Bosses: Difference between revisions
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There are currently | Bosses are dangerous creatures found at the end of quests. There are currently 27 (17 normal + 4 seasonal + 6 other) bosses in DemonCrawl. | ||
==Mechanics== | |||
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells. If any cell they enter contains loot or a familiar, the boss will destroy it. | Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells. If any cell they enter contains loot or a familiar, the boss will destroy it. | ||
Bosses are random for each quest with | Bosses are random for each quest with the following exceptions: | ||
* [[Difficulty|Normal]] [[Stages#Quest_5_-_Shadowman|Shadowman]]'s boss will always be Bruises. | |||
* [[Difficulty|Hard]] [[Stages#Quest_5_-_Shadowman|Shadowman]]'s boss will always be Ego. | |||
* [[Endless Multiverse]]'s boss in Dimension 3 will always be Superego. | |||
* [[Emblem#mythic|Mythic emblems]] will always have the same boss, and that boss depends on the emblem. | |||
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways. Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect. | When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways. Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect. | ||
== Strategy== | == Strategy== | ||
You are able to kill bosses by | You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them. Ego is an exception and can not be frozen. All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will have a high chance of dying. | ||
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable. Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them. Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety. Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells. | |||
As of Sweeping Heights, bosses can resist attempts to remove them: | |||
{| class="wikitable"style="color:white; background-color:#000000;" | {| class="wikitable"style="color:white; background-color:#000000;" | ||
|+Boss Resistance | |||
|- style="color: black;" | |||
! scope="col"| Resists | |||
! scope="col"| Effect | |||
! scope="col"| Chance | |||
|- | |||
|Explosion | |||
|Dodges and takes no damage | |||
|50% +5% per boss mod at time of explosion | |||
|- | |||
|Frozen | |||
|Escapes | |||
|5% +5% per boss mod chance per turn | |||
|- | |||
|Bubble | |||
|Pops out in a random cell, regardless of bubble location | |||
|5% +5% per boss mod chance per turn | |||
|} | |||
==Normal Bosses== | |||
These are the bosses that can appear when a random boss is generated. | |||
{| class="wikitable sortable"style="color:white; background-color:#000000;" | |||
|+Bosses | |+Bosses | ||
|- style="color: black;" | |- style="color: black;" | ||
Line 20: | Line 52: | ||
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]] | |[[File:HELLSPAWN.png|center|100px|HELLSPAWN]] | ||
| | | | ||
Gain a random omen whenever a Dark Heart is collected. | *Gain a random omen whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
Whenever you make a mistake, increase the stage power by number of omens. | *Whenever you make a mistake, increase the stage power by number of omens. | ||
You cannot be immune to omens. | *You cannot be immune to omens. | ||
|- | |- | ||
| | |HELLWETHER | ||
|[[File: | |[[File:HELLWETHER.png|center|100px|HELLWETHER]] | ||
| | | | ||
*Add a hidden monster in the same quadrant as this boss whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, this boss relocates next to a random {{IconLink|link=Objects#Loot|Dark Heart}}. | |||
*Monsters in the same quadrant as the boss are twice as powerful. | |||
| | |||
| | |||
|- | |- | ||
|JAILKEEPER | |JAILKEEPER | ||
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]] | |[[File:JAILKEEPER.png|center|100px|JAILKEEPER]] | ||
| | | | ||
Seal your first available inventory slot when a Dark Heart is collected. | *Seal your first available inventory slot when a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
