Infinite
To "go infinite" in DemonCrawl is to get the ability to gain any items you want.
For productive infinite loops between two or three items or effects, see Synergies and Combos.
The bare minimum for being considered infinite is to have a
Paragon Rod and an infinite mana combo to power it (such as a
Glowspore and 2
Mana Tanks).
A Paragon Rod by itself doesn't make you infinite, but it does make it much easier to get the infinite mana combo, so getting a Paragon Rod is a very high priority. For that reason, most people keep at least 1 Paragon Rod in their heirloom slots (which is possible by using a
Scribe). It's highly recommended to get that heirloom during your first infinite.
Going infinite is much easier after you have an heirloomed Paragon Rod, so there are separate strategies for going infinite with and without it.
Getting your first Paragon Rod
All of the strategies here involve using a mastery (or maybe an heirloom) that lets you kill lots of
monsters to get their drops. The best options are
Bookworm Mastery and
Marksman Mastery. Each type of monster has its own drop table, so you can consistently get specific items by choosing a quest that contains monsters that drop those items.
Setting the Difficulty to Casual can help, since every stage is guaranteed to be solveable without guessing, and chests can't contain omens.
If you're using Beyond, then
Infinity Knot is a good emblem to use if you can afford it. The items it gives you help a lot with repeating stages so you can build up until you've got your combo.
Bindle
If you have a
Bindle and at least
6k coins (more is better), you can easily get a
Blue Dye and 2
Liquid Gold, and use those to get a
Paragon Rod.
The monsters in
Ash can drop Bindle, so Quest 4 - Around the Bend or a Beyond using
Soot are good places to try this strategy. Quest 4 also contains
Vale, whose monsters drop
World Map, so if you have
Divine World Map unlocked and enabled, you can use that to uncomplete stages and keep the quest going until you've pulled off the combo.
- Enter a stage with a max power of at least 3 (Blue Dye won't spawn with less), but preferably not much higher than that (because it clogs up the drop table with items you don't want).
- If you already have a Blue Dye, try for a max power of 1 because that's all you need for Liquid Gold.
- Find a
Nomad. - Right click him to use your Bindle to change his offer until he sells chests.
- Buy as many chests as you can. Make sure his price reaches at least 100.
- Open the chests while your inventory is full, so the items drop on the ground.
- Pick up a
Blue Dye.
- If there isn't one, buy more chests and open those until you find one, but save enough coins to buy 1 last chest. If you run out of coins or space on the stage, you'll have to leave and try again later.
- If you've got a
Gray Dye handy, you can use it after you find a Blue Dye, to increase the chance of Liquid Gold spawning from the rest of the chests.
- Pick up 3
Liquid Gold.
- Remember that you can create an Electric cell on 1 Liquid Gold so you'll gain 2 when you pick it up, so 2 Liquid Gold and 1
Thunder Bomb would work too for example. - If there aren't enough, buy more chests and open those until you find them, but save enough coins to buy 1 last chest. If you run out of coins or space on the stage, you'll have to leave and try again later.
- Remember that you can create an Electric cell on 1 Liquid Gold so you'll gain 2 when you pick it up, so 2 Liquid Gold and 1
- Activate the Blue Dye, then buy 1 last chest. This will activate the Liquid Golds, which will transform into a
Paragon Rod, a
Dreamborne, and a File:Demon Gauntlet.png Demon Gauntlet.
Item Shops
The monsters in
Prefecture can drop
Shop Key, which (with an infinite mana combo) allows easily uncompleting Item Shops, and if you have enough coins (200+) you can find
Paragon Rod in shops. Prefecture's monsters can also drop
Key of Undoing which allows uncompleting normal stages, so you can keep the quest going until you've pulled off the combo.
To get Prefecture, you should use Quest 3 - Another Way or a Beyond using
Umbra. Quest 3 also contains Machine, whose monsters drop
Mana Tank, and 2 Mana Tanks is a good enough infinite mana combo to keep Shop Key going (you don't need
Glowspore for this).
Blue Dye and
Gold Digger are very helpful for this strategy. They limit which items can spawn in the shop so it won't take as long to find the Paragon Rod, and the Blue Dye effect won't expire unless you actually buy something.
If the quest happens to have a Library, you can use it to change your research subject to "loot", which will also help.
Wallet and
Big Wallet are good too, since more items per shop means you don't have to reenter the shop as many times.
