Jock in a random direction from the first cell you open. Your Jock projectiles can wrap the stage. Passive 25 coins
Wizardly Whistle Whenever you use a magic item, spawn a Mage who knows how to use that item. Passive 35 coins
Diamond Dessert After you open a chest, spawn a diamond in that cell. Passive 15 coins
Hot Honey Guarantees an extra Honeypot per stage. When you activate a Honeypot, apply Burning to the cells of relocated living objects. Passive 21 coins
Lil Buddha When you abort a stage, it gains the Trusty mod. Passive 30 coins
Big Booty Chests contain double coins. Passive 15 coins
Wasp Nest Spawn a Honeypot in the first cell you open each stage. When a Honeypot gains a charge, reveal cells in a radius equal to the charges, then any living objects within flee. Passive 40 coins
Geyser At the start of each stage, apply Ethereal to all visible cells. Passive 40 coins
Flood Light Whenever an object spawns on or moves to a numbered visible cell, reveal nearby cells. Passive 50 coins
Fire Spinner Stick If a flare would collide with a stranger, the stranger relocates to a nearby cell out of the way. Passive 17 coins
Whittling Knife Favor all Doll items. Whenever you gain a Doll, gain a mastery charge. Passive 25 coins
Climbing Claws Whenever you discover a cell of value 6 or greater, gain 3% evasion. Passive 12 coins
Hematic Crystal Gain 30 mana for each damage taken. Passive 14 coins
Mind Gut Right-click items with ongoing status effects to consume them and activate their completion. Passive 38 coins
Explosive Gut Whenever you lose an item, explode 4 random cells. Passive 20 coins
Friendly Mimic Your chests are strong familiars. You can still open them. Passive 20 coins
Traffic Cone Moving objects and projectiles always travel in the direction of the last cell you opened. Passive 14 coins
Pitchfork Whenever you collect loot, send a Flare in a random direction from the looted cell. Passive 30 coins
Parasol Whenever you discover a 5 or greater, solve a random cell. Passive 14 coins
Rasp Mystic Statues are more common. Statue stages no longer increase difficulty. Passive 20 coins
Event Horizon Targeted items affect the entire row of cells. Passive 70 coins
Astral Spike Targeted items affect the entire column of cells. Passive 70 coins
Godmonger You may have multiple legendary items. Passive 35 coins
Urn Gain a soul whenever you lose an item. Passive 19 coins
Friendly Fire Strangers send a Flare in a random direction each turn. Passive 22 coins
Shopping Bag Item Shops never run out of items. Passive 7 coins
Nomad Medal Stages have an additional Nomad. Passive 7 coins
Nightmare Gut You may consume omens at the cost of 1 life each. Passive 29 coins
Pheromones Every 200 cells opened, gain a copy of an item that you have two or more of. Passive 14 coins
Ectodrop You can become a ghost. After 30 turns as a ghost, you lose. Passive 10 coins
Book of Husbandry Pick up hearts at full life to gain a Minion. Passive 14 coins
Third Eye When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. Passive 20 coins
Treasure Amulet Stages have an additional treasure chest. Passive 20 coins
Ninja Doll At the start of the stage and when you activate your mastery ability, gain Shuriken equal to the number of times your ability has been activated. Passive 30 coins
Punchbag Whenever you finish an item shop, uncomplete the first stage of the quest. Passive 17 coins
Steel Golem Every 100 cells you open, gain 1 defense. Passive 35 coins
Divine Mantis When you enter a stage with 3 or more stage mods, gain a revive. Passive 25 coins
Mage Medal Stages have an additional Mage. Passive 7 coins
Spark Doll Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Tablet of Yunnub Gain an Egg at the end of each stage, and open 10 Eggs at the end of the quest. Passive 0 coins
Santa Doll Spawn Santa when your ultimate ability is activated. Passive 0 coins
Parting Gift Whenever a stranger would die, activate his or her effect first. Passive 7 coins
Cloud Dagger Gain 5% evasion. When you evade a monster, kill it. Passive 15 coins
Decoy Log Gain 25% evasion. When you evade, you have a chance to solve nearby cells equal to your evasion. Passive 30 coins
Wallet Item Shops have 1 extra item. Passive 4 coins
Scientist Medal Stages have an additional Scientist. Passive 7 coins
Psychic Medal Stages have an additional Psychic. Passive 7 coins
Gym Membership Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object. Passive 22 coins
Zombie Charm When you bury Bones, spawn a familiar in the same cell. Passive 13 coins
Divine Zombie Charm When you bury Bones or a stranger dies, spawn a strong familiar in the same cell. Passive 16 coins
Salamander Send Flares in all directions from the first cell you open each stage. Passive 9 coins
Landmine Enchant 10 random cells each stage: when you chord or target this cell with an item, blow up the nearby 3x3 area and remove the enchantment. Passive 35 coins