You cannot open your inventory if you've opened fewer than 10 cells since your last mistake. | *You cannot open your inventory if you've opened fewer than 10 cells since your last mistake. | ||
Whenever you click on an inventory slot, seal it. | *Whenever you click on an inventory slot, seal it. | ||
|- | |- | ||
|CULTIST | |CULTIST | ||
|[[File:CULTIST.png|center|100px|CULTIST]] | |[[File:CULTIST.png|center|100px|CULTIST]] | ||
| | | | ||
Spawn 2 Dark | *Spawn 2 {{IconLink|link=Objects#Loot|Dark Heart}}s whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
You cannot manually collect Dark | *You cannot manually collect {{IconLink|link=Objects#Loot|Dark Heart}}s. | ||
Whenever you make a mistake, spawn another boss. | *Whenever you make a mistake, spawn another boss. | ||
|- | |- | ||
|BURGLEZ | |BURGLEZ | ||
|[[File:BURGLEZ.png|center|100px|BURGLEZ]] | |[[File:BURGLEZ.png|center|100px|BURGLEZ]] | ||
| | | | ||
Lose a random item whenever a Dark Heart is collected<br> | *Lose a random item whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected<br> | ||
Whenever you make a mistake, lose items equal to the amount of visible Dark | *Whenever you make a mistake, lose items equal to the amount of visible {{IconLink|link=Objects#Loot|Dark Heart}}s. | ||
If you would lose an item but your inventory is empty, lose a life instead. | *If you would lose an item but your inventory is empty, lose a life instead. | ||
|- | |- | ||
|DOOMSTEED | |DOOMSTEED | ||
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]] | |[[File:DOOMSTEED.png|center|100px|DOOMSTEED]] | ||
| | | | ||
Spawn a Harbinger whenever a Dark Heart is collected. | *Spawn a Harbinger whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
Whenever you make a mistake, activate all Harbingers. | *Whenever you make a mistake, activate all Harbingers. | ||
It costs more to bribe Harbingers. | *It costs more to bribe Harbingers. | ||
|- | |- | ||
| | |SPELLBINDER | ||
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]] | |[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]] | ||
| | | | ||
*Take 2 damage whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
Whenever you | *Whenever you make a mistake, manalock your magic items for 30 turns. | ||
Whenever you use a magic item, | *Whenever you use a magic item, destroy a random {{IconLink|link=Objects#Loot|Dark Heart}}. | ||
|- | |- | ||
|BRUISES | |BRUISES | ||
|[[File:BRUISES.png|center|100px|BRUISES]] | |[[File:BRUISES.png|center|100px|BRUISES]] | ||
| | | | ||
Whenever a Dark Heart is collected, you take 1 damage. | *Whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected, you take 1 damage. | ||
Whenever you make a mistake, spawn Dark | *Whenever you make a mistake, spawn {{IconLink|link=Objects#Loot|Dark Heart}}s around the boss. | ||
You cannot reduce the stage power. | *You cannot reduce the stage power. | ||
|- | |- | ||
| | |CHRONOS | ||
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]] | |[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]] | ||
| | | | ||
Every minute, take 3 damage. | *Every minute, take 3 damage. | ||
Add 20 seconds to the timer whenever a Dark Heart is collected. | *Add 20 seconds to the timer whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
Reset the timer whenever you collect other loot | *Reset the timer whenever you collect other loot | ||
|- | |- | ||
|SHADE | |SHADE | ||
|[[File:SHADE.png|center|100px|SHADE]] | |[[File:SHADE.png|center|100px|SHADE]] | ||
| | | | ||
Conceal a random cell every time a Dark Heart is collected. | *Conceal a random cell every time a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
Whenever you make a mistake, spawn | *Whenever you make a mistake, spawn {{IconLink|link=Objects#Loot|Dark Heart}}s in all concealed cells. | ||
Nearby cell values are concealed. | *Nearby cell values are concealed. | ||
|- | |- | ||
|HUSKBANE | |HUSKBANE | ||
|[[File:HUSKBANE.png|center|100px|HUSKBANE]] | |[[File:HUSKBANE.png|center|100px|HUSKBANE]] | ||
| | | | ||