Bank Roll can keep you from losing coins if you have a good enough infinite mana combo, so you can keep using Shop Key forever without needing to enter a stage to get more coins. 2 Mana Tanks by themselves are not enough, but 4 are if you're careful. You could also use 2 Mana Tanks and a
Glowspore, or 3 Mana Tanks and a
Hatchling Scale (which drops from
Skies monsters in Quest 3).
Foam at the Mouth
If you already have a large number of artifacts, you can simply start a Beyond using
Foam at the Mouth. Foam at the Mouth gives you a free
Paragon Rod at the beginning of the quest so the hard part is already done. Foam at the Mouth also adds the
Frothy mod to every stage, and putting the Paragon Rod in a bubble will also recharge it so you can use it again. Frothy also makes it very easy to move the Paragon Rod to the start of your inventory so you can heirloom it with a
Scribe.
Guardian Mastery is recommended for this strategy, since it negates the life loss from Frothy.
Hero Trials
Some Hero Trials quests are very helpful for going infinite.
The most helpful ones are the Warlock (begin the quest with two different magic items) trials, since those will often let you start with a free
Paragon Rod. Which two magic items you get will depend on which items you favor, so you will probably need to try a lot of favor combinations before you get a good one, but it's very worth doing.
A trial may also contain a helpful combination of stages, have a mod that gives you stuff, or add a useful stage mod to every stage.
What to do with your first Paragon Rod
Infinite mana
Once you have a Paragon Rod, your next objective is to get an infinite mana combo. The best mana combo is a
Glowspore + 2
Mana Tanks. Other useful options are:
Bubble Wrap +
Super Mana Potion + an Electric cell
Dragon Scale + 3
Mana Tanks
Enchanting Rune + 3
Mana Tanks
Queen of Hearts +
Book of Spells
Aspect of the Owl + 2
Stopwatches.
You can also use 2
Butter with either a full board of Electric cells, a
Topaz of Lightning, or an
Electromancy with some other targeted magic item. Use 1 Butter, find where the other Butter dropped, electrify its cell if necessary, and pick it up (so you have 2 again). Then pick up anything else you want to keep, including the Paragon Rod (which will be fully charged now).
Bubble Wrap or
Extra Pocket can help with getting duplicate items for your mana combo, and so can anything that makes Electric cells.
These items won't give you infinite mana, but they can provide a boost to help you get there:
| Item | Description | Category | Cost |
|---|---|---|---|
| Recharge all of your magic items. | |||
| The first diamond you collect each turn will fully charge a random magic item. | |||
| Whenever you consume an item, gain 50 mana. | |||
| Each turn, gain mana equal to the sum of your chain. |
Infinite loot
You're officially already infinite, but it helps a lot to have a way to spawn more loot. The best option for this is
Divine Watering Can, but
Queen of Hearts
King of Diamonds, and
Watering Can also work.
In order to fill the entire stage with loot, you'll need to clear everything else off of it first. The best way to do that is killing all of the monsters with
Tabula Rasa +
Battering Ram, then using a
Starfruit to turn the entire stage Ethereal, then using a
Shadow Siphon to delete everything on the stage, and then using your loot spawning item.

Infinite infinites
Now you should heirloom your Paragon Rod, which will make it easy to go infinite again later. This requires a
Scribe, which means you'll need a way to spawn strangers, such as
Handbell or
Loudhailer.
You'll need to purchase at least Crafter I from the Token Shop to unlock Scribes, but it's recommended to buy more to get all 3 heirloom slots.
You'll need a way to put Paragon Rod at the start of your inventory, since Scribes only heirloom your first 1-3 inventory slots.
Butter is the best way to do that, but make sure there's enough empty cells on the stage for your items to appear on the ground. Clearing the stage first with
Shadow Siphon is recommended.
You may want to duplicate the Paragon Rod so you can have it in 2-3 of your heirloom slots instead of only 1.
Butter or
Bubble Wrap + an Electric cell is one good way to do that, or you can use
Extra Pocket and simply spawn more items until you find another Paragon Rod.
Once you've got your inventory prepared, spawn strangers until you find a Scribe that copies items into your heirloom slots and activate him. Then spawn strangers until you find a Scribe that adds 1 to your heirlooms, and activate him until you reach 10.
Finally, pick some of the strategies in the next section for going infinite once you already have a Paragon Rod, and try to unlock whatever you need for doing them. The quest you're currently in might not have the stuff you need for it, especially if you're in Casual mode, but this is a good chance to try.