Lumberjack Doll Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Hook Hand Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. Passive 26 coins
Elemental Bullet Your projectiles create aura trails. Passive 24 coins
Silver Bullet Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens. Passive 21 coins
Baseball Bat You may left click a projectile to rotate its direction of travel, clockwise. Passive 15 coins
Archmage Crystal When you collect a diamond, duplicast a random magic item. Passive 44 coins
Map Marker Whenever you discover a cell of value 6 or greater, gain 2% pathfinding. Passive 12 coins
Buckshot Projectiles have a 50% chance to pierce. Passive 14 coins
Whip Your familiars move an extra space per turn. Passive 14 coins
Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. Passive 12 coins
Bullet Time Projectiles and orbs travel slowly. Passive 11 coins
Waterboy Medal Stages have an additional Waterboy. Passive 7 coins
Zombie Paw Whenever a familiar dies, spawn a familiar. Passive 17 coins
Trapper Flag a monster when you begin a stage. Passive 2 coins
Queen Wasp [[Landmark#Honeypot|Honeypots]] are more common. When a Honeypot gains a charge, spawn a strong familiar nearby. Passive 30 coins
Lifting Buddy Whenever you make a mistake, spawn a nearby [[Stranger#Jock|Jock]]. If a Jock sees an incorrect flag, he will activate himself immediately at no cost. Passive 24 coins
Fairy Queen When you enter a stage, reduce the minimum stage power to 1. Passive 42 coins
War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. Passive 41 coins
Healthy Heart Whenever you restore life, restore the same amount of life after 50 turns. Passive 37 coins
Blissful Gut Right-click to consume the first item in your inventory and restore 1 life. Passive 29 coins
Wyrm Scale When you use a magic item, gain up to 30 mana per omen. Passive 20 coins
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. Passive 20 coins
Wolf Pelt Whenever you gain an item, a random visible monster flees. Passive 5 coins
Lucky Bamboo Triples your chance to find legendary and divine items. Passive 5 coins
Battering Ram At the start of each stage, reveal all cells near visible cells and kill any monsters within. Passive 39 coins
Primordial Bangle At the start of each stage, gain a random magic item if you have less than 200 mana. Passive 20 coins
Mantis When you enter a stage, gain 2 souls for every stage mod. Passive 20 coins
Moon Whenever a monster is revealed, reduce the stage's max power by 1. Passive 23 coins
Spyglass Chests are half as likely to contain omens. Passive 18 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. Passive 18 coins
Spooky Key Permits mere mortals to enter The Basement for 30 seconds... Passive 0 coins
Bookworm Doll Gain a random Book item for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Rewards Card Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. Passive 12 coins
Shield Monsters roll twice for damage and use the weaker result. Passive 15 coins
Book of Necromancy Pick up hearts at full life to gain Bones. Passive 16 coins
Knight Doll Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Primordial Gate Whenever you discover a cell of value 5 or greater, gain a random magic item. Passive 40 coins
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. Passive 31 coins
Astrolabe At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. Passive 16 coins
Book of Ghosts Pick up hearts at full life to spawn 3 Spookers. Passive 0 coins
Caliper You can see information about locked stages. Passive 9 coins
Beaker Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. Passive 25 coins
Auramancer Doll Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. Passive 30 coins
Maul When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. Passive 38 coins
Tablet of Pyxe Gain 100 XP at the end of each stage, and 1000 XP at the end of the quest. Passive 0 coins
Spy Doll Glean random cells equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. Passive 30 coins
Wishing Coin Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. Passive 28 coins
Bubbler Doll Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Angel of Stone Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. Passive 20 coins
Magic Spoon Whenever you consume an item, gain 50 mana. Passive 15 coins
Whetstone Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. Passive 16 coins
Pyro Medal Stages have an additional Pyro. Passive 7 coins
Blessed Clasp Each stage, negate incoming damage until after your first mistake. Passive 21 coins
Birthright Gain a random favored item at the start of each stage. You are even more likely to find favored items. Passive 35 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Novice Doll If you have to guess at the start of each stage or when your ultimate mastery ability is activated, set your mastery charges to half full. Passive 30 coins
Black Belt When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. Passive 16 coins
Book of Espionage Pick up hearts at full life to glean a random hidden cell. Passive 15 coins