Spawn 3 cankers whenever a | *Spawn 3 cankers whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
Whenever you make a mistake, increase the size of all cankers. | *Whenever you make a mistake, increase the size of all cankers. | ||
Big cankers shrink to their regular size when clicked instead of getting destroyed. | *Big cankers shrink to their regular size when clicked instead of getting destroyed. | ||
|- | |- | ||
|YESTERKING | |YESTERKING | ||
|[[File:YESTERKING.png|center|100px|YESTERKING]] | |[[File:YESTERKING.png|center|100px|YESTERKING]] | ||
| | | | ||
Uncomplete the first stage. | *Uncomplete the first stage. | ||
Add a random stage mod to the first stage whenever a | *Add a random stage mod to the first stage whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
Whenever you make a mistake, double the power of the first stage. | *Whenever you make a mistake, double the power of the first stage. | ||
|- | |- | ||
|BAGLORD | |BAGLORD | ||
|[[File:BAGLORD.png|center|100px|BAGLORD]] | |[[File:BAGLORD.png|center|100px|BAGLORD]] | ||
| | | | ||
Spawn a Bagman whenever a Dark Heart is collected. | *Spawn a Bagman whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | ||
Whenever a Bagman is killed, take damage equal to its empowerment value. | *Whenever a Bagman is killed, take damage equal to its empowerment value. | ||
Bagmen cannot weaken monsters. | *Bagmen cannot weaken monsters. | ||
|- | |||
|HECKASLUG | |||
|[[File:HECKASLUG.png|center|100px|HECKASLUG]] | |||
| | |||
*Gain {{IconLink|Poison}} whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, lose lives equal to your number of {{IconLink|Poison}}s. | |||
*Creates a trail of [[Aura|Toxic]] cells. | |||
|- | |||
|AUTOMATON | |||
|[[File:Automaton.png|center|100px|AUTOMATON]] | |||
| | |||
*This boss gains 3 boss mods when it spawns. | |||
*Gain a boss mod whenever you make a mistake. | |||
|- | |||
|UNIT-8055 | |||
|[[File:Unit8055.png|center|100px|UNIT-8055]] | |||
| | |||
*Activate the effect of a different boss whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, apply Electric to the current cell then spawn {{IconLink|link=Objects#Loot|Dark Heart}}s in empty Electric cells. | |||
*{{IconLink|link=Objects#Loot|Dark Heart}}s activate additional times equal to the number of visible Electric cells. | |||
|- | |||
|SCRAPPER | |||
|[[File:SCRAPPER.png|center|100px|UNIT-8055]] | |||
| | |||
*Gain {{IconLink|Junk}} whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, reduce your {{IconLink|Junk}} counter by 50. | |||
*While your inventory is full, you take 1 damage each turn. | |||
|} | |} | ||
==Special Bosses== | |||
These bosses only spawn under special conditions, such as holiday events and [[Emblem#Mythic|mythic emblems]]. | |||
{| class="wikitable sortable"style="color:white; background-color:#000000;" | |||
|+Bosses | |||
|- style="color: black;" | |||
! scope="col"| Name | |||
! scope="col"| Image | |||
! scope="col"| Abilities | |||
|- | |||
|EGO | |||
|[[File:EGO.png|center|100px|EGO]] | |||
| | |||
Switches between the following effects randomly every turn whenever you make a mistake or a {{IconLink|link=Objects#Loot|Dark Heart}} is collected:<br> | |||
*Lose 1 HP for every burning tile<br> | |||
*Lose 1 Defense for every frozen tile<br> | |||
*Lose 10 coins for every electric tile<br> | |||
Creates a burning/frozen/electric trail every turn<br> | |||
Immune to auras<br> | |||
Appears in [[Difficulty|Hard]] [[Stages#Quest_5_-_Shadowman|Shadowman]]. | |||
|- | |||
|SUPEREGO | |||
|[[File:SUPEREGO.png|center|100px|SUPEREGO]] | |||
| | |||
Switches between the following effects randomly every turn whenever you make a mistake or a {{IconLink|link=Objects#Loot|Dark Heart}} is collected:<br> | |||
*Lose 2 HP for every burning tile<br> | |||
*Lose 2 Defense for every frozen tile<br> | |||
*Lose 20 coins for every electric tile<br> | |||
*Lose 2 max life for every visible sanctified cell<br> | |||
Creates a burning/frozen/electric/sanctified trail every turn<br> | |||