Going infinite with an heirloomed Paragon Rod
Now that you have an heirloomed
Paragon Rod, you can skip the hard part by simply claiming that heirloom. All you need to do now is find an infinite mana combo. There are two parts to that: Getting enough mana to use the Paragon Rod repeatedly, and getting lots of loot to use it on. It's recommended to use at least 1 strategy from each category, but you can make do with only one category.
Strategies for generating mana
Warlock Mastery: Once per turn, you can cast
Blood Magic to effectively sacrifice 1 random object on the stage to gain 50 mana. That object will probably be loot, but might be a landmark or stranger instead. This is a very good way to get mana, but that mana won't be worth anything if you destroyed all of your loot to get it, so you have to be careful with it.
Warlock Mastery +
Divine Blood Magic: With Divine Blood Magic enabled, Warlock's ability no longer has to sacrifice an object to generate mana and you now gain 200 mana instead of only 50, but you need to have revealed monsters for it to kill. You can use a Howl sigil to spawn 5 monsters for this (add Supercharged for an average of 10 monsters), or you can just intentionally make mistakes. The Cursed cells that Warlock creates will destroy loot to prevent life loss from the mistakes, which has similar results to using regular Blood Magic, but you're gaining 200 mana per destroyed loot instead of only 50, and the lost loot is replaced by whatever the monster drops when you kill it. Once you find an item like
Pentagram or
Sundrop you can safely get revealed monsters with that, so you won't be taking damage anymore. You also can pick up armor, which initially costs 1 loot but prevents Cursed cells from destroying loot until it breaks. 200 mana per turn is an absurdly high amount, and allows you to consistently cast Paragon Rod every 2 turns.
Galaxy + a way to kill monsters: The
aliens in the Galaxy stage drop both
Drugs and
Moonflower. Drugs triples the mana you gain from opening cells, and they stack if you activate multiples at the same time. 2 Drugs is x9 mana, 3 is x27, and so on. 6 of them is x729 mana, which is enough to fully recharge your Paragon Rod every time you open a cell. Moonflower lets you spend some of that mana to extend the durations of the Drugs effects, which makes it much easier to stack up a lot of them and keep the combo going. It takes some luck to get enough Drugs drops for this to become self-sutaining though.
Machine + a way to kill monsters: The
experiments in the Machine stage drop
Mana Tank, which makes it much easier to get the 2 Mana Tanks you need for the best infinite mana combo. They also drop
Gray Dye to help with getting the
Glowspore for the rest of that combo.- Sigil: A Mist sigil can generate 100 mana per stage, and an Ether sigil can generate 4 mana per turn. You can have both on the same sigil. You also can upgrade a sigil with either Double to boost both of those effects by +40%, or Supercharged to boost the Mist effect by +100% (Supercharged has a 50% chance to trigger, but it can trigger on the second Mist activation too, and so on, which adds up to +100%). A Double Mist Ether sigil can easily provide enough mana to cast Paragon Rod 1-2 times per stage. A Crits sigil can grant 15% powerchording to spawn more loot for the Paragon rod, and a Master sigil with the
Spark Mastery can also help. Chain is by far the easiest and and most consistent trigger, and Magical and Violent are quite effective conditions.
Foam at the Mouth: This is a good option when you can use it. It gives you a Paragon Rod for free so you can get something else from your heirloom slots, and it adds the
Frothy mod to every stage which effectively recharges your Paragon Rod at the start of each stage. However, you can't use Foam at the Mouth when you're playing a mythic emblem, trying to farm an artifact that you don't have very many of, or playing any quest other than Beyond.
Strategies for generating loot
Bubbler Mastery: Rather than creating loot from scratch, Bubbler allows you to bring loot from previous stages into later ones. Its mastery ability also allows you to duplicate all of your bubbles. Bubbler doesn't help much in early stages, but in later stages you could have an enormous amount of loot to work with.
Marksman Mastery: This was a good way to kill monsters before getting your first Paragon Rod, and it still is.
Spark Mastery +
Mastery Chest +
Special Glint: Spark's mastery ability can potentially kill every monster and stranger on the stage in a single shot, which obviously generates lots of loot. However, you need mastery charges to use that ability, the only reliable way to get those charges is with Mastery Chest, and the only reliable way to get Mastery Chest is with Special Glint, so this strategy is only practical in Beyond.