Scorpion Tail Kill all visible living objects at the end of each stage, applying Toxic to their cells. Passive 9 coins
Beacon Whenever a monster is revealed by an effect, it has a 50% chance to flee. Passive 30 coins
Berserker Necklace You have an additional 5% chance to powerchord. Passive 26 coins
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. Passive 19 coins
Toad Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. Passive 25 coins
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. Passive 30 coins
Mutton Guarantees one additional heart drop per stage. Passive 10 coins
Wisdom Tooth Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. Passive 22 coins
Mana Lung Each turn, gain mana equal to the sum of your chain. Passive 34 coins
Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. Passive 15 coins
Spade Small chance to dig up new loot in cells. Passive 20 coins
Capitalism If you spend at least 25 coins in an Item Shop, it remains open. Passive 9 coins
Tithing Plate Whenever you spend coins, gain twice the amount in mana. Passive 13 coins
Muscle Spawn a strong familiar at the start of each stage. Passive 11 coins
Puzzle When you lose this item, gain a random legendary item. Passive 7 coins
Book of Gold Pick up hearts at full life to gain 10 coins. Passive 19 coins
Justice Juice If you open 10 cells within 10 seconds of gaining an omen, lose the omen. Passive 20 coins
Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. Passive 19 coins
Banker Doll Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Sledgehammer Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. Passive 25 coins
Berserker Ring You have an additional 3% chance to powerchord. Passive 15 coins
Pacemaker Whenever you lose exactly 1 life, spawn a Sawblade. Whenever a Sawblade explodes, restore 1 life. Passive 17 coins
Rosin After you use a magic item, your next chord will be a powerchord. Passive 22 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. Passive 5 coins
Human Doll Gain morality equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. If you are immoral, lose morality instead. Passive 30 coins
Scalpel Whenever you lose exactly 1 life, lose a random omen. Passive 22 coins
Protagonist Doll Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Ankh Negates death once. Passive 27 coins
Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. Passive 17 coins
Bunny Doll Spawn a Rabbit when your ultimate ability is activated. Passive 0 coins
Book of Truth Pick up hearts at full life to solve a random cell. Passive 14 coins
Singing Bowl Whenever you pick up an item with a full inventory, clear your inventory and triple your stats. Passive 14 coins
Pandora's Box When you complete a stage, gain a random item. Passive 25 coins
Thicker Skin Defense can reduce damage to 0. Whenever it does, you lose 1 defense. Passive 25 coins
Blissful Amulet 40% chance to spawn a heart whenever you pick up a coin. Passive 30 coins
Rainbow Rope Gain 1% pathfinding at the end of each stage for each different type of aura present. Passive 22 coins
Nemes Whenever you spend coins on a stranger, their cell gains Cursed. Passive 17 coins
Varnish Favor all armor items. Whenever you equip armor, fortify it by 3. Passive 16 coins
Perennial Splendor When you enter a stage, gain a random legendary item. Passive 36 coins
Comforter Before entering a stage, remove a random stage mod. Passive 9 coins
Spatula Whenever you gain a consumable item, you will lose it after 30 turns and gain a more valuable consumable item. Passive 19 coins
Cloning Chamber At the end of each stage, duplicate all visible objects. Passive 25 coins
Tablet of Ne'kot Gain a Token at the end of each stage, and 50 Tokens at the end of the quest. Passive 0 coins
Philosopher's Stone Spend 20 coins instead of taking damage. Passive 30 coins
Bindle Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. Passive 25 coins
Book of Rage Pick up hearts at full life to gain 1% powerchording. Passive 19 coins
Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. Passive 30 coins
Leftovers Whenever a status effect expires, gain the same status effect. Passive 45 coins
Monocle Flag 3 monsters whenever you spend coins. Passive 14 coins
Pyromancy When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. Passive 22 coins
Butterfly Amulet Whenever you take monster damage, gain 3% evasion. Passive 18 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins
Aspect of the Bear Every 100 cells you open, restore your life to max. Passive 40 coins
Magnifying Glass Cell values are visible even when the cell is occupied. Passive 10 coins
Mercenary Medal Stages have an additional Mercenary. Passive 7 coins
Prophet Doll Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Sword Kill visible monsters. (They deserve it.) Passive 27 coins
Book of Maps Pick up hearts at full life to gain 1% pathfinding. Passive 19 coins
