Aura

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Auras are cell modifiers that may affect the function of a cell.

Auras

Each cell can only have 1 aura. They appear as a color or tint to the cell.

Burning and Frozen auras are visible (and have their usual effect) even when the cell is hidden. Otherwise, the aura is not visible and has no effect until the cell is revealed.

Auras can be created by items, Stage Mods or Mastery effects.

Flares shot by items, Firefly's effect or Pyro.png Pyro make Burning cells on impact. Blessings shot by items make Sanctified cells on impact.

Aura Image Effect
Burning Machine Tile Burning.png Burning kills monsters and destroys certain other objects (strangers, signs, barrels) in that cell. Unopened Burning cells have a visual signifier. When a visible or hidden burning cell is left-clicked, the player loses 1 life unless immune to Burning effects. Chording from a nearby cell or flagging with right-click does not cause the player to lose life. Bosses die if they stand on Burning tiles for three consecutive turns, extended to four if they have any Boss Mods.
Electric Machine Tile Electric.png Electric cells double the effect of most objects. All loot (Coins, diamonds, (dark) hearts, meta-progression pickups) give twice their value. Items are duplicated on pickup. Monsters deal double damage. Chests give two results (Special Chest effects apply only once still). Wishpools give double rewards. Strangers activate twice.
Frozen Machine Tile Frozen.png Frozen cells cannot be interacted by flagging or clicking. Frozen cells do not count as a monster tile when Chording. Frozen cells can contain monsters. Frozen monsters do not add to your overall monster count as if they were flagged, meaning freezing a tile can be used to check for monsters. Bosses can temporarily be frozen, but have a chance to break out each turn.
Ethereal Machine Tile Ethereal.png Ethereal cells generate mana equal to the cell value each turn. Additionally, targeted magic items will also target that space.
Cursed Machine Tile Cursed.png Cursed cells sacrifice visible cell contents whenever you take damage to deflect 1 damage. If there are multiple cursed cells containing objects it will sacrifice starting from the lowest object on the right side. Chests opened on cursed tiles will always contain omens.
Sanctified Machine Tile Sanctified.png Sanctified cells improve your restore life effects by 1 if the cell is occupied. If they contain a monster, it is killed when you restore life. Chests opened on Sanctified tiles will never contain omens.
Toxic Machine Tile Toxic.png Toxic cells give you Poison.png Poison when left-clicked, then are removed.

Aura Related Items

Image Name Description Cost
Auramancer's Memento.png Auramancer's Memento Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. 0 coins
Chemical Rainbow.png Chemical Rainbow Aura types are randomized. 0 coins
Fan.png Fan Auras and enchantments move. 0 coins
Sun Burn.png Sun Burn Every 100 turns, remove all Frozen auras and get burnt. 0 coins
Divine Unstable Compound.png Divine Unstable Compound Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. 9 coins
Rainbow Dust.png Rainbow Dust Reveal all cells that have auras. 10 coins
Prism of Chaos.png Prism of Chaos Whenever a cell gains an aura, apply the same aura to another random cell. 12 coins
Elemental Fuel.png Elemental Fuel [90 Mana] Spread all auras to nearby cells. 13 coins
Unstable Compound.png Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. 13 coins
Electro Pulse.png Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Rainbow Lens.png Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. 14 coins
Rainbow Trout.png Rainbow Trout Gain souls equal to the different types of visible auras. 15 coins
Snow Shoes.png Snow Shoes [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. 21 coins
Ice Scraper.png Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Rainbow Rope.png Rainbow Rope Gain 1% pathfinding at the end of each stage for each different type of aura present. 22 coins
Elemental Bullet.png Elemental Bullet Your projectiles create aura trails. 24 coins
Divine Marshmallow.png Divine Marshmallow [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. 25 coins
Rainbow Iris.png Rainbow Iris [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. 25 coins
Elemental Knuckles.png Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Allgem.png Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Auramancer Doll.png Auramancer Doll Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. 30 coins

Burning

Image Name Description Cost
Bag of Coal.png Bag of Coal [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. 0 coins
Big Fish.png Big Fish Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. 0 coins
Burnt Marshmallow.png Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. 0 coins
Faulty Firecracker.png Faulty Firecracker Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process. 0 coins
Firefly's Memento.png Firefly's Memento Increase your life cap for the next dimension by the number of Burning cells in the Metagate. 0 coins
Fish.png Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. 0 coins
Shark.png Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. 0 coins
Small Fish.png Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. 0 coins
Sunscreen.png Sunscreen For 100 turns, you are immune to burns. 5 coins
Wand of Embers.png Wand of Embers [50 Mana] Burn all visible monsters. 7 coins
Molotov.png Molotov Reveal and apply Burning to random hidden cells until it lands on one without a monster. 9 coins
Salamander.png Salamander Send Flares in all directions from the first cell you open each stage. 9 coins
Fire Bomb.png Fire Bomb Apply Burning to a 3x3 area around target cell. 14 coins
Friendly Fire.png Friendly Fire Strangers send a Flare in a random direction each turn. 15 coins
Divine Bonfire.png Divine Bonfire [150 Mana] Burn target sign and gain 3 souls. 16 coins
Bonfire.png Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Burning Boots.png Burning Boots [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. 18 coins
Marshmallow.png Marshmallow [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. 18 coins
Ruby of Flame.png Ruby of Flame [70 Mana] Target cell gains or loses Burning. 21 coins
Pyromancy.png Pyromancy When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. 22 coins
Divine Marshmallow.png Divine Marshmallow [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. 25 coins
Matchbook.png Matchbook Pyros are more common and cost half as much. They will also send flares in the opposite direction. 25 coins
Divine Matchbook.png Divine Matchbook Pyros are more common and cost half as much. They will send flares in all directions. 30 coins
Firefly Doll.png Firefly Doll Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Pitchfork.png Pitchfork Whenever you collect loot, send a Flare in a random direction from the looted cell. 30 coins
Bellows.png Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Propane.png Propane [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. 33 coins
Fireball.png Fireball [100 Mana] Send Flares in all directions from target visible cell. 34 coins
Fire Totem.png Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. 40 coins
Fireplace.png Fireplace Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. 40 coins