Warlock Mastery +
Divine Blood Magic: This is primarily a strategy for generating mana, but it can also generate loot since the monsters that you kill with Divine Blood Magic will drop loot.- Sigil: A Crits sigil can give you a 15% chance to powerchord, and you can upgrade it with Double to boost that to 20.1%.
Big Bang: This gives every stage the
Large mod and gives you a free
Lyre and 2
Miracle Seeds. If you use the Lyre and Miracle Seeds on stage 1, you'll end up with a very big stage with a very low monster density, so there will be tons of 0 cells that the game will generate random loot on. Obviously this is only an option in Beyond and only when you don't need to use a different emblem, but it's a very good option when you can use it.
Divine Miracle Seed helps too, because it's about 3x as effective as the normal version so 1 divine is better than 2 normal.
Crit Chest +
Special Glint: Another option for powerchording. Instead of always having a small chance to powerchord like the sigil gives, this gives a 100% chance for 10 turns at a time, and only when you find a Crit Chest. This is only practical in Beyond though, since it's very unreliable without the glint.
Halloween Chest: Halloween Chest spawns 3
Spookers, which can drop loot on the ground when clicked. That loot includes
Candy,
Big Candy, and
Fake Candy, all of which spawn hearts, and
Book of Ghosts, which spawns more Spookers when you collect those hearts. It takes some luck to get this going, but it will generate an absurd amount of loot if it does. This also works much better if you have a way to kill monsters, so you can use the hearts that they drop too.
Favored items
You may want to favor different items depending on exactly what strategy you're using, but here are some generally effective options:
Core Infinity Components
| Item | Description | Category |
|---|---|---|
| [100 Mana] Gain 200 mana. | ||
| Magic items will keep 50% of their mana after use. | ||
| Magic items will trigger an extra time. | ||
| Each point of mana replenishes all of your magic items. |
Utility
| Item | Description | Category |
|---|---|---|
| You will only find magic items until you gain a magic item. | ||
| Apply Electric to all cells. After 1 turn, all cells lose their auras. | ||
| You will only find consumable items until you gain a consumable item. | ||
| Apply Ethereal to the visible cell or cells with the highest value. | ||
| [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. | ||
| [400 Mana] Spawn random loot in all empty visible cells. | ||
| [70 Mana] Target cell gains or loses Electric. | ||
| You will only find omens. Lose this item when you gain an omen. |
Infinity Facilitators
| Item | Description | Category |
|---|---|---|
| Unlocks and uncompletes all stages. | ||
| [200 Mana] Exit the current stage without completing. Manalock for 20 turns. | ||
| The first diamond you collect each turn will fully charge a random magic item. |
Being infinite
So what do you actually do once you're infinite? Anything you want! But here are some suggestions:
Tips and combos
General tips
- Depending on what you're doing, the game might crash a lot when you're infinite, and you might lose a lot of progress when it does. Going to the main menu or options menu and then resuming the quest saves your game, so you won't lose as much progress if it crashes.
- As the alert log fills, game performance drops. Exiting and re-entering the game will clear the alert log, reducing lag.
- As mentioned before, a
Glowspore and 2
Mana Tanks is the best infinite mana combo. It never fails because you got unlucky with mana distribution, and it doesn't interact with the stage so it doesn't stop working if you're on the world map, filled the stage with strangers, encountered a boss with the Overprotective mod, or anything else like that. If you used some other combo to become infinite, you should prioritize upgrading to this one.
Bubble Wrap is an extremely versatile and useful tool.
- You can bubble away a manalocked item and pick it back up to clear the manalock.
- You can bubble away an item, pop it over an Electric cell, and pick it back up to get 2 of it. Bubble Wrap +
Topaz of Lightning is a good combo for duplicating items, which is especially important with consumable items. - You can use Bubble Wrap repeatedly to remove nearly everything from your inventory. This is a very convenient tool for inventory management. This works better if Bubble Wrap is near the start of your inventory, so it's recommended to use
Butter to drop your entire inventory on the ground, then pick up the Bubble Wrap and your infinite mana combo, followed by everything else you want. You will almost never want to remove your infinite mana combo from your inventory but anything else you probably will, so Bubble Wrap and that mana combo should be before everything else. - If you don't need an item right now but you will need it again soon, you can keep it around in a bubble for once you do need it again.
- You can use
Gravedigger +
Wishlist to duplicate large numbers of items without needing to interact with the stage at all:
- Remove any status effects that you don't want to be triggering a lot.