Stethoscope Doctors are more common and cost half as much. You may right click a Doctor to restore all of your lives by paying her full cost upfront. Passive 25 coins
Brotherhood Crest Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. Passive 18 coins
Hero Brooch When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. Passive 19 coins
Golden Ring Slightly increases your chance to find coins. Passive 16 coins
Dragon Scale Magic items will keep 50% of their mana after use. Passive 40 coins
Holy Ring 50% chance to negate the effect of an omen when it triggers. Passive 15 coins
Blood Golem Every 100 cells you open, gain 1 soul. Passive 35 coins
Drum of War Whenever you discover a 5 or greater, gain 1 defense. Passive 28 coins
Happy Little Tree Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). Passive 14 coins
Hunter Doll Gain Minions equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Gravedigger Whenever you lose an item, get it back after 100 turns. Passive 40 coins
Heart Key Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. Passive 17 coins
Handcuffs When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. Passive 16 coins
Happy Cloud Gain 15% evasion. Your evasion also gives you a chance to avoid omen effects. Passive 21 coins
Divine Totem Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. Passive 22 coins
Glowspore Each point of mana replenishes all of your magic items. Passive 25 coins
Gemcut Glove Many of your diamonds will be purple diamonds. Passive 36 coins
Dreamcatcher When you start a stage, your guaranteed objects spawn inside Bubbles. Passive 10 coins
Dark Cloud Solve 10 cells whenever you gain or lose an omen. Passive 21 coins
Herbs Item chests also contain a random potion. Passive 27 coins
Holy Pendant Immunity to omens. Passive 50 coins
Druid Staff Tame monsters into Minions. Passive 18 coins
Doctor Medal Stages have an additional Doctor. Passive 7 coins
Gospel Priests are more common and cost half as much. They will remove all of your omens at once. Passive 19 coins
Treasure Map Increases your chance to find treasure chests. Passive 10 coins
Scythe When you complete a stage, gain 1 soul for each omen you have. Passive 22 coins
Liquid Gold When you spend coins, this transforms into an item worth the amount spent. Passive 5 coins
Wildbank When you complete a stage, gain 1 Minion for every diamond or chest left behind. Passive 12 coins
Divine Pound of Flesh Seal your last active inventory slot instead of taking damage. When you lose this item, unseal all of your inventory slots. Passive 50 coins
Divine Holy Ring You are immune to omens while you are injured. Passive 14 coins
Iron Will Gain 3 defense whenever your armor breaks. Passive 17 coins
Pet Rock Good company. Passive 60 coins
Chew Toy Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. Passive 19 coins
Lucky Leaf 50% chance to negate damage. Passive 50 coins
Undertaker Doll Gain Bones equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Helm Treasure chests may contain more valuable items. Passive 12 coins
Swelling Rune Whenever you target an empty cell with an item, double the value of the cell. Passive 21 coins
Blacksmith Medal Stages have an additional Blacksmith. Passive 7 coins
Prism of Chaos Whenever a cell gains an aura, apply the same aura to another random cell. Passive 12 coins
Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. Passive 18 coins
Sage Stages grant an additional mastery charge. Passive 32 coins
Dove Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. Passive 15 coins
Immortal Doll Gain a revive for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Ironbank When you complete a stage, gain 1 defense for every diamond or chest left behind. Passive 12 coins
Hypnowatch Delay monster damage by 1 turn. Passive 15 coins
Hungry Plant Medal Stages have an additional Hungry Plant. Passive 7 coins
Echo Chamber When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. Passive 23 coins
Fancy Ring Triples your chance to find coins. Passive 50 coins
Gambler Medal Stages have an additional Gambler. Passive 7 coins
Friendship Ring Slightly increases your chance to find strangers. Passive 16 coins
Gold Digger Items you find will be worth at least 30 coins. Passive 30 coins
Directions Gain 2% pathfinding whenever a sign spawns. Passive 24 coins
Divine Pickaxe Doubles the value of currency drops. Passive 19 coins
Fel Bracers Monsters roll extra times for damage equal to your number of omens, and use the weakest result. Passive 14 coins
First Aid When you enter a stage, restore 1 life each turn until you make a mistake. Passive 27 coins
Celestial Scarab Whenever you discover a cell of value 6 or greater, gain 2 souls. Passive 11 coins
Firefly Doll Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Exorcist Doll Lose an omen for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Genie Lamp After each stage, you will visit a random special stage. Passive 30 coins
Big Minion Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. Passive 0 coins