Immune to auras<br> | |||
Dies and drops {{IconLink|Computer Simulation}} when the stage is completed | |||
Appears in [[Endless Multiverse]] in Dimension 3. | |||
|- | |||
|BEYOND EGO | |||
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]] | |||
| | |||
Switches between the following effects randomly every turn triggered when you make a mistake or a {{IconLink|link=Objects#Loot|Dark Heart}} is collected:<br> | |||
*Lose 3 HP for every visible burning cell<br> | |||
*Lose 3 Defense for every visible frozen cell<br> | |||
*Lose 30 coins for every visible electric cell<br> | |||
*Lose 3 max life for every visible sanctified cell<br> | |||
*Gain a random omen for every visible cursed cell<br> | |||
Creates a burning/frozen/electric/sanctified/cursed trail every turn<br> | |||
Immune to auras<br> | |||
Appears in {{IconLink|Computer Simulation}}. | |||
|- | |||
|MANIAC | |||
|[[File:MANIAC.png|center|100px|MANIAC]] | |||
| | |||
*Bosses move 3 times whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, the boss relocates to a random stranger and kills it. | |||
*Whenever the last visible stranger is killed, you lose. | |||
Has a small chance of spawning at the start of non-boss stages. | |||
Has a 25% chance to appear instead of random bosses during the Halloween event. | |||
|- | |||
|MANIAC, HUMANITY'S LAST HOPE | |||
|[[File:MANIAC.png|center|100px|MANIAC, HUMANITY'S LAST HOPE]] | |||
| | |||
*Bosses move 3 times whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, the boss relocates to a random stranger and kills it. | |||
*Whenever the last visible stranger is killed, you win the stage. | |||
*If you complete the stage normally, you lose. | |||
MANIAC has a small chance of spawning at the start of non-boss stages. | |||
Appears in {{IconLink|Area 51}} | |||
|- | |||
|SANTA | |||
|[[File:SANTA.png|center|100px|SANTA]] | |||
| | |||
*Cut your morality in half whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected, then lose 1 morality. | |||
*Whenever you make a mistake, lose 3 morality. | |||
*Double the amount of all other morality loss effects. | |||
Transforms to Bad Santa if your morality is negative. | |||
There is an effect as Santa spawns: | |||
*0-10 morality: gain a {{IconLink|Present}} | |||
*10-29 morality: gain 2x {{IconLink|Present}} | |||
*30+ morality: gain 3x {{IconLink|Present}} | |||
*negative morality: Bad Santa spawns instead. | |||
Has a 25% chance to appear instead of random bosses during the Christmas event. | |||
|- | |||
|BAD SANTA | |||
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]] | |||
| | |||
*Lose 3 morality whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, take damage equal to your negative morality. | |||
*All item transform effects result in coal. | |||
When Bad Santa spawns or emerges, the player gains {{IconLink|Coal}}. | |||
|- | |||
|EGGHEAD | |||
|[[File:Spr_egghead_0.png|center|100px|EGGHEAD]] | |||
| | |||
*Something bad will happen if this boss destroys an Easter egg... | |||
** {{IconLink|Gray Egg}}: You lose 1 defense. | |||
** {{IconLink|Green Egg}}: [[Seal]] your first available inventory slot. | |||
** {{IconLink|Blue Egg}}: A random cell becomes [[frozen]]. | |||
** {{IconLink|Yellow Egg}}: A hidden cell with a monster becomes [[electric]]. | |||
** {{IconLink|Red Egg}}: You get burnt. | |||
** {{IconLink|Rainbow Egg}}: Nothing. | |||
*Spawn a nearby Easter egg whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, you lose an Easter egg. | |||
*If you activate an Easter egg, Egghead will teleport to a random cell. | |||
*When Egghead appears (including when you pop a bubble containing him), several Easter eggs spawn. | |||
*You cannot manually collect Easter eggs. | |||
Has a 25% chance to appear instead of random bosses during the Easter event. | |||
|- | |||
|HARDBOILED EGGHEAD | |||
|[[File:Spr_egghead_0.png|center|100px|EGGHEAD]] | |||
| | |||
*Something bad will happen if this boss destroys an Easter egg... | |||