Leeches and
Canteen are good ways to do that. - Pick up a Gravedigger.
- Pick up a Wishlist.
- Bubble away the Wishlist.
- Pick up the item you want to duplicate.
- Bubble away the item you want to duplicate.
- Repeat the previous 2 steps until you have a number of Gravedigger status effects equal to the number of spaces you'll have available in your inventory when duplicating items. For example if you will only have a Bubble Wrap, 2 Mana Tanks, and a Glowspore, that's 20 available inventory spaces, so you should get 20 status effects.
- Bubble away the Gravedigger.
- Bubble away anything else you won't need for a while, to make room.
- Pick up a Wishlist.
- Now you can consume 1 Wishlist to gain 1 Wishlist and several copies of the other item, use up the other items, and repeat as many times as you want.
- Remove any status effects that you don't want to be triggering a lot.
Jack of Clubs allows you to change your mastery to any other one at level III, even if you haven't unlocked it or haven't purchase level III of it yet.- Some items limit the drop table so that certain items can't spawn. This helps a lot when using Paragon Rod to look for specific items.
| Item | Description | Category |
|---|---|---|
| You will only find magic items until you gain a magic item. | ||
| You will only find passive items until you gain a passive item. | ||
| You will only find consumable items until you gain a consumable item. | ||
| You will only find legendary items until you gain a legendary item. | ||
| You cannot find items worth more than 20 coins. | ||
| You will only find omens. Lose this item when you gain an omen. | ||
| Items you find will be worth at least 30 coins. |
- Additionally, mastery-related items only spawn if you have purchased level III of your current mastery. You can use
Jack of Clubs to switch to a mastery you haven't purchased level III of, or use
Rocking Chair to remove your mastery entirely, to prevent those items from spawning. Make sure to keep a Jack of Clubs around in a bubble though, or you won't have any easy way to get your mastery back afterwards.
Tabula Rasa +
Battering Ram is an effective way to kill every monster on the stage, whether they're in hidden cells or not. This is an easy and safe way to solve stages that you just entered, and also good for letting you do other stuff with those monster cells.- After killing all of the monsters on a stage, you can use
Starfruit and then
Shadow Siphon to delete everything on the stage, including loot, strangers, landmarks, and even bosses. - You can also only remove loot by using
Heart Rod and then
Iron Sceptre. - You can spawn almost any object onto a stage:
- Loot using
Watering Can or
Divine Watering Can. - Strangers using
Handbell or
Loudhailer.
- For most strangers, there is an item that makes that stranger type more common, so if you need a lot of a specific one you can get some of those.
- Landmarks by spawning strangers or monsters and then using
Fossil on them.
- For some landmarks, there is an item that makes that landmark type more common, so if you need a lot of a specific one you can get some of those.
- You can reroll any of the above with
Tarot Cards rather than destroying them and spawning new ones. - Monsters using
Pentagram.
Starfruit can make the entire stage Ethereal so you can quickly spawn the above stuff on the entire stage at once.
- Loot using
- You can use
Infinity Key to complete stages without having to enter them, which saves time, but also can be used to skip potentially dangerous boss stages, or stages with both
Immutable and some other dangerous stage mod. - You can use
Godmonger to hold multiple legendary items at the same time, or you can use
Jack of Clubs to become a
Protagonist, use its ability to increase your legendary item cap as high as you need, and then switch back to your old mastery.
Changing stage properties
- You can increase the size of a stage with
Miracle Seed, preferably combined with
Flavor Enhancer.
Divine Miracle Seed is more effective, but you can only hold 1 of them at a time, so you can bring some
Substitutes to get more uses out of it. - You can change a stage's power in many ways, but here are the most useful ones:
| Item | Description | Category |
|---|---|---|
| Reduce the current stage's power to 1. | ||
| [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | ||
| [100 Mana] Reduce the stage power by 1. | ||
| [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | ||
| Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | ||
| Every 50 turns without making a mistake, double the stage power. |
- You can change a stage's monster count in many ways, but here are the most useful ones:
| Item | Description | Category |
|---|---|---|
| [300 Mana] Reduce the selected stage's monster count by 5. | ||
| [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. | ||
| [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | ||
| When you enter a stage, increase the monster count for every 10 coins you have. |
- You can add and remove stage mods in several ways, either removing dangerous mods so they don't break your infinite, or adding some specific mod that you want. Here are the most useful ones:
| Item | Description | Category |
|---|---|---|
| Adds the Trusty mod to the selected stage. | ||
| Replace the stage mods on the selected stage with less difficult stage mods. | ||
| [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | ||
| [500 Mana] Remove all stage mods from selected stage. |
- When adding random stage mods (such as with Magic Dice), there's a chance of adding
Immutable, which will prevent you from making any further changes. That's a fast way to add mods, but not a safe one.