Electric

Image Name Description Cost
Electric Eel.png Electric Eel At the start of each stage, all monsters on cells of value 3 or greater gain Electric. 0 coins
Spark's Memento.png Spark's Memento Increase your life cap for the next dimension by the number of Electric cells in the Metagate. 0 coins
Lightning Bug.png Lightning Bug Every 5 turns, apply electric to a random visible cell. 12 coins
Electro Pulse.png Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Thunder Bomb.png Thunder Bomb Apply Electric to a 3x3 area around target cell. 14 coins
Topaz of Lightning.png Topaz of Lightning [70 Mana] Target cell gains or loses Electric. 21 coins
Electromancy.png Electromancy When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. 22 coins
Spark Doll.png Spark Doll Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Electroscope.png Electroscope At the start of each stage, all 0-value cells gain Electric. 32 coins
Electric Chestplate.png Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. 39 coins
Lightning Totem.png Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins

Frozen

Image Name Description Cost
Frozen Asset.png Frozen Asset You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. 0 coins
Snowflake's Memento.png Snowflake's Memento Increase your life cap for the next dimension by the number of Frozen cells in the Metagate. 0 coins
Sun Burn.png Sun Burn Every 100 turns, remove all Frozen auras and get burnt. 0 coins
Nitrogen.png Nitrogen Apply Frozen to random hidden cells until it lands on one without a monster. 9 coins
Frostbite.png Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. 11 coins
Ice Bomb.png Ice Bomb Apply Frozen to a 3x3 area around target cell. 14 coins
Sapphire of Frost.png Sapphire of Frost [70 Mana] Target cell gains or loses Frozen. 21 coins
Snow Shoes.png Snow Shoes [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. 21 coins
Cryomancy.png Cryomancy When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. 22 coins
Ice Scraper.png Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Snowglobe.png Snowglobe [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. 27 coins
Frozen Helmet.png Frozen Helmet [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. 29 coins
Snowflake Doll.png Snowflake Doll Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Frost Blade.png Frost Blade [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. 40 coins
Ice Totem.png Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. 40 coins

Ethereal

Image Name Description Cost
Talisman.png Talisman Each stage contains 5 Ethereal cells. 19 coins
Opal of Mana.png Opal of Mana [70 Mana] Target cell gains or loses Ethereal. 21 coins
Starfruit.png Starfruit Apply Ethereal to the visible cell or cells with the highest value. 28 coins
Ether Totem.png Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. 40 coins
Mana Signet.png Mana Signet Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. 50 coins
Ethermancy.png Ethermancy When you target a cell with an item, it gains Ethereal. 65 coins

Cursed

Image Name Description Cost
False Lamb.png False Lamb Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. 0 coins
Warlock's Memento.png Warlock's Memento Start the next dimension with a random magic item for every empty Cursed cell in the Metagate. 0 coins
Nemes.png Nemes Whenever you spend coins on a stranger, their cell gains Cursed. 17 coins
Shoulder Devil.png Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. 20 coins
Onyx of Agony.png Onyx of Agony [70 Mana] Target cell gains or loses Cursed. 21 coins
Warlock Doll.png Warlock Doll Apply Cursed to a number of visible cells with objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Shadow Totem.png Shadow Totem [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. 40 coins
Dusk Binder.png Dusk Binder The bottom half of each stage is Cursed. 50 coins

Sanctified

Image Name Description Cost
Bones.png Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. 0 coins
Undertaker's Memento.png Undertaker's Memento Increase your life cap for the next dimension by the number of Sanctified cells in the Metagate. 0 coins
Milk.png Milk Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. 9 coins
Small Star.png Small Star Launch a Blessing in a random direction from target visible cell. 10 coins
Divine Regift.png Divine Regift Consume passive items to spawn a chest, applying Sanctified in a 3x3 area around the chest. 16 coins
Shoulder Angel.png Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. 20 coins
Amber of Healing.png Amber of Healing [50 Mana] Target cell gains or loses Sanctified. 21 coins
Silver Bullet.png Silver Bullet Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens. 21 coins
Holy Totem.png Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. 40 coins
Starlight.png Starlight [300 Mana] Send a Blessing to the north of target visible cell. 42 coins
Dawn Binder.png Dawn Binder The top half of each stage is Sanctified. 50 coins

Toxic

Image Name Description Cost
Venomancy.png Venomancy When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. 0 coins
Scorpion Tail.png Scorpion Tail Kill all visible living objects at the end of each stage, applying Toxic to their cells. 9 coins
Jade of Poison.png Jade of Poison [50 Mana] Target cell gains or loses Toxic. 21 coins
Poison Blade.png Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Cobra Totem.png Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins

Changelog

  • v1.64 Burning cells no longer have to be opened in order to complete a stage
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
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