Electromancy When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. Passive 22 coins
Divine Unstable Compound Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 9 coins
Gearcheck Non-omen items from chests will drop on the ground. Passive 8 coins
Extravagance Gain 3 copies of the next item you consume, then lose this item. Passive 35 coins
Ethermancy When you target a cell with an item, it gains Ethereal. Passive 65 coins
Friendship Amulet Doubles your chance to find strangers. Passive 35 coins
Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. Passive 4 coins
Flavor Enhancer Whenever you consume an item, activate its effect again. Passive 14 coins
Hatchling Scale Magic items will keep 25% of their mana after use. Passive 18 coins
Ectoplasm You can become a ghost. After opening 200 cells as a ghost, you lose. Passive 40 coins
Drinking Straw Waterboys are more common and cost half as much. You may right click to move them for free. Passive 25 coins
Divine Ankh Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. Passive 50 coins
Ghost Doll Activate Ectoplasm and set its counter to 30 times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Guardian Doll Gain defense equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Hand of Glory Whenever you leave a stage, steal coins from all visible strangers equal to their price. Passive 36 coins
Feather Monster damage is capped to your number of items. Passive 6 coins
Enchanting Rune Magic items will trigger an extra time. Passive 21 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. Passive 8 coins
Divine Scythe Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. Passive 15 coins
Midas Glove Heart drops are converted to diamonds if you are not injured. Passive 6 coins
Archon Shield Monsters roll five times for damage and use the weakest result. Passive 50 coins
Dusk Binder The bottom half of each stage is Cursed. Passive 50 coins
Glasses Gain 10% pathfinding. Lose the same amount if you lose this item. Passive 35 coins
Eyepatch Chance to find treasure increases with missing life. Passive 12 coins
Edict of the Old Gods Guarantees one Obelisk every stage. Improves the quality of your Tablets. Passive 150 coins
Divine Substitute Whenever you would lose an item, explode a random cell. If anything is destroyed by the blast, keep your item. Passive 13 coins
Dog Tag When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. Passive 35 coins
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! Passive 21 coins
Golden Amulet Doubles your chance to find coins. Passive 35 coins
Walking Stick At the start of each stage, glean all hidden cells along the perimeter of the stage. Passive 35 coins
Dark Amulet Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. Passive 35 coins
Pound of Flesh Lose a random item instead of taking damage. Passive 40 coins
Wishbone 25% chance to revive on death. Passive 10 coins
Substitute Whenever you would lose an item, lose this item instead. Passive 7 coins
Commander Doll Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Cryomancy When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. Passive 22 coins
Life Ring Slightly increases your chance to find lives. Passive 16 coins
Warlock Doll Apply Cursed to a number of visible cells with objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Tablet of Lairetam Gain a random artifact at the end of each stage, and a stack of 10 artifacts at the end of the quest. Passive 0 coins
Secret Decoder Learn the true meaning of signs. Each stage has an additional sign. Passive 14 coins
Divine Binoculars Lots of Minions spawn in the wild. Passive 20 coins
Pickaxe Doubles the value of diamonds. Passive 15 coins
Diamond Amulet Doubles your chance to find diamonds. Passive 35 coins
Diamond Chalice Every 50 cells opened, spawn a diamond. Passive 34 coins
Touchstone Coin drops are now worth 1 more, but diamonds are worth 2 less. Passive 16 coins
Paper Golem Every 100 cells you open, gain a random Quest item. Passive 35 coins
Divine Fishing Pole You can go fishing at Wishpools. Guarantees 1 Wishpool per stage. Wishpools spawn with 3 additional charges. Passive 0 coins
Wizard Bracers Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. Passive 14 coins
Book of Love Pick up hearts at full life to gain a soul. Passive 19 coins
Hunting Whistle Whenever you use a Minion, gain a Minion after 50 turns. Passive 16 coins
Hypnotist Doll Increase your status effect counters by 5 times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Crucifix Whenever damage reduces your life to 1, gain a revive. Passive 42 coins
Transcendence Heart drops become souls. Passive 50 coins
Binoculars Minions spawn in the wild. Passive 20 coins
Charge Coin When you enter an Item Shop, cut the prices in half. Passive 25 coins
Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. Passive 12 coins
War Paint Whenever a living object dies, solve 3 cells. Passive 13 coins