Meteorites are a much slower but safe way to add specfic stage mods. Use
Starfruit +
Loudhailer +
Fossil +
Tarot Cards to spawn random landmarks until you find a Meteorite that adds the right mod. Note that this only works for harmful mods. Beneficial and neutral mods either cannot be added in this way, or they're so rare that it might as well be impossible.
Fortune Cookie +
Pacifier allows you to reroll stage mods until you get specific neutral mods, which is mostly useful for getting the
Astral mod.
Bubble duplication
After spawning or finding a rare object, you can duplicate it to get more:
- Use
Jack of Clubs to become a
Bubbler. - Use
Suds to put the rare object into a bubble. - Use Bubbler's mastery ability to duplicate the bubble.
- Use
Juice to regain mastery charges and repeat until you have enough bubbles.
- But be careful with this, because you can easily make the game crash by doing it too much.
- Pop the bubbles and do whatever you want with your many copies of the object.
Recommended inventory
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And in bubbles:
| Item | Description | Category |
|---|---|---|
| You will only find magic items until you gain a magic item. | ||
| Drop all of your items on the ground. | ||
| You will only find passive items until you gain a passive item. | ||
| You will only find consumable items until you gain a consumable item. | ||
| You will only find legendary items until you gain a legendary item. | ||
| [200 Mana] Exit the current stage without completing. Manalock for 20 turns. | ||
| You will only find omens. Lose this item when you gain an omen. |
Goals
Unlock masteries
There's no single strategy for doing this because every mastery has a different unlock condition, but it's still something you should do early on.
Remember that when an unlock condition mentions "completing a stage", that means making the Finish button appear. You can also make the Finish button appear, meet the unlock condition, go to the options menu or main menu, and then return to the stage, and it will recheck the condition.
Farm tokens
With tablets:
- When you're about to complete a Beyond quest where you're already infinite, you can do this.
- Use
Butter to empty your inventory. - Pick up 12
Tablets of Ne'kot and 12
Edicts Of The Old Gods. - Click the Finish button on the last stage.
- The tablets will each give you their end-of-quest rewards, multiplied by the Edicts, for a total of 7800 tokens.
With Elder:
- Spawn or find a
Hungry Plant, a
Pyro, and several
Elders, and remove all other strangers. - Use
Jack of Clubs to become a
Banker. - Get a
Trust Buster. - Activate the Pyro a few times, which will activate the Elders, which will rapidly cap out your coins.
- Use
Jack of Clubs to become an
Immortal. - Use
Butter to empty your inventory. - Pick up 1
Godmonger, 1
Trust Buster, 11
Merchant Amulets, and 11
Prophet Dolls. - Activate the Pyro, which will activate the Elders, which will activate your mastery ability, which will activate the Prophet Dolls. which will give you tokens. Each time you click the Pyro you'll get 1656 tokens for each Elder on the board.
- Once you're done, use the Hungry Plant to clear your inventory, then pick up the Paragon Rod and stuff that you had before to resume your infinite.
With Trump Card:
- Get a
Disturbing stage. - Use
Jack of Clubs to become an
Immortal. - Enter the stage and mostly solve it, but do not make the Finish button appear.
- Spawn or find a
Hungry Plant. - Use
Butter to empty your inventory. - Pick up 1
Godmonger, 11
Trump Cards and 12
Prophet Dolls. - Move your mouse right onto the edge of the Hungry Plant, so that you take damage from Disturbing and the screen shake from the damage moves the mouse off of and back onto the Hungry Plant.
- Each time you take damage, the Trump Cards will each activate your mastery ability, giving you a revive, so you don't game over from all the damage.
- Each time your mastery activates, each of the Prophet Dolls will activate, giving you 6 tokens.
- That's 792 tokens every time the screen shakes, and completely afk.
- Once you're done, use the Hungry Plant to clear your inventory, then pick up the Paragon Rod and stuff that you had before to resume your infinite.
With all of these tokens you can purchase everything in the Token Shop, but that's not recommended because some of it has permanent negative effects.
