Mistake

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The definition of a mistake is "clicking on an undiscovered cell which contains a monster". Finding a monster counts as a mistake, even if the player takes 0 damage.

Mistake Related Items

Image _pageName Description Cost
Badge_of_Honor.png
Badge of Honor Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. 14 coins
Caltrops.png
Caltrops Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. 44 coins
First_Aid.png
First Aid When you enter a stage, restore 1 life each turn until you make a mistake. 27 coins
Fruit_of_Labor.png
Fruit of Labor After 50 turns without making a mistake, you win the current stage. 25 coins
Garlic.png
Garlic You are immune to omens until your next mistake. 6 coins
Happy_Little_Tree.png
Happy Little Tree Mistakes have a 75% chance to be considered happy accidents (thereby ignoring "on mistake" effects). 14 coins
Horseshoe.png
Horseshoe You will find twice as much loot until your next mistake. 7 coins
Kingmaker.png
Kingmaker Every 20 cells you open without making a mistake, spawn a familiar, then reduce the maximum stage power by your number of familiars. 18 coins
Quest_for_Commerce.png
Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. 15 coins
Quest_for_Mythos.png
Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. 50 coins
Quest_for_Necrosis.png
Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. 15 coins
Quest_for_Piety.png
Quest for Piety After opening 100 cells without making a mistake, destroy all omens. 15 coins
Quest_for_Prosperity.png
Quest for Prosperity After opening 100 cells without making a mistake, gain 4 souls. 15 coins
Quest_for_Quests.png
Quest for Quests After opening 50 cells without making a mistake, generate 2 quest items. 20 coins
Quest_for_Rest.png
Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. 15 coins
Quest_for_Riches.png
Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. 15 coins
Quest_for_Sorcery.png
Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. 15 coins
Quest_for_Valor.png
Quest for Valor After opening 100 cells without making a mistake, gain 3 defense. 15 coins
Ritual_Chalk.png
Ritual Chalk [200 Mana] Until you make a mistake, spawn a familiar in target empty cell each turn. 34 coins
Sapling.png
Sapling Stages have 1 additional [[Hungry Plant]]. Every 50 cells opened without a mistake, gain either a [[Miracle Seed]] or a [[Demon Seed]]. 18 coins
Shoulder_Devil.png
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. 25 coins
Stake.png
Stake Whenever you open 50 cells without making a mistake, double the stage power. 0 coins
Totem.png
Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. 18 coins


Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesInventoryArmor.png ArmorMasteryLevelToken.png TokensSigil
DamageMistakeTurnChordPowerchordGleanChainDuplicastExplodeManaManalockStatus EffectMinionFamiliarAuraSealStage ModsScore
CankerSawbladeBubble
FlareBlessingBubble
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