** {{IconLink|Gray Egg}}: You lose 1 defense. | |||
** {{IconLink|Green Egg}}: [[Seal]] your first available inventory slot. | |||
** {{IconLink|Blue Egg}}: A random cell becomes [[frozen]]. | |||
** {{IconLink|Yellow Egg}}: A hidden cell with a monster becomes [[electric]]. | |||
** {{IconLink|Red Egg}}: You get burnt. | |||
** {{IconLink|Rainbow Egg}}: Nothing. | |||
*Spawn a nearby Easter egg whenever a {{IconLink|link=Objects#Loot|Dark Heart}} is collected. | |||
*Whenever you make a mistake, you lose an Easter egg. | |||
*Strike before Egghead takes his revenge! ...You do have the password, right? | |||
*If you activate an Easter egg, Egghead will teleport to a random cell. | |||
*When Egghead appears (including when you pop a bubble containing him), several Easter eggs spawn. | |||
*You cannot manually collect Easter eggs. | |||
Appears in {{IconLink|Shell Shocked}} | |||
|- | |||
|TRIXIE | |||
|[[File:TRIXIE.png|center|100px|TRIXIE]] | |||
| | |||
*Loses some of her Beach Ball skills with each visible {{IconLink|link=Objects#Loot|Dark Heart}}. | |||
*Whenever you make a mistake or complete the stage, play a game of Beach Ball against this boss. | |||
*Whenever you lose a game of Beach Ball, take monster damage. | |||
Has a 25% chance to appear instead of random bosses during the Summer event. | |||
|} | |||
==Boss Mods== | |||
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities. | |||
{| class="wikitable"style="color:white; background-color:#000000;" | |||
|+Boss Mods | |||
|- style="color: black;" | |||
! scope="col"| Name | |||
! scope="col"| Effect | |||
|- | |||
|Blooming | |||
|When you open half of all empty cells, collect 3 Dark Hearts. | |||
|- | |||
|Captain | |||
|Take 1 damage whenever a monster is revealed. | |||
|- | |||
|Corrupt | |||
|Spawn 2 Dark Hearts each turn. | |||
|- | |||
|Culling | |||
|Activate mistake effects whenever you use an item. | |||
|- | |||
|Darker | |||
|Dark Hearts activate an additional time. | |||
|- | |||
|Darkfoot | |||
|50% to creates a trail of Dark Hearts. | |||
|- | |||
|Devilish | |||
|10% chance to activate mistake effects after collecting a Dark Heart. | |||
|- | |||
|Emergent | |||
|Collect a Dark heart whenever you discover a 6 or greater. | |||
|- | |||
|Fatal | |||
|If the boss is killed, you take 50 damage. | |||
|- | |||
|Forever | |||
|If the boss is killed, it respawns on another cell. | |||
|- | |||
|Greasy | |||
|If the boss can't move, it relocates to a random empty cell. | |||
|- | |||
|Harvesting | |||
|The boss interacts with all nearby cells on movement, not just the cell it moved to. | |||
|- | |||
|Hearty | |||
|Collecting a heart of any kind counts as collecting a Dark Heart. | |||
|- | |||
|Intelligent | |||
|The boss always moves towards Dark Hearts. | |||
|- | |||
|Invisible | |||
|Whenever a Dark Heart is collected, toggle the boss visibility. | |||
|- | |||
|Judge | |||
|Activate mistake effects whenever you incorrectly chord a cell. | |||
|- | |||
|Killer | |||
|Take 5 damage at the end of the stage. | |||
|- | |||
|Landlord | |||
|Lose a random stat whenever you make a turn in the same quadrant as the boss. | |||
|- | |||
|Necromantic | |||
|50% chance to spawn a monster whenever a monster is killed. | |||
|- | |||
|Ornate | |||
|Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom. | |||
|- | |||
|Overprotective | |||
|You cannot interact with objects that are in the same quadrant as the boss. | |||
|- | |||
|Pillaging | |||
|Collect a Dark Heart whenever the boss destroys an object. | |||
|- | |||
|Profane | |||
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items. | |||
|- | |||
|Pure | |||
|Removes auras as it travels. | |||
|- | |||
|Rapid | |||
|The boss moves an additional space per turn. | |||
|- | |||
|Roundabout | |||
|Lose 1% pathfinding whenever you discover a 4 or greater. | |||
|- | |||
|Rowdy | |||
|When the stage timer hits 2 minutes, activate mistake effects. | |||
|- | |||
|Shattered | |||
|Whenever a Dark Heart is collected, lose 1 defense. | |||
|- | |||
|Spreading | |||