- Tokeneer makes you find more tokens, which is slightly more loot so it's slightly easier to go infinite, but those tokens can also replace normal loot like coins and hearts, which makes non-infinite play slightly harder. It's also harmful in Arena, since the extra tokens can obscure cell values and make you waste time collecting them.
- Many of the legendary items are weak or even harmful, but there's no way to remove them from the loot pool again after you unlock them, so you shouldn't buy them unless you're sure you really want them.
Farm artifacts
This takes a long time to set up, and it only works for normal artifacts (not the ones for seasonal or secret stages), but it's by far the fastest way to farm them.
- Be in a Beyond quest.
- Get at least 2 stages (preferably not counting the boss stage) with the following properties (see Infinite#Changing stage properties):
- No other stage mods.
Celestial mod.
Liberated mod.- Either
Galvanized mod or a max power of at least 3.
- Use
Jack of Clubs if necessary to change your mastery to something other than
Guardian,
Hypnotist, and
Scout.
Prophet would increase the exp you gain so that's a good option if you want exp, but otherwise there aren't any masteries that help. - (optional) Get -50% pathfinding, which is easiest by using
Flying Carpet 5 times in a row (remember that you can use
Bubble Wrap to clear the manalock}} and then using
Stopwatch. - Use
Key of Undoing,
Divine World Map, or
Chaos Portal to uncomplete all stages. - Get
Canteen and
Hydra Tail, and enough other items that you have 23 total. - Collect a
Fruit of Labor (you will gain one and another will drop on the ground because of Hydra Tail) and use it. - Collect an
Instant Familiar (you will gain one and another will drop on the ground because of Hydra Tail) and use it. - Repeat the previous 2 steps until you have 50 Fruit of Labor effects, each with a different number of remaining turns from 1-50.
- If you make a mistake, use the Canteen to remove the effects, and start over.
- Use
Butter to empty your inventory. - Pick up 1
Leftovers, 12
Tablets of Lairetam, and 11
Edicts Of The Old Gods. - Finish the stage.
- Enter one of the Celestial + Liberated stages you prepared earlier.
- Celestial triggers to give you a revive.
- You will win the stage on the first click because of Fruit of Labor.
- Leftovers triggers and resets that Fruit of Labor effect back to 50 turns, so you'll still have 50 of them ranging from 1-50 turns.
- The tablets trigger to give you a total of 144 random artifacts.
- Celestial triggers to make you lose life, which triggers Liberated to uncomplete a random stage. You might die from the life loss, but that's ok because you just got a revive.
- Keep entering and completing stages until you have enough artifacts.
- If you want to actually finish the quest once you're done, start entering every special stage in between normal stages. Sometimes the Liberated trigger will be wasted on a special stage instead of a normal stage, so sooner or later all of the normal stages will be completed.
Farm other rare loot
You can farm artifacts, emblems, glints, and paints like this. There are much better ways to farm tokens though, so don't bother with those.
- Get a stage with a lot of rare loot boosts, by doing some of the following (see Infinite#Changing stage properties):
- Adding up to 3 copies of the
Astral mod to the stage. More than 3 does not stack. Each copy of Astral adds +1000% rare loot modifier. - Spawning and entering
Mystic Statues. Each Statue adds up to +250% rare loot modifier. - Increasing the monster density of the stage by increasing its initial monster count. (killing monsters after entering the stage does not affect this)
- Adding stage mods with a high difficulty.
- Note that 2 copies of Astral and 95% monster density is so high a boost that it'll break the loot generation so that only tokens will spawn. Don't go overboard with these boosts.
- Ideally, you want to have enough boosts that common loot like coins and chests stops spawning entirely, but not so many boosts that you only get tokens. The sweet spot is at 1100% rare loot with a monster density of 78%.
- Adding up to 3 copies of the
- Clear the stage with
Starfruit +
Shadow Siphon. - Use
Watering Can or
Divine Watering Can to spawn the loot. - Use
Topaz of Lightning to make Electric cells to double the loot you gain. - Pick up all the stuff you want. Chests should be avoided in this step, as they are slow to pick up and only give up to 2 artifacts if on electric cells (up to 1 for each item). Picking up artifacts directly is a much faster way to farm them.
- Use a
Tarot Card to reroll what's left and maybe use the Watering Can to replace what you collected, and repeat until you're satisfied. Alternatively,
Heart Rod and
Iron Sceptre can be used together to clear the stage of all unwanted loot, and then step 3 can be repeated to spawn new loot. - If you find a specific emblem or glint that you want a lot of, you can duplicate it with Bubbler.