Barbarian Doll Activate Rotting Head for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Mutant Doll Spawn mutated Cankers equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. Passive 30 coins
Jumprope Whenever you discover a 4 or greater, pass a turn. Passive 21 coins
Dawn Binder The top half of each stage is Sanctified. Passive 50 coins
Scholar Doll Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Divine Gearcheck Items from chests will drop on the ground. Passive 15 coins
Valiant Shield Monsters roll three times for damage and use the weakest result. Passive 35 coins
Blissful Ring 20% chance to spawn a heart whenever you pick up a coin. Passive 19 coins
Royal Glove Spawn a familiar whenever you collect a diamond. Passive 30 coins
Detective Doll Solve 3 cells times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Prism of Intellect Your targeted magic items will target an additional random cell. Passive 7 coins
Dirty Soap Orbs explode in a 3x3 area when clicked. Spawn 3 Cankers when you gain this item. Passive 20 coins
Demolitionist Doll Spawn Barrels equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. Passive 16 coins
Vampire Fang Restore 1 life whenever you take damage. Passive 45 coins
Aspect of the Owl Every 100 cells you open, fully charge your magic items. Passive 40 coins
Marksman Doll Increase the length of your chain by 3 times your mastery charges at the start of each stage, and when you activate your ultimate ability. Passive 30 coins
Yarn of Life Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. Passive 30 coins
Divine Spyglass Chests cannot contain omens. Passive 27 coins
Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. Passive 18 coins
Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. Passive 20 coins
Divine Handaxe Chop wood. Passive 12 coins
Poker Chip Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. Passive 25 coins
Divine Puzzle When you lose this item, gain 3 Presents. Passive 10 coins
Millstone Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. Passive 19 coins
Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. Passive 14 coins
Prism of Light Your reveal effects will reveal an additional cell. Passive 7 coins
Divine Glasses Gain 15% pathfinding. Lose all of your pathfinding if you lose this item. Passive 35 coins
Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. Passive 40 coins
Nanobot Whenever you lose life, restore that much life after opening 100 cells. Passive 35 coins
Divine Matchbook Pyros are more common and cost half as much. They will send flares in all directions. Passive 30 coins
Divine Nanobot Whenever you lose life, gain that many souls after opening 50 cells. Passive 36 coins
Dentures Elders are more common. You may right click an Elder to charge your mastery instead. Passive 25 coins
Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. Passive 30 coins
Merchant Ring You may sell items at Item Shops Passive 10 coins
Divine Trapper At the start of each stage, flag a number of monsters equal to the stage's max power. Passive 15 coins
Divine Whip Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. Passive 11 coins
Divine Regift Consume passive items to spawn a chest, applying Sanctified in a 3x3 area around the chest. Passive 16 coins
Scout Doll Gain pathfinding equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Supply and Diamond Whenever you gain a diamond, spawn a Nomad. Passive 9 coins
Diamond Ring Slightly increases your chance to find diamonds. Passive 16 coins
Divine Capitalism If you spend coins in an Item Shop, it remains open. Passive 17 coins
Deciphering Rune Whenever you target a visible cell with an item, solve a number of random cells equal to the value of the target. Passive 21 coins
Treasure Key A mysterious key... what does it open? Passive 0 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Divine Mortar Whenever a monster dies, it explodes in a 3x3 area. Passive 30 coins
Priest Medal Stages have an additional Priest. Passive 7 coins
Yarn of War Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. Passive 30 coins
Survivor Doll Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Divine Muscle At the start of a stage, spawn a number of strong familiars equal to the minimum power. Passive 14 coins
Cullstone You can use uncharged magic items, consuming them after use. Passive 15 coins
Pan Flute Whenever you discover a 4 or greater, spawn a familiar. Passive 32 coins
Loupe Diamonds are worth 1 more coin. Passive 4 coins
Poisoner Doll Cast Poison Blade a number of times equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Snake Skin At the start of each stage, drop half of your inventory on the ground. Passive 50 coins
Lightpost Enchant 10 random cells each stage: when you chord or target this cell with an item, reveal the nearby 5x5 area and remove the enchantment. Passive 40 coins
Life Amulet Doubles your chance to find hearts. Passive 35 coins
Mortar Whenever a visible monster dies, it explodes in a 3x3 area. Passive 30 coins