|On movement, the boss has a small chance to duplicate itself to a nearby cell. | |||
|- | |||
|Subversive | |||
|Mistake effects activate an additional time. | |||
|- | |||
|Surprise | |||
|After opening half of all empty cells, gain 2 boss mods. | |||
|- | |||
|Swelling | |||
|Whenever a Dark Heart is collected, increase the stage power. | |||
|- | |||
|Timelord | |||
|Increase the stage power each minute. | |||
|- | |||
|Tough | |||
|Had additional resistance against effects that can kill it. | |||
|- | |||
|Wandering | |||
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage. | |||
|- | |||
|Weary | |||
|Lose 10 mana each turn for each visible Dark Heart. | |||
|} | |||
==Changelog== | |||
*{{Version|1.50}} Spellbinder rework | |||
*{{Version|1.49}} Ego boss can no longer die | |||
{{MechNav}} |
Latest revision as of 08:32, 14 April 2023
Bosses are dangerous creatures found at the end of quests. There are currently 27 (17 normal + 4 seasonal + 6 other) bosses in DemonCrawl.
Mechanics
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells. If any cell they enter contains loot or a familiar, the boss will destroy it.
Bosses are random for each quest with the following exceptions:
- Normal Shadowman's boss will always be Bruises.
- Hard Shadowman's boss will always be Ego.
- Endless Multiverse's boss in Dimension 3 will always be Superego.
- Mythic emblems will always have the same boss, and that boss depends on the emblem.
When on a boss stage, special loot called Dark Hearts spawn. These empower the boss in unique ways. Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.
Strategy
You are able to kill bosses by burning or exploding them and can trap them in Bubbles or freeze them though this does not kill them. Ego is an exception and can not be frozen. All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will have a high chance of dying.
Having full health along with Midas Glove turns all Dark Hearts into Diamonds, making bosses much more predictable. Similarly, Iron Sceptre can clean up unwanted dark hearts without the need to collect them. Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like Spy gleaning, a Longbow or Wand Of Light to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety. Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.
As of Sweeping Heights, bosses can resist attempts to remove them:
Resists | Effect | Chance |
---|---|---|
Explosion | Dodges and takes no damage | 50% +5% per boss mod at time of explosion |
Frozen | Escapes | 5% +5% per boss mod chance per turn |
Bubble | Pops out in a random cell, regardless of bubble location | 5% +5% per boss mod chance per turn |
Normal Bosses
These are the bosses that can appear when a random boss is generated.
Name | Image | Abilities |
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HELLSPAWN |
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HELLWETHER |
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JAILKEEPER |
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CULTIST |
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BURGLEZ |
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DOOMSTEED |
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SPELLBINDER |
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BRUISES |
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CHRONOS |
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SHADE |
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HUSKBANE |
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YESTERKING |
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BAGLORD |
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HECKASLUG |
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AUTOMATON |
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UNIT-8055 |
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SCRAPPER |
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Special Bosses
These bosses only spawn under special conditions, such as holiday events and mythic emblems.