Unlock Special Chests
This is easiest if you can go infinite in a quest that naturally has a Locked Chest for you to open, since you can simply reset the stage that has the
Treasure Key until it's got an easy condition, get a key, duplicate the key a bunch of times, and then repeatedly enter the stage with the Locked Chest, unlock it, and leave again.
It's also possible to force both Treasure Keys and Locked Chests into any quest though, as long as you don't have a Special Chest equipped.
Meteorites can give you Treasure Keys in any quest, so you can spawn those until you find the right kind and activate it.- If you don't have a Special Chest equipped,
Hook Hand will turn the guaranteed chests into Locked Chests instead of Special Chests.
Unlock blueprints
The only way to get blueprints is by opening chests, but it's faster if you wait until you have the
Prophecy Chest unlocked because that has a guaranteed blueprint instead of only having one about 5% of the time.
Do not use effects (like dyes) that limit the drop table while trying to get all of the blueprints, because those effects also limit which blueprints can appear. Also make sure you have a mastery equipped that you've purchased level III of, so that mastery-related blueprints will spawn.
- Kill all of the monsters on the stage.
- Use
Starfruit to turn the whole stage Ethereal. - Use
Shadow Siphon delete every object on the stage. - Get a
Topaz of Lightning. - Get
Chisel. - Either get
Divine Gearcheck or fill up your inventory, so you can't get potentially harmful items from the chests. - Spawn a large number of hearts with
Queen of Hearts (
Heart Rod works too if you already have loot on the stage). - Turn the hearts into chests with Chisel.
- Turn the normal chests into Special Chests with another use of Chisel.
- Use Topaz of Lightning to turn the whole stage Electric.
- Open chests until you have (or are close to) 100 blueprint status effects.
- Use a
Stopwatch to complete all of the blueprint effects. - Repeat until you have all of the blueprints.
Unlock Divine Items
To unlock Divine Items, you need to complete a lot of Beyonds quickly. One good strategy for that is the
No Tomorrow emblem so the quest will only have 2 stages, and an heirloomed
Infinity Key to skip the boss stage, so all you need to do is survive the first stage of the quest.
Treasure Glint might help too.
Farm sigil upgrade materials
It's possible to get Lv1 and even Lv2 sigils pretty early, but there isn't much point to it. If you go infinite in a Lv3 emblem you can farm
Stars of Chaos there, which both unlocks Lv3 Sigils and makes it much easier to get Lv2 ones.
- Do not have
Prophecy Chest equipped. It's highly recommended that you also do not equip any special chest that creates any auras, spawns anything other than loot, or that might cause lag when you activate it.
Double Chest helps a little, but isn't necessary. - If you want to get
Stars of Chaos, you need to be in a Beyond that used a Lv3 emblem. If you don't want Star of Chaos, you can be in any Hard or harder quest. - You're going to get a lot of artifacts for the stage that you do this in, so it's recommended to do the setup in a stage whose artifact you want a lot of.
- Use
Astral mods and/or
Mystic Statues (see Infinite#Changing stage properties) to get a stage with the right rare loot %. Too low means you sometimes won't get any sigil upgrade material, but too high will reduce your chances of getting certain materials, including Stars of Chaos.
- If you're going for Stars of Chaos, aim for 2518%, but try to avoid going higher because the droprate falls sharply after that point.
- Otherwise, aim for 2552%.
- Kill all of the monsters on the stage.
- Use
Starfruit to turn the whole stage Ethereal. - Use
Shadow Siphon to delete every object on the stage. - Get
Parrot or
Topaz of Lightning.
- Parrot is faster if you want to be able to repeat this after opening the chests, because you don't have to keep changing the auras back and forth.
- Topaz is easier if you only want to do it once, because you probably already have a Topaz.
- Get
Chisel and
Clay Figurine. - (optional) Get
Gearcheck or
Divine Gearcheck. - Spawn a large number of hearts with
Queen of Hearts (
Heart Rod works too if you already have loot on the stage). - Turn the hearts into chests with Chisel.
- If you don't have Parrot, use Topaz of Lightning to turn the whole stage Electric.
- Open all of the chests.
- Repeat until satisfied.
Farm mythic emblems
Each mythic emblem needs its own strategy, and suggested strategies are usually posted on the pages for individual mythics. Being infinite makes those strategies much easier to do though.