Name | Image | Abilities |
---|---|---|
EGO |
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:
Creates a burning/frozen/electric trail every turn | |
SUPEREGO |
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:
Creates a burning/frozen/electric/sanctified trail every turn Appears in Endless Multiverse in Dimension 3. | |
BEYOND EGO |
Switches between the following effects randomly every turn triggered when you make a mistake or a Dark Heart is collected:
Creates a burning/frozen/electric/sanctified/cursed trail every turn Appears in Computer Simulation. | |
MANIAC |
Has a small chance of spawning at the start of non-boss stages. Has a 25% chance to appear instead of random bosses during the Halloween event. | |
MANIAC, HUMANITY'S LAST HOPE |
MANIAC has a small chance of spawning at the start of non-boss stages. Appears in Area 51 | |
SANTA |
Transforms to Bad Santa if your morality is negative. There is an effect as Santa spawns:
Has a 25% chance to appear instead of random bosses during the Christmas event. | |
BAD SANTA |
When Bad Santa spawns or emerges, the player gains Coal. | |
EGGHEAD |
Has a 25% chance to appear instead of random bosses during the Easter event. | |
HARDBOILED EGGHEAD |
Appears in Shell Shocked | |
TRIXIE |
Has a 25% chance to appear instead of random bosses during the Summer event. |
Boss Mods
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.
Name | Effect |
---|---|
Blooming | When you open half of all empty cells, collect 3 Dark Hearts. |
Captain | Take 1 damage whenever a monster is revealed. |
Corrupt | Spawn 2 Dark Hearts each turn. |
Culling | Activate mistake effects whenever you use an item. |
Darker | Dark Hearts activate an additional time. |
Darkfoot | 50% to creates a trail of Dark Hearts. |
Devilish | 10% chance to activate mistake effects after collecting a Dark Heart. |
Emergent | Collect a Dark heart whenever you discover a 6 or greater. |
Fatal | If the boss is killed, you take 50 damage. |
Forever | If the boss is killed, it respawns on another cell. |
Greasy | If the boss can't move, it relocates to a random empty cell. |
Harvesting | The boss interacts with all nearby cells on movement, not just the cell it moved to. |
Hearty | Collecting a heart of any kind counts as collecting a Dark Heart. |
Intelligent | The boss always moves towards Dark Hearts. |
Invisible | Whenever a Dark Heart is collected, toggle the boss visibility. |
Judge | Activate mistake effects whenever you incorrectly chord a cell. |
Killer | Take 5 damage at the end of the stage. |
Landlord | Lose a random stat whenever you make a turn in the same quadrant as the boss. |
Necromantic | 50% chance to spawn a monster whenever a monster is killed. |
Ornate | Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom. |
Overprotective | You cannot interact with objects that are in the same quadrant as the boss. |
Pillaging | Collect a Dark Heart whenever the boss destroys an object. |
Profane | Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items. |
Pure | Removes auras as it travels. |
Rapid | The boss moves an additional space per turn. |
Roundabout | Lose 1% pathfinding whenever you discover a 4 or greater. |
Rowdy | When the stage timer hits 2 minutes, activate mistake effects. |
Shattered | Whenever a Dark Heart is collected, lose 1 defense. |
Spreading | On movement, the boss has a small chance to duplicate itself to a nearby cell. |
Subversive | Mistake effects activate an additional time. |
Surprise | After opening half of all empty cells, gain 2 boss mods. |
Swelling | Whenever a Dark Heart is collected, increase the stage power. |
Timelord | Increase the stage power each minute. |
Tough | Had additional resistance against effects that can kill it. |
Wandering | The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage. |
Weary | Lose 10 mana each turn for each visible Dark Heart. |
Changelog
Mechanics | |||
---|---|---|---|
Character | Stats | Lives • Defense • Coins | |
Revive • Status Effect | |||
Stage | Stages • Special Stages • Stage Power | ||
Objects | Stranger • Landmark • Familiar • Monster • Boss | ||
Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||
Modifiers | Aura • Stage Mods | ||
Orbs | Canker • Sawblade • Bubble | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • Armor • Bones • Minion • Seal | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
Tokens • Special Chests • Heirloom • Sigil | |||
Mastery | |